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Cart #arkbreakout1-0 | 2026-01-16 | Code ▽ | Embed ▽ | No License
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Hey everyone! πŸ‘‹

Just finished my first Break Out clone in PICO-8! It's been a great learning experience.

Features:

  • Angle control based on paddle hit position
  • Colorful brick rows (5 rows, 7 columns)
  • Progressive difficulty (ball speeds up every 2 points)
  • Juice effects: particles, screen shake, freeze frames
  • Normalized ball physics (consistent speed at all angles)
    Controls:

β¬…οΈβž‘οΈ Move paddle
πŸ…ΎοΈ/❎ Launch ball / Restart

What I learned:

  • AABB collision detection with axis response
  • Vector normalization for consistent movement speed
  • Blending player input with momentum for natural ball control
  • State machine for game flow (start → idle → playing → win/lose)

[ Continue Reading.. ]

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Field Jump

Field Jump is a side scrolling platformer, similar to the Chrome Dinosaur Game but with levels and many more features.

Cart #fieldjump-3 | 2026-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play

Objectives

  • Collect coins to progress
  • Avoid obstacles (hurdles, cars, birds etc)
  • Collect chicken to replenish health
  • Change lanes only when there's a gap in the fence

Controls

  • Z/X to jump/select
  • up/down to change lanes (when there's a gap in fence)
  • right to speed up, left to slow down

Key features

  • 8 levels with increasing difficulty
  • 10 Achievements to unlock
  • Easy and Normal modes to adjust the difficulty.
    • Level scores and achievements are separate for each mode.
  • Complete all 8 levels to unlock infinite run.

Screenshots

[ Continue Reading.. ]

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5 comments


Cart #tdubuspo-0 | 2026-01-16 | Code ▽ | Embed ▽ | No License
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support! it´s my first game! :D

2 comments


Cart #tdubuspo-0 | 2026-01-16 | Code ▽ | Embed ▽ | No License
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this is my first test game (i don´t know what i am doing whit ts)

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This is a submission to 1-BIT JAM 8

Cart #intothedepths-1 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #stackcalc-0 | 2026-01-15 | Embed ▽ | License: CC4-BY-NC-SA
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Calculator with postfix notation (aka RPN): operators follow
their operands. For example, to add 2 and 3 together, type
[2] [enter] [3] [+].

Features:

  • Undo/redo.
  • All lua math functions are available.
  • Macros, to quickly repeat calculations.
  • Easy stack manipulation ([tab] to swap, [enter] to
    duplicate, [backspace] to drop).
  • Designed to be used from the (physical) keyboard, but
    there is an on-screen keyboard for convenience.
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Cart #medievalsurvivor-41 | 2026-03-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Can you survive?

Survive 10 minutes for victory
Tons of Monsters
Mini Bosses
Final Boss

Version 1.04

Added shake
new graphics
shadows
lots of bug fixes

Please report any bugs. Enjoy.

The WHY

Grassland Survivor - dimillian
Beckon the Hellspawn - LokiStriker
Fritato - schech1

If you like my game these game where my inspiration.

[ Continue Reading.. ]

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34 comments


Cart #daworunut-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A PICO-8 demake of Sarn's MineSorter!

I was playing the original and thought it would be a fun project to recreate in PICO-8 as a way to learn the quirks of the platform :)
Big big thank you to Sarn for granting me permission to do this, go check out their other games!!!

As per the original:

This game is played entirely with the left mouse button.
Drop mines into their correct boxes before they explode!
Drag to select multiple mines for more score.
Boxes can also be dragged around the screen.
Developer highscore: 435

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Cart #aircon-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


its called "annoying a spider on a air conditioner" because you do that in the game thats what you do

1 comment


Cart #bestpourdx-2 | 2026-01-15 | Code ▽ | Embed ▽ | No License
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My first game,
Enjoy

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Instructions for Render Edit - V15

Cart #semunamida-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Introduction:

Render Edit is a portal based map editor created for Backrooms Level 0 and Render Space Engine by ElectricGryphon. (See https://www.lexaloffle.com/bbs/?tid=152772)

This really only functions using a computer as a local cart -- while you can play around with the basic functions on a phone or online, you won't be able to save or load files.

Fair warning--this is far from user friendly, and creating a map editor within Pico8 while also building a game engine was not the wisest of choices. As it stands, this is right at the token limit and will need refactoring in order to enable any feature additions or interface improvements. Not only does this harken back to the dark ages of GUI design, but it also suffers from Pico8's lack of a native file opening routines. So yeah... it's hacky. Consider yourself warned.

Example Cart

[ Continue Reading.. ]

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Cart #theeyeofmaths-1 | 2026-01-15 | Code ▽ | Embed ▽ | No License
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The Eye of Maths πŸ‘οΈ

An interactive math learning experience for game developers

Description

Learn essential game development math concepts through this interactive demo! Navigate through 7 progressive levels, each teaching a core mathematical technique used in video games.

Controls:

❎ Next level
πŸ…ΎοΈ Previous level
πŸ–±οΈ Mouse to interact

What You'll Learn

Level 1: Sin/Cos/Atan2 The eye follows your mouse cursor. Uses atan2() to calculate the angle between two points, and sin()/cos() to position the pupil at a fixed distance.

Level 2: Movement & Distance The eye now chases the mouse! Uses direction vectors (cos(angle), sin(angle)) multiplied by speed to create linear movement.

[ Continue Reading.. ]

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Cart #abyssal_yorha17b_2026-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Created during CorgiJam and because of CorgiJam, but it's an overscoped indulgent monstrosity so it's questionably in the spirit of CorgiJam haha!

If you find later parts difficult, try advancing slowly and returning to the last save point.

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3 comments


Controls – arrow keys
Rotate tile – X
Start new game – Z

GitHub https://github.com/juliusspeak/lightwalk/

Cart #lightwalk-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flower_fall-0 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flower Fall Animation

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Cart #twobitpaletteswap_squishyam-0 | 2026-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An easy way to swap between color palettes for a "Downwell" styled game.

There's probably (definitely) an easier method that uses the screen palette instead of the draw palette, but this is what I came up with using my current knowledge.

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I remember playing a game on here where you were a mole (I think.) and it was a metroidvania. I remember that there were certain tiles you could dig through which were a bit darker. I really want to play it again so any help is appreciated.

2 comments


Cart #twelverolls-3 | 2026-01-15 | Code ▽ | Embed ▽ | No License
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Welcome to 12 ROLLS!

"12 ROLLS" is a simple game of chance. Roll the smilie face twelve times in a row with a die. Purchase upgrades to get more dice and increase your chances.

HOW TO PLAY

It's very simple: press X or V to roll the dice and buy upgrades. The rest is left to chance.

WHY AND HOW IT WAS MADE

This game was a spontaneous idea that I implemented in just a few days. There are no special mechanics. It's just about rolling the dice and increasing the probability of winning. It was inspired by "Unfair Flips" on Steam.

[ Continue Reading.. ]

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Cart #glccoffee1-3 | 2026-01-14 | Code ▽ | Embed ▽ | No License
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Okay, so I am VERY new to game dev and Pico-8, including publishing here. So I totally forgot that other people can see this.

This is basically... an alpha version? I have to figure out how to add more customers and stack orders. Needs sound and music. I also have some other ideas, but I want to get all these mechanics out of the way first.

I put this up so that my IRL friends could play it and give me notes/ideas. I'm happy to take notes/ideas here, too, though!

Just be gentle please.

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Cart #dahikebaha-2 | 2026-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2026-07-02

UPDATE: Added pickups for the weapon. πŸ”«

==================

2026-01-14

I’m working on this 2D platformer game, which at least for the moment I’m calling “Jetpack Boy.” It’s still very much a work in progress (the map is just a placeholder) and there are a few bugs to iron out, but you can already jump around, shoot at the robots, and search the computers (can you guess which computer? πŸ˜‰).

Hope to be able to get back to this game soon!

πŸ‘ΎπŸ‘¨‍πŸ’»

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