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Here's the final version of my tribute to Atari 2600: Adventure. There's been a lot of changes since my preview release in November.

Cart #picoadventure-1 | 2025-12-29 | Code ▽ | Embed ▽ | No License
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New in version 1.0

  1. Added easter egg
  2. Fixed a bug allowing player to sneak into white castle
  3. Added routine to prevent placement of multiple items in same room.
  4. Added eaten sound.
  5. Added routine to prevent all 3 keys from being locked in castles.
  6. Fixed a bug where bat would get stuck trying to pick up magic dot.
  7. Fixed a bug where magnet attracts magic dot
  8. Animated water
  9. Several updates to map.
  10. Fixed a bug where gate won't open if bat holding key
  11. Fixed a bug where catacomb cells stay lit when warping

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Cart #tetrismakiv04-3 | 2026-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this one to practise my skills before doing the project I actually wanted to make:
https://www.lexaloffle.com/bbs/?tid=154535

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Cart #the_cabin-1 | 2025-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello Pico-8 players! Today I’m releasing my second non-experimental Pico-8 game and my first fully completed game for this platform.

The game is called “The Cabin”. It’s a survival game where you control a person tormented by two spirits inside a cabin. The spirits will trigger events that the player must react to in order to avoid dying. The events are random, and some of them have variants that can trick the player, so you must stay very alert to survive.

The game includes:

  • 2 game modes (Campaign and Infinite)
  • 3 unlockable badges
  • 5 events with variants designed to make the player lose
  • A tutorial that teaches everything you need to know about the game (highly recommended, since the game is not very intuitive)

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Cart #gentle_snow-0 | 2025-12-28 | Embed ▽ | License: CC4-BY-NC-SA
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one night when I was in my early teens my friends came throwing stones at my window because there was some rare (for my part of the world) snow falling. my sister and I snuck out. there wasn't enough to build a snowman but there was barely a breath of wind and the falling flakes looked so beautiful.

I tried to re-create it here.

x=show %cpu
o=hide the snow at the bottom of the screen

uses userdata ops and batch psets.

perlin noise generated by abledbody's implementation of the algorithm.

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Cart #dgtd_hmm-1 | 2025-12-31 | Code ▽ | Embed ▽ | No License
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Howdy! I'm Taco Dave, a puzzle author and software developer in North Texas.

I recently discovered PICO-8 via a thread in a community I'm in, and decided to try my hand at converting one of my puzzle inventions into a puzzle game for PICO-8.

In this puzzle, there's a grid of mirrors and spaces where you need to place monsters. The number of monsters of each type is provided in the corners of the grid. Numbers outside the grid are observers looking into the grid and counting how many monsters they see. Their lines of sight turn 90 degrees at mirrors. However, the twist is that vampires don't have reflections, and ghosts can only be seen as reflections.

The game is still a work in progress, and I plan to have a much nicer menu system, track completed puzzles, and provide better in-game instructions/tutorials. Nonetheless, the game is still playable and ready to enjoy if you don't mind the slightly crusty experience. :)

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Cart #sushi_shake_your_tushy-0 | 2025-12-28 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #genericsnakegame-0 | 2025-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Generic Snake Game 0.1

This is my very first project on pico-8. I made this to learn the basics of this engine.

This game includes:

  • The snake
  • warping walls
  • yummy fruit
  • sharp tail
  • messy code

Reset the game through the pause menu.

Thank you for visiting this game!

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Cart #dikogemise-7 | 2025-12-31 | Code ▽ | Embed ▽ | No License
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Meteor Hammer

You play as a warrior skilled in wielding the meteor hammer, journeying through a dungeon to defeat enemies. You wear no armor, but you can use your meteor hammer to parry incoming attacks—when an enemy strikes, you block with the chain of your meteor hammer. Parrying continues automatically until your chain runs out.

I've drawn inspiration from some designs in Castlevania. Both the art and programming were done by me.

This is a project still under development. Currently, there's only a very short level, featuring just one type of enemy and one sub-weapon, with no ending yet.

When you reach this spot:

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Cart #attackstack-0 | 2025-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[64x32]

Here's a rather relaxed recreation of a siemens phone game. Not the most faithful in terms of sprites or constants, more like "the way i imagine it now" kinda thing.

To make the game "beatable" and worth playing for longer than 20sec i've added a gallery mode where you can purchase 8 very rude EMS-like 1bit drawings of rude things. Here's one (children, stay away from your phone and computer screens!)

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I cant tell which fits the atmosphere of the game better, this one (no stamina bar)

Cart #picoslither2a-0 | 2025-12-28 | Code ▽ | Embed ▽ | No License
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or this one (has stamina bar)

Cart #picoslither2b-0 | 2025-12-28 | Code ▽ | Embed ▽ | No License
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PLEASE COMMENT WHICH ONE FITS THE GAME BETTER

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Cart #roguebold_v1-0 | 2025-12-27 | Code ▽ | Embed ▽ | No License
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Cart #caranha_nenga2026-0 | 2025-12-27 | Code ▽ | Embed ▽ | No License
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A little bit early, but here is my new Year's card for 2026.

Comparing with the cards from previous years, it feels that I'm slowly drifting away from sizecoding, and more into small games.

This time you can even interact with the card! Press X to launch more fireworks, press left and right to shake the board.

Feel free to hack this and send to your friends!

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Cart #gamejamanthok002-1 | 2025-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gamejamanthok002-0 | 2025-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gamejamanthok001-1 | 2025-12-27 | Code ▽ | Embed ▽ | No License
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Cart #netherworld-5 | 2025-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Netherworld Tactics

A tiny tactical RPG prototype inspired by Disgaea.

About

Turn-based tactics on a randomized isometric grid. Move your characters, queue up attacks, then execute your plan all at once. Reach the exit gate or clear the entire floor, it's your call.

If you've played Disgaea or Fire Emblem, you'll feel at home. If not, it's pretty simple: move units, hit enemies, don't die.

Controls

Button Select Phase Move Phase Target Phase
⬅️➡️⬆️⬇️ Move cursor Move cursor Cycle targets

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by veitm
Cart #salt-0 | 2025-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The sunset is fading, and the night sky is beginning to rise. We take three steps to the right, completing another circle.

My submission to the 2025 Celeste Classic Advent Calendar.

Playtesters: złodziej, BebtheBeb, yellowtyper. Thank you!

My first attempt at a lot of things. No celeste tech knowledge required except (kinda) for one ending. Inspired by Regressor's Tale of Cultivation and Thich Nhat Hanh

Controls -

Arrows - Move
Z, C, or N - Jump
X, V, or M - Dash + other action

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i made a 1x96 strip sprite sheet of the pico-8 font which is useful for things like importing into gamemaker studio

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Cart #zirefabeko-0 | 2025-12-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mattel_aquarius_font-3 | 2026-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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UPDATE

im forgot add a Mattel Aquarius text
removed a unused t=0 in code

V2

changed background and text color to blue and black, Similar to aquarius basic screen

added a easter egg, Press ❎ to activate the alt palette

2026

Mattel Aquarius Font

This cartridge truns normal PICO-8 font into Mattel Aquarius Computer font uses only
PICO-8's custom font.

you can use this font in your cartridge, But give me a credit

Issues

Downscale Letters on Normal letters and Upscale on Puny
No Supporting for PICO-8 emojis

Credits

Cartridge: TheRealNazar (aka Nazar897449, FloppaMaster7777)

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Cart #wirotuditu-0 | 2025-12-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WARNING: AUDIO PLAYS AT FULL VOLUME!

I've assembled what I thought would be the most basic test of streaming PCM audio to the "serial port" 0x808: generating a sine wave and playing it in "real time" (the sample code uses a buffer of 512 bytes). When you run the attached cartridge, you'll hear the sine wave as well as a prominent alias. To make the alias more clear, press and hold the UP button; the sine wave will increase in frequency while the alias simultaneously drops in frequency.

I don't believe this is an issue of audio buffer size or timing. I'm aware that the PICO-8 sin() function gives decimal results in the interval [-1, 1] and the serial port 0x808 expects an unsigned 8-bit sample, so I wrote a small function to scale the sin() output to the integer range

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