You were born a tiny snowflake
flying on the wind,
drifting down into
the peaceful valley below.
Snowdrifts
Snowdrifts is my entry in the 2025 PICO-8 Advent Calendar. Showcasing some novel rendering techniques, Snowdrifts is a game in which you embody a snowball: rolling, growing and collecting candy canes.
Huge thanks to @Doriencey for creating the label and to @bikibird and @kevinthompson for hosting the Advent Calendar and doing so much work to make it possible, as well as the rest of the folks in the Advent Calendar community for helping make this a reality.
Thanks to 2darray for aacirc(), Mot for isnearer(), Sim for the dither table, FReDs72 for general 3D knowledge, and zep for creating PICO-8!
This was the first game I ever made, way back in 2023. It's based on the terrible old Rankin/Bass stop motion cartoon "The Leprechauns' Christmas Gold," possibly the only Christmas special I can think of with an anti-charity message. Honestly, this barely qualifies as a game and you can beat it in 3 seconds. Enjoy. Ho-ho-ho.

The HobNob Pocket™ offers comprehensive conversational assistance in the palm of your hand.
Take it on a date. Pull it up in a business meeting. Take turns passing it around at your family holiday. Use it to launch your new career as a top-tier streamer.
For optimal success, keep HobNob Pocket™ on your person at all times.
[Made as a silly way to teach myself PICO-8 for the first time.]


Welcome to Pico Imposter: A Party Game! (Holiday Edition)
This is a 3-16 player, pass-the-device, word-association party game!
Use ⬅️⬆️⬇️➡️❎🅾️ to navigate (Mobile players can use their touchscreen!!)
Gameplay
All players, except for one (the imposter!), will see the same secret word.
Players will take turns saying words or short phrases (going in clockwise order) that are NOT the secret word.
The imposter with do their best to "fit in" and say things that don't give away that they don't know the secret word.
This will continue until time runs out.
At the end of the share out, players will vote for who they think the imposter is!

SPACE-MART BLITZ!
Welcome to Corfuel.
Efficiency is mandatory.
You are a Station Associate assigned to an off-world fueling platform.
Customers arrive via ship with needs, complaints, and poor impulse control.
Your responsibility is to resolve operational deficiencies in a timely
and compliant manner.
Tasks will accumulate.
Alarms may trigger.
Systems WILL fail.
Neglect will be documented.
There is no win condition.
Only performance duration.
CORE RESPONSIBILITIES
- Clean spills, bathrooms, and trash
- Restock shelves and supplies
- Repair pumps, coffee machines, and generators
- Process customer payments before morale degradation
- Respond to alarms, outages, and procedural violations
OPERATIONAL FEATURES
- Endless, difficulty-scaling gameplay
- Distinct customer archetypes with escalating behaviors
- Dynamic task pressure system
- Environmental hazards and infrastructure failures
- Consequences for delay, inattention, and optimism
CONTROLS
D-Pad : Relocate associate
X : Perform corrective action
This training module is functioning as intended.
Feedback may be submitted for review.

I'm sorry but currently my multicart won't work on BBS for some reason.
So please refer to the following URL to try html version (at least it works);
https://blog-imgs-170.fc2.com/s/u/g/sugarcane0439/madatt.html
Hello again! This is Ruva.
I brought you a new update! This includes;
-
Stage 2 and 3 are added! They are bundled as multicart.
- Skill select screen improved! And now there are some hidden skills...
Any advices appreciated👍
Old versions are below.
v1.0
https://www.youtube.com/watch?v=IYpKfox86kU Title theme screen video.
https://www.youtube.com/watch?v=oZmlpHye1KA and https://www.youtube.com/watch?v=ozhPOS-9VWI Game play in color. Stage clear on the 2nd video at the end. Stage 1-1 to Stage Clear 1-4.
https://www.youtube.com/watch?v=LDqMIkk_MnE Game play in white and black pixels. Maybe for the Pico-8?
I never bought the game. I only played the sample version and the other version. So I don't know what the rest of the stages look like. Nobody posted a video on the retail version.
Your own version of it.
Jurassic Chaos Reborn
A Game Boy–era floaty platformer re-imagined.
A short, focused platformer built for deliberate movement, exploration, and learning enemy behavior. Play it a little slower—this one rewards patience.
Controls
- D-Pad — Move / Aim
- Button 1 — Jump
- Button 2 — Shoot
What to Expect
- Genre: Platformer
- Playtime: ~5–20 minutes
- 8 handcrafted levels
- Faster on replays once you learn the layouts
- Two play modes: Normal (allows continuing from the current level) and Yolo (used unironically)
This is a complete, finite experience—not an endless run.
Status
Version 1.21
- Minor performance improvements
- Fixed “YOLO” (You Only Live Once) mode — you now actually only live once with your 6 hearts :)
Version: v1.2
This release expands on the original v1.0 with new content while keeping the core experience intact.
Future v2.x updates would only happen if the project moves into multi-cart territory.
Update v1.2:
- Added a new lightning-based core mechanic
- Added 2 new levels built around it
- Minor balance, polish, and level tuning
- Raptor SFX updated (no longer sounds like murdering a Casio My Magic Diary)
Original release: v1.0
Final unless bug fixes or necessary gameplay tuning.
Notes
Made entirely by me over ~65 days while learning PICO-8.
Inspired by early handheld platformers and the feel of 90s portable games.
In the 90s, I purchased Jurassic Park 2: The Chaos Continues (Game Boy) and discovered that it wasn’t a great game—but it was the first game I ever bought with my own money, earned as a paperboy. I played it constantly until I eventually came to appreciate it, and to this day I would count it as one of my “desert island” games. This project is a small love letter to that era of games and life.
Tips
- Take it slow
- Try not to shoot the triceratops
- The rex might seem slow, but one bite and it’s over—don’t forget she’s there ;)
- When you feel like you’ve got the flow of the levels down, try playing through in “Yolo” for some added stress

update 3.0 - fixed an inconsistency with decay placement and reduced cpu to 4 percent
NEW UPDATE 2.0 -
now uses only 6 percent cpu :D
based on a post from zep, but optimized for performance with userdata
it only uses around 10 percent cpu which i think is an improvement to the 15 zeps version was using,
and it also doesnt show any circles if you move windows around quickly. not to mention the 9 3d
rotating wireframe cubes. sorry for no custom color support, i may add it in the future but not
all colors in picotrons palette have enough shades to do this smoothly the same as it can with green
the preview doesnt work correctly for some reason, im sorry about that. i want you to be able to
Make your own cozy Christmas room!
-Use the arrows to move items around
-Press "X" to advance to the next item
-Press F8 and F9 to make your own GIF
Happy Holidays!
authors note: i made this in about 4 hours. i would have liked to add music and more elements but im leaving on a plane soon. maybe i'll update it more next year :D

This is just a simple project I made to understand how this game works, I only made It as practice to make the game I actually wanted to make: https://www.lexaloffle.com/bbs/?tid=153805

Independent Project created in Lua with the PICO-8 game engine.
Objective: Shoot as much aliens/asteroids as possible before your spaceship crashes.
Rules: The player has 3 lives, each time a life is lost the spaceship will be noticeably damaged. When all lives are lost the game ends. The aliens and asteroids spawn at a faster as the game progresses.
Controls: Left and right arrow keys to move the spaceship, up arrow to fire.
BIC – Binary Image Creator
by stryck
this project is OpenSource and free, use it as you want just credit me or this page like "original project : " <3
mouse enabled
BIC (Binary Image Creator) is a small creative tool/game where you build pixel images entirely from binary data.
Instead of drawing pixels directly, you define an image using bits (0 and 1):
-
The first bits describe the image width
-
The next bits describe the image height
- The remaining bits represent the pixel data
This turns pixel art into a playful exploration of binary logic, data representation, and creativity.
How it works
-
Edit bits on the left panel
-
Instantly see the resulting image on the right
-
Switch to display mode to view the final pixel output
- Experiment with different binary configurations to discover unexpected shapes
BIC is part toy, part editor, part educational experiment.





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