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I had intended to polish this up at some point over the last year and release it as a full game but didn't end up having the time.

That being said I hope you have some fun with this little silly Foddian climbing game, let me know if you can 100% it!

Controls:

  • Hold the up arrow key to see your collected medals, can you collect them all?
  • Hold X/V to Stick, Release to Launch
  • Repeatedly Tap or Hold Z/C to Swing

Cart #stick_to_scale-0 | 2025-11-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Lore:

David Pendulum, born with a double-pendulum like body is faced with a tall building he feels a strange urge to climb. Despite only being equipped with suction cups and his freely-rotating legs, you could say he's... Built to Scale.

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Anyone got an invite to the PNP discord server? I want to make a mod, but I'm having problems with the invite in the OG post.

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Cart #planetlander-2 | 2025-11-26 | Code ▽ | Embed ▽ | No License
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Finally released the game :)
check it out here:
https://www.lexaloffle.com/bbs/?tid=154675

This is my first game, as a complete newbe.
At the moment I tried to create a small game with some procedurarly growing challenges, but I am still thinking how to improve and differentiate the gameplay.

left and right and X are the thrusters and C is to get some additional FUEL
Pay attention as the gravity will change with the planet but not in a linear way

Hope you'll like it and feedback are very welcome.
My TOP SCORE is
Planet-18 and 3152 POINTS

Cheers

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Cart #babybomb-4 | 2025-11-17 | Code ▽ | Embed ▽ | No License
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WELCOME TO BABYBOMB

You are a bomb. Since the humans let "them" in, the water wants to kill everything related to fire. Now you have to protect your BABYBOMB. Destroy the water and calm BABYBOMB down. Stand next to your child so it can sleep.

HOW TO PLAY

Use left, right, up and down to move. Stand next to BABYBOMB to calm it down. Destroy the enemies by exploding next to them. But don't explode next to BABYBOMB!

You win if BABYBOMB is sleeping (the bar at the top of the screen is full). You lose if the bar is empty or you lost all of your lives.

HOW IT WAS MADE

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Cart #libpbm-1 | 2025-11-19 | Embed ▽ | License: CC4-BY-NC-SA
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A PBM parser library

This library allows you to load PBM and PPM files, specifically ones with either the "P1" or the "P3" headers.
PBM on Wikipedia

Updates

V1.0

Initial release

V1.1

Added optional Bayer dithering to the P3 decoder.

Conversion

Below is some python code that can convert an image to PBM or PPM:
you will need to "pip install pillow"

P1 (B/W)

from pathlib import Path
from PIL import Image

ASCII_BITS = '0', '1'
imagepath = Path('checkers.png')

img = Image.open(imagepath).convert('1')  # Convert image to bitmap.
width, height = img.size

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=177705#p)
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Cart #gobibowaya-0 | 2025-11-17 | Code ▽ | Embed ▽ | No License
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Cart #mazesbombsbones-0 | 2025-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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@zep I was recording a GIF to test out some stats, not even pushing the limits, just recording and checking stat(321) a bit, if that helps, and I checked the output folder and it was completely wiped! Not sure what happened.

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Cart #mipawazaza-0 | 2025-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Caravan Angel, THIRD devbuild

Cart #caravan33-1 | 2025-12-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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There's no surprises as far as controls here. X and O shoot, the arrow keys move.

UPDATE: I have updated the game to the most recent devbuild!! There's still a bunch of tiny things to add, but I have all the enemies in. I've found that the optimal play is to sit in the middle of the screen with the highest upgrade and I'm wondering if using more bullet firing enemies will make this challenge a bit more fun. Otherwise, I like the balance of difficulty: a breezy shooting gallery with all power-ups and a desperate race for survival with none.

So...ya'll getting tired of LazyGameDev simple shmups just yet? :3 Hopefully you have love in your heart for one more! This one's heavily inspired by the caravan modes in Turbographx-16/PC Engine games. As such the difficulty is kind of low, but optimizing your score may take a lot more work.

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Cart #umbra_demo-6 | 2025-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Umbra is a combat based story platformer. Play as Rem making her way through the world of Umbra trying to stop the forces of light from destroying your home. You're picked up by 2 mysterious strangers, they get you back to mostly full health, minus a missing arm, and send you on your way. Use the sword of the previous vessel to hack and slash your way to victory.

This demo only contains two levels and the tutorial. There's more on the way including a big boss fight so stay tuned!

This demo is also a sort of beta. I'd like to get opinions on it, so if you don't like something please do tell me, and likewise if theres soemthing you'd want more of also lmk! Thank you to everyone whose given feedback so far!

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Cart #flappyhampert-1 | 2025-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Put together some documentation on stat() function with help from @Soupster

0 memory usage // triggers a garbage collection
1 cpu usage // try to stay under ~0.9 to maintain 60fps)
2 reserved
3 raw memory usage // no GC, so value jumps around)
5 runtime, system version
7 operating fps (60,30,20,15)
86 epoch time
87 timezone delta in seconds
101 web: player cart id (when playing a bbs cart; nil otherwise)
150 web: window.location.href
151 web: stat(150) up to the end of the window.location.pathname
152 web: window.location.host
153 web: window.location.hash
301 total cpu usage
302 unknown: local mapped_name = stat(302, i), something about scancodes
303 unknown: printh(" ul -> "..pod{stat(303), stat(301)\0.001, stat(304)\0.001})
304 unknown: print(string.format("\014cpu: %02d mem: %04dk syscpu: %02d awin:%02d", stat(1)\0.01, stat(0)\1024, stat(304)\0.01, awin and awin.proc_id or 0), 30,251,7)

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Cart #fenipayawu-0 | 2025-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Just got PICO-8 installed on my uConsole yesterday.

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So I found an interesting approximation algorithm for converting to and from floating point data (bitwise not in a supported variable) but the issue is its based on the assumption one has u32 to work with.

I got some of the base code working in theory but the big int library doesn't work with byte anding and oring totally in a way I'm wrapping my head around entirely yet.

The problem is while I could do it one by one with a string, that would not be efficient.

Splitting bytes and relocating to just a high byte set on two variables should work but is melting my brain. Anyone else fall down this rabbit hole before?

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Space invaders: trying to achieve how defenses are destructed

Cart #sidefenses-0 | 2025-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #powerfulwork-1 | 2025-11-16 | Code ▽ | Embed ▽ | No License
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this is a prototype for my ms paint roguelike. simulating what it is like to be an artist
the rules are a bit cryptic. i didnt have space for a tutorial.
i have an explainer on the itch page.
https://isyung.itch.io/fruit-game-003
looking for someone to help make this a full game. i have a lot of ideas for enemies, canvas behaviors and upgrades.

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I recently upgraded my handheld. Out goes the original RG 35XX, in comes the RG CubeXX.

The stock OS (mine came with version 1.0.3) is actually pretty good and supports native PICO-8.

But I've decided to flash muOS on a separate SD card... And I don't reget it one bit! Experience is definitely superior, IMHO.

I could even enable the performance monitor. The steps are simple...

  1. Make sure you run a cart and shutdown from the pause menu (do not press SELECT+START), so PICO-8 saves a default config.txt. By the way, I prefer to always shutdown from the pause menu. SELECT+START is my last resource when a cart crashes to the prompt.

  2. Open config.txt in /MUOS/save/pico8. Change the line
map_scancodes 

to

map_scancodes 29=224,

This will remap the L1 button to the left CTRL key. As the START button is already mapped to the P key, just press L1+START to open / close the performance monitor.

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Cart #pijupotuka-0 | 2025-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First pico-8 project here!!!!!

Just a ittle project without ending.

Controls:

Arrow Up / Arrow Down — change the selected upgrade (Samples / Amplitude / Frequency)
Arrow Right — buy the selected upgrade
Arrow Left — sell the selected upgrade
❎ (X) — press the main button to generate score

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