Made a fun game for my wife, Hannah.
She loves coffee, thrifting jeans, crab rangoons, and a little sweet treat.
Faucets make her work, and beds make her sleepy.
Z to jump
X to use ability
Abilities:
Jeans: Invincibility
Crab Rangoons: Infinite Jump
Sweet Treat: +10 point, but temporarily increased speed.
A remake of my drill game, although it is now a 2 player game. I'm pretty proud of it and I have been playing at school with my friends for a long time but I guess I never uploaded it. (Also I reccomend listening to the infiniminer theme while playing since I haven't made music yet)
-- CONTROLS --
V + (O) - Drill (standard d-pad controls to move around while drilling) -- Patch notes: drilling nerfed
(X) - Jump
(X) + (O) - SPECIAL DELIVERY
-- GAME MODES --
Classic - The default game of drill, from the last version
Stack - Avoid getting crushed from falling blocks, best for playing one player, imo
Bunker - Avoid destroying blocks and try to survive for as long as you can, best if youre playing competetivley, imo
I think I saw a Pico-8 emulator for Picotron, but I didn't see a cart for it on the discord. My first thought was that it was just p8x8, but that creates .p64 carts from .p8's. What I saw was someone clicking on a .p8 and running it in a small window in Picotron. Does anyone else have information on this?

This is a simple cart that adds snowfall to the desktop, ala the Snowy GNOME Extension.
Uses the snowfall code that I previously used in #snowglobe2024 and my Advent of Code 2024 launcher

My first game created by following the Spacecat tutorial on Youtube (with some tweaks like skipping the start menu after gameover). So far haven't figured out how to make the character collide with the bottom of the screen for automatic gameover, and the gfx/animation need polishing too. Would love to hear feedback on how to do things better here - I'm new to both programming and PICO-8.
Controls
Press Z to start/restart the game and X to jump.
Changelog
v0.1
- Initial release
v0.2
- Adjusted flap_amt to 6 (instead of 8) to make fly-through easier
- Fixed a game-breaking double-pipe bug by limiting the pipe Y axis rnd() range to 40-110 (instead of 0-128)

So I made a variable but I don't know how to define it
The code:
--player code
function _init()
posx=23
posy=83
facing=false
panim=false
t=0
s=2
music(0,1,1)
dx = 0
gravity=1
end
function _update()
t+=1
local dx=0
if btn (➡️) then
dx=1
dir=true
elseif btn (⬅️) then
dx=-1
dir=false
elseif btn (⬆️) then
sfx(0,0,1)
end
if dx==0 then
s=2
else
posx+=dx
if t%6==0 then s=(s==2 and 3 or 2) end
end
end
function _draw()
cls()
spr(s,posx,posy,1,1,not dir)
map(0, 0, 0, 0, 16, 16)
end
Gnuzzer
Go and shoot the evil spiders who want to take over earth. then face the evil mud boss at the end!
Controls:
- move with arrow keys
- shoot with X
- run with C
- lasers bounce off walls
- lasers explode at the end
About
I wanted to make a game that feels old, I am not part of the generation who got to play all the retro classics, so this is just based of how I think games where before. If you've been playing games back then, please tell me what could be improved, thanks and have fun :D
(PICO-8 V0.2.7)
so i've been digging through the hidden stuff in pico-8 for a while and i've found some preset variables (functions aswell) which are undocumented (supposedly because they aren't finished), not even in the <"hidden" API>.
if any pico 8 developers have any info on the functionality of these (if there is), clarification would be appreciated:
P.S.
there was also a variable that appeared once, and isn't appearing again, called "thor"

🚀 Dragon Ball Hunt on Planet Namek!
Pilot your spaceship to Planet Namek and search for the Dragon Balls!
Carefully control your ship and land in safe zones to reach your targets.
Dragon Ball fans will definitely enjoy this adventure!
Controls:
Arrow keys → Move your spaceship
❎ (X) → Restart the game
Have fun exploring and collecting all the Dragon Balls!
The ship has stronger gravity on purpose.
You need to tap the up key gently when you get close to the landing pad.
This gives your ship a small upward thrust so you can land slowly and safely.
Why do I still lose when I land on the green spot?
You must land softly.

MINIMAL_D
V1.0
by Fuchikoma71
Description:
As you may have guessed from the title, this is a Japanese-style drifting game.
There are two modes: a "standard" mode, in which the objective is to score as many points as possible over a given distance (1, 2, 3, 4 or 5 km) and an "infinity" mode, which is a kind of survival mode that is selected by choosing the "infinity" symbol in the "distance" option. There are 5 difficulty modes: the higher the difficulty, the more twisty the road.
"Standard" mode:
You earn points by drifting and lose points by going off-road (you then hit the rail, which causes the screen to vibrate). The race ends when you cross the finish line at the chosen distance. That's it really. Whether you want to maximise your score or minimise your time for a given distance is up to you.






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