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Cart #magasanonu-3 | 2025-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made a fun game for my wife, Hannah.

She loves coffee, thrifting jeans, crab rangoons, and a little sweet treat.

Faucets make her work, and beds make her sleepy.

Z to jump

X to use ability

Abilities:

Jeans: Invincibility
Crab Rangoons: Infinite Jump
Sweet Treat: +10 point, but temporarily increased speed.

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Cart #squirl_gif-0 | 2025-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm new so I don't know if there's a help page, but I set up splore with the real pico 8 rasi pie version all the games load but when i click on a game it state "failed to connect to bbs" I'm on an ambernic RG35XX Pro with stock firmware. PLEASE HELP, it would help a lot.

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Cart #coins_collect-0 | 2025-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A litte game that I developed to learn some core fundamentals of Lua and Pico-8

Hope you enjoy this little game!

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Cart #drill_x-2 | 2026-03-30 | Code ▽ | Embed ▽ | No License
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A remake of my drill game, although it is now a 2 player game. I'm pretty proud of it and I have been playing at school with my friends for a long time but I guess I never uploaded it. (Also I reccomend listening to the infiniminer theme while playing since I haven't made music yet)

-- CONTROLS --
V + (O) - Drill (standard d-pad controls to move around while drilling) -- Patch notes: drilling nerfed
(X) - Jump
(X) + (O) - SPECIAL DELIVERY

-- GAME MODES --
Classic - The default game of drill, from the last version
Stack - Avoid getting crushed from falling blocks, best for playing one player, imo
Bunker - Avoid destroying blocks and try to survive for as long as you can, best if youre playing competetivley, imo

[ Continue Reading.. ]

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Ouch! Creating road rash in pico 8

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I think I saw a Pico-8 emulator for Picotron, but I didn't see a cart for it on the discord. My first thought was that it was just p8x8, but that creates .p64 carts from .p8's. What I saw was someone clicking on a .p8 and running it in a small window in Picotron. Does anyone else have information on this?

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Cart #zumbi-1 | 2025-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game! Check it out, its cool and simple! :D

Update 1:

  • Lava bars are now slower.
  • Adjusted the levels a little.
  • Added a text on the start screen.

More updates coming soon! :D

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Cart #snowy-0 | 2025-11-12 | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple cart that adds snowfall to the desktop, ala the Snowy GNOME Extension.

Uses the snowfall code that I previously used in #snowglobe2024 and my Advent of Code 2024 launcher

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Cart #yifurikika-0 | 2025-11-12 | Code ▽ | Embed ▽ | No License

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Cart #mebetizone-1 | 2025-11-15 | Code ▽ | Embed ▽ | No License
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My first game created by following the Spacecat tutorial on Youtube (with some tweaks like skipping the start menu after gameover). So far haven't figured out how to make the character collide with the bottom of the screen for automatic gameover, and the gfx/animation need polishing too. Would love to hear feedback on how to do things better here - I'm new to both programming and PICO-8.

Controls

Press Z to start/restart the game and X to jump.

Changelog

v0.1

  • Initial release

v0.2

  • Adjusted flap_amt to 6 (instead of 8) to make fly-through easier
  • Fixed a game-breaking double-pipe bug by limiting the pipe Y axis rnd() range to 40-110 (instead of 0-128)

[ Continue Reading.. ]

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So I made a variable but I don't know how to define it
The code:

--player code

function _init()
posx=23
posy=83
facing=false
panim=false
t=0
s=2
music(0,1,1)
dx = 0
gravity=1
end

function _update()
t+=1
local dx=0
if btn (➡️) then
dx=1
dir=true
elseif btn (⬅️) then
dx=-1
dir=false
elseif btn (⬆️) then
sfx(0,0,1)
end
if dx==0 then
s=2
else
posx+=dx
if t%6==0 then s=(s==2 and 3 or 2) end
end

end

function _draw()
cls()
spr(s,posx,posy,1,1,not dir)
map(0, 0, 0, 0, 16, 16)
end

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Cart #gnuzzer-2 | 2025-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Gnuzzer

Go and shoot the evil spiders who want to take over earth. then face the evil mud boss at the end!

Controls:

  • move with arrow keys
  • shoot with X
  • run with C
  • lasers bounce off walls
  • lasers explode at the end

About

I wanted to make a game that feels old, I am not part of the generation who got to play all the retro classics, so this is just based of how I think games where before. If you've been playing games back then, please tell me what could be improved, thanks and have fun :D

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(PICO-8 V0.2.7)

so i've been digging through the hidden stuff in pico-8 for a while and i've found some preset variables (functions aswell) which are undocumented (supposedly because they aren't finished), not even in the <"hidden" API>.
if any pico 8 developers have any info on the functionality of these (if there is), clarification would be appreciated:

P.S.

there was also a variable that appeared once, and isn't appearing again, called "thor"

4 comments


Cart #niribojope-0 | 2025-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


🚀 Dragon Ball Hunt on Planet Namek!

Pilot your spaceship to Planet Namek and search for the Dragon Balls!
Carefully control your ship and land in safe zones to reach your targets.
Dragon Ball fans will definitely enjoy this adventure!

Controls:

Arrow keys → Move your spaceship

❎ (X) → Restart the game

Have fun exploring and collecting all the Dragon Balls!


The ship has stronger gravity on purpose.
You need to tap the up key gently when you get close to the landing pad.
This gives your ship a small upward thrust so you can land slowly and safely.

Why do I still lose when I land on the green spot?
You must land softly.

[ Continue Reading.. ]

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Cart #wisukobigo-2 | 2025-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an edited version of the Lunar Landar game from Dylan Bennet's tutorial book. I added a fuel mechanic and tail flames on the rocket :)

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Level 0 of the backrooms is coming along...
I think this will trend more towards a walking simulator. (Getting lost is plenty scary for me.)

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Cart #minimal_d-0 | 2025-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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MINIMAL_D

V1.0

by Fuchikoma71

Description:

As you may have guessed from the title, this is a Japanese-style drifting game.
There are two modes: a "standard" mode, in which the objective is to score as many points as possible over a given distance (1, 2, 3, 4 or 5 km) and an "infinity" mode, which is a kind of survival mode that is selected by choosing the "infinity" symbol in the "distance" option. There are 5 difficulty modes: the higher the difficulty, the more twisty the road.

"Standard" mode:

You earn points by drifting and lose points by going off-road (you then hit the rail, which causes the screen to vibrate). The race ends when you cross the finish line at the chosen distance. That's it really. Whether you want to maximise your score or minimise your time for a given distance is up to you.

[ Continue Reading.. ]

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Cart #butterfly_effect-2 | 2025-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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