Hi there, Mx. Casey here!
Here's a little toy I made to show my class the concurrency of the special segments in a triangle. It highlights points of concurrency, so you can see where the points lie for different triangles.
CONTROLS:
< and > change which vertex of the triangle is selected
Arrows + holding X drags the selected vertex
O switches between medians, altitudes, angle bisectors, and perpendicular bisectors being drawn.
My first Pico-8 game. Open to feedback for improving. Hoping to find time to make more carts.
Overview
Welcome to “Big Top Bounce” — the chaotic circus showdown where balance is everything and balloons don’t play fair. Use your two acrobats to bust balloons, dodge clown heads, and snatch powerups as you climb through increasingly harder levels. Whether you're in NORMAL mode or braving HARD mode's ruthless tweaks, every bounce counts. Can you survive the spotlight?
Backstory
The circus is in trouble. After a mysterious mishap involving a rogue cannon and a crate of cursed balloons, the Big Top’s performers have vanished — leaving acrobats Flippo and Trixie to keep the show alive. With only a seesaw and a supply of powerups, you must entertain the crowd, defy gravity, and restore order to the chaos. But beware -- hazardous clown heads drop when you least expect it. Switch to HARD mode if you dare — shorter planks and powerups await.

A small PICO-8 app that displays the current time and Imperial date, along with an inspirational quote from your local Departmento Munitorum's Commissariat office.
This is based on my earlier web version for munitorum.net.
The calculation of the year fraction of the date is horribly imprecise. I have an idea how to improve this, by basically creating my own version of a UNIX epoch date (which we can't access in PICO-8). That would mean creating an algorithm that takes into account different month lengths (in days) and leap year changes. It's doable, but definitely some work. I might get around to that some time. The current version calculates the Imperial date quite well, I feel.

I find myself in an interesting position I wasn't looking to be in, which is that for fun and curiosity, I started downscaling Adventure Island into a single sprite sheet (as best I can) usable by Pico8 to, with clever coding, reproduce everything from the original game, down to multiple bosses, etc. knowing full well I'd have no intention of actually trying to figure out how to stuff 32 levels, many that are 2-3 screens tall and 32+ screens long, far larger than the built in MAP() memory, blah blah blah list of things i can't do trails off into the distance
And then I stumbled into PicoMap, and was like, 'Oh snap, the thing that sucks trying to figure out and get working, the bane of every designer, the engineering portion, has been basically swept off the table of problems?' So that got me interested in actually completing ALL of the graphics at the very least and probably the music too and map out all the stages, but THEN...something struck me...a position of great power...and thus great responsibility...
Trials of Sisyphus
A current work in progress of a little boulder pushing game.
Controls:
Arrow keys to move.
Z key to load from the last checkpoint.
Credit:
Tiles: https://kicked-in-teeth.itch.io/pico-8-tiles by Kicked-in-Teeth at https://kicked-in-teeth.itch.io/
Music: https://www.lexaloffle.com/bbs/?tid=2619 by RobbyDuguay at https://www.lexaloffle.com/bbs/?uid=11038
The Spike Factory Truck has leaked on the highway! You must dodge these spikes to get to work.
This is a high score game based around dodging enemy objects. You have 5 lives in a standard game, and it goes until you run out of those lives. There are also 1 life and 20 life modes.
There are good items scattered around to aid you. Grab coins to increase your score higher, grab extra hearts to increase your life count. Extra hearts do not do anything in 1 life modes.

I've recently been on a bit of a retro-computing kick, and with Microsoft making their 6502 BASIC open-source, I was inspired to do something BASIC related in PICO-8. I originally thought about making a BASIC interpreter, but that was soon put on the back-burner when I noticed that PICO-8's dialect of Lua already has many similarities. Instead, it seemed a fun idea to convert BASIC listings to PICO-8 while trying to keep a similar feel to the code structure.
I pulled up one of the first results I could find and got to work. First, I converted the whole thing directly to Lua as closely as possible. Reverse-engineering the ZX Spectrum machine code was probably the trickiest part but a lot of fun. Next, I had to convert it into something better suited for the PCIO-8. This also gave me the opportunity to layout the code in an order that made a bit more sense to me. Finally, after some play testing and fiddling about, I copied the listing over to a mock-up of a magazine spread, and that's what is presented here!

I have worked on this on and off (mostly off) for years, but I finally have a version that's ready for release! Here's Bat Patrol, a limited-movement SHMUP that encourages good aim and punishes reckless play. I hope you enjoy it!
Special thanks to the following people for helping me bring this project to completion:
Changelog
- 9 Oct. 2025: Fixed a bug that made Bombers ignore the top sector if it was the only living one. Also removed some debug code that I left in the updated version.
I started working on this around Christmas time but didn't post it because I wanted to get it to a more polished state.
Then I saw another SET game posted recently and figured I should just post mine as is now and make updates when I have time.
This version is playable with keyboard (and is great on a handheld system like Miyoo Mini).
It has multiple themes including a dark theme (which is my favorite).
I've added a very simple "how-to" page, but you can also use 3 hints per game.
The info along the bottom displays
- Your current elapsed time.
- How many possible sets are on the current page.






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