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Cart #afloat1-0 | 2025-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Afloat
Create and match colorful floaty rings to rescue swimmers lost at sea!

I made this game for the One Game A Month Jam #51

I actually found out about this game jam about halfway through the month so it was about 2 weeks from concept to completion. This was my first time actually finishing a game. :)

The song is from @gruber_music from his album Pico-8 Tunes Volume 1.
Please check out his other music, he makes awesome stuff!

Hope you like the game!

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Cart #snakiii-1 | 2025-09-30 | Code ▽ | Embed ▽ | No License
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First game outside of the tutorial space. Any feedback is appreciated :)

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just noticed an apparent typo in the output of help fillp

there's a part that says this:

bit 0xb.1 indicates transparency.

but it seems like it's supposed to say this:

bit 0b0.1 indicates transparency.
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Cart #bouquetbunnies-1 | 2025-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Uh-oh! It looks like your partner's passion is being tempted by the neighbor! The only thing that can woo back your partner's love are the flowers that grow in your tiny garden.

Grab rain drops and water the dry soil in your garden to make flowers grow. Collect enough flowers for a bouquet and you will bring your partner's heart back home...for now.

But watch out for those pesky bunnies and snails! They'll be wandering around your garden giving you all sorts of grief.

Inspired by UFO 50's "Magic Garden" game, Bouquets & Bunnies puts a spin on the classic Snake game. Collect flowers to keep your partner happy and your multiplier up as you chase a high score!

[ Continue Reading.. ]

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Cart #jadiwurune-0 | 2025-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


My addition to Fruit Drop from nerdy teachers, the fruits splat when they hit the ground.

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Hey Pico-Peeps.

Database spirit here, broadcasting a signal into no the no where of the internet- kind of like a satellite sending radio waves... or maybe turning into space junk?

After playing around with Spacecat and PixelPete tutorials I've finally made my first game- which of course is a rip-off of another game, but hopefully with an enjoyable little twist.

It's... drum roll... Fruit Drop by nerdy teacher- but this time fruits down vanish when they hit the ground- they splat!

In the future I'll learn about sounds in pico-8 and make a nice splat sound to go in the game.

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Cart #deepspace1023-0 | 2025-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first completed pico-8 project, made for the Pico1K jam 2025.

Deepspace 1023

Explore a nebula filled with asteroids and use your absorption shield to collect them.

Bumping into asteroids with your shield active will give you points and restore some shield energy. You'll hear a little note to inform you of your success.
Bumping without the shield will damage your ship! You can withstand a maximum of 4 impacts.

Your shield will slowly passively recharge.

Some asteroids have special effects:

Blue - collect to fully restore shield energy
Green - collect to repair some of your ship's hull integrity
Red - collect to warp current area (as if you instantly travelled to a new zone)

[ Continue Reading.. ]

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MUZRD

I always wanted to try to speed up or pitch up some of my songs, but in pico-8 you have to go through every SFX manually and do that. So I made a nice commandline tool to help with that! It can't do much from the BBS, so download the cart with "load #muzrd", type "run -h" and see what it can do.

Features:


(All functions can be applied to all SFX, all patterns, selected SFXs or selected patterns)
-Get a song's tempo;
-Set a song's tempo;
-Add/multiply/set SF-X's speed;
-Pitch up/down a song;
-Split song file into 4 separate files with a single channel for each.

Please let me know if you encounter any bugs or have any thoughts or suggestions.
Cart #muzrd-2 | 2025-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #raysnake_1k-0 | 2025-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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RaySnake 1K

Coded for Pico-1K JAM 2025

Controls

Use the X BUTTON to (re)start.

Use the LEFT/RIGHT BUTTONS to move your snake.

Goals

Dash through the arena and chomp the GREEN BLOCKS to grow stronger.
💀 Touch anything else and it’s game over.
Simple rules. Fast action. Endless tension.

Background story

Has been coded for the Pico-1k game JAM in September 2025 for the virtual console Pico-8, with a limited code size of 1024 compressed bytes without embedded ressources (sprites & sounds).

RaySnake uses a mini custom raycasting engine, was a real challenge for me to make it fit within a little bunch of bytes!

Any feedback/suggestion is welcome.

[ Continue Reading.. ]

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Cart #diskchecker-0 | 2025-09-28 | Embed ▽ | License: CC4-BY-NC-SA
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Allows for the viewing of the full system size in the Picotron system
Shows empty cartridges and folders with the option to automatically delete all of them!

Yippee, another cartridge that doesn't run on BBS - I feel like I'm the problem here.
https://youtu.be/ftbgbUiR_Pg if you want a preview

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For your scripts and programs!
Copy this script and paste it into your program. Let me know if you find any bugs.

Example of usage:

let's say the user will run
your cart with this:

run photo.p8 20 50 -width 127 -dimentions 100 20 -v
    ➡️----------⬅️ ➡️----------------------------⬅️
        params                  flags

then in your cart you'll do:

flagbundle=paramstr(stat(6))
?flagbundle.params[1]
--photo.p8
?flagbundle.params[2]
--20
?flagbundle.params[3]
--50
?flagbundle.flags.width
--[table]
?flagbundle.flags.width[1]
--127
?flagbundle.flags.width[2]
--[nil]
?flagbundle.flags.height
--[nil]

Notes:

All flags start with a single dash. That means that "-help" will be acceseed as result.flags["help"] (or result.flags.help) , but "--help" (with two dashes) will be now result.flags["-help"]

"-vhl" will be treated as a single "vhl" flag, instead of separate "-v -h -l".

To see if a flag e.g."help" exists, you can just use:

if results.flags.help then
    do_something()
end

Here results.flags.help is an empty table, so it'll get treated as True

Flags' arguments are always stored into a table, even if there's just one! If your flag requires an argument (e.g. -width 32), to get it you should do like this:

width = results.flags.width[1]

[ Continue Reading.. ]

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Cart #phibisescave-1 | 2025-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first go at making a game, made for a game jam (https://itch.io/jam/robot-party-jam-2025) - if any dialogue seems odd, it's probably because of the game jam rules.

There's a timer and death counter available in the pause menu, and 4 tiers of medal to earn at the end.

Most of the content was made by me except the music (by Robby Douguay - https://www.lexaloffle.com/bbs/?tid=2619) and sounds (by KeyboardOnly - https://www.lexaloffle.com/bbs/?tid=2619)

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Cart #ray_marching_hurray-0 | 2025-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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just getting started with this :)
let me know what you think!!

X to restart

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[16x16]

CLASH ROYALE

PICO-8 VERSION

Not done yet. Still prolly lots of bugs and issues. lmk if there is anything i should super duper have to change/ add in to make it as clash royaley as possible. plz look at my code and point out any big issues.

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My unreeeal_superhero_3.xm cover!

+ A demo

I liked this track ever since i was a little pebble and I finally got enough skill to understand what's going on in the original .xm file and make a decent cover.
(I'm not an expert, so I don't know if it counts as "a demo", there ain't really no super duper tricky shenanigans going on under the hood. I think it's got some sick visuals though. Enjoy!

Cart #unreeeal-2 | 2025-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #subc_dev_01-1 | 2025-10-13 | Code ▽ | Embed ▽ | No License
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Hey guys A little something i've been working on.

up = throttle up
down = throttle down
Left/right = turn
X = passive sonar
O = Fire Torpedo

Originally a naval sim game. its now a little arcade battler with some tactics and stealth mechanics.
Hope you like it!

The game uses NTDS (naval Tactical data system) symbology

Blue is you the player. red is hostile. yellow in unknown, green is non combatant/friendly
you'll notice you'll have a little line coming from your symbol. this is the heading line. the direction your sub if facing. when enabling sonar a circle will show. this is your sensor range to find enemies.

the enemies also have sonar. the key is to be slow and silent. move to fast your making too much noise and be near instantly spotted.

Features to be added:

Active Sonar/PING. it was originally in there, but its conflicting with AI states so its removed for now.
Deploy menu option. Allow the player to drop decoys/noise makers & depth charges etc
Depth Menu Option.

mission objectives. mission complete & end states (right now the game goes through a 5 wave system)

SOUNDS! still more to add!

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Test of a blobby paint system. Part of my CPU performance experiments.

Cart #bilinear_paint_test-0 | 2025-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Draw with LMB, hold RMB to see control points, press Down to clear the canvas.

Code is messy, enter at your own risk. Configurable aspects are at the top of tab 1. The canvas itself has a grid of widely spaced "control points", which are the only stored values for paint level. Pixels in between points have their values calculated linearly every frame. It may be better in practice to cache all pixel values and only recalculate the ones that change.

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Graphic Design Simulator!!!

About

Graphic Design Simulator is a tiny creative-life sim where you juggle client briefs, commissions, and rent using a bite sized toolbox to make posters, logos, and book covers on a faux desktop.

Goals & feedback

Each brief checks simple criteria (e.g., min colors, use of text, variety of assets). Meet them to get a happy client message and a payout; miss them for constructive feedback.

Commissions pay less but are always available.

Keep the money positive to survive the rent cycle.

Controls

Mouse only:

Click to walk in the room; click the computer to work.

On the desktop, click icons to open apps, pick tools/colors/assets, and paint directly on the canvas.

There’s a quick Home button to return to your room from anywhere

Cart #wihoturike-0 | 2025-09-26 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #pozijotufo-0 | 2025-09-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first ever pico8 game!

Please comment and bugs found!

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Cart #fizzle_1k-0 | 2025-09-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fizzle

Soar through the void and collect sparks to keep your flame going.
This was my submission for the 1k-jam 2025.

You can also play it on itch:
https://doriencey.itch.io/fizzle

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