This is my first game ever. It has the same mechanic as Psycho Hazard - in every level there are three text choices. One moves the story forward, the other two end the game in defeat. Again, the only mildly interesting thing about this is the story, but it is lacking the entertainment character that Psychohazard has. In other words, it is quite mild. It has never reached any substantial success, partly due to its content and partly due to being distributed as a BASIC file. This dates back to 1999/2000 if I remember correctly.


I made this game in 2001 for the Czech market. It is a text-based story where you only have one correct answer out of 3 in every level. The other two end in your demise. It is cyberpunk-themed, inspired by titles such as Deus Ex. Extremely primitive gameplay, it is just about the story. It was quite popular at the time in the Czech Republic. It even got to some cheat databases where you could get the walkthrough.
Old Site Cassette Tape
Original by Lena Raine
No clue why this isn't in the OST.
It's the song that plays in the room with the cassette tape in old site A-Side, or that absolute nightmare of a room in B-side.
I may have made a few mistakes, so please correct me if you find any.
The original is made by Lena Raine. Check it out here:
Plonk
The controls or TL;DR
In menu:
- Z/C = confirm, open menu
- X/V = cancel, close menu
In game:
- Z/C = slide
- X/V = melee/ranged attack
The lore
Plonk's mission in life is destroying tea parties all over the globe (don't ask why, some things are better left unexplained), and this has often gotten him into trouble. Today he has incurred the wrath of The Lady In Orange by thoroughly ruining her tea party. How they ended up on this ice sheet (especially since Plonk cannot swim)? We don't know. What we do know, The Lady In Orange is having none of it, and Plonk has to fight for his life!
The menu
Besides starting the game, you can change the following settings in the menu:
Hi guys!
I've been working on this for a few days and I have it to a point where I'm confident enough to put it out :)
It's not done by any means, and I will continue to update it; get ready for sound effects and more tools!
Let me know what y'all think~! :D
Controls:
- š ¾ļø to delete the last stroke (not a general undo)
- ā to toggle the gui elements
- ā¬ļø and ā¬ļø to change brush size
Tools:
- Pencil: draws lines
- Bucket: fills background or changes color of a line
- Push: moves the targeted stroke to the bottom
- Eraser: deletes the targeted stroke
Issues:
- Performance drops rapidly when there's a lot of strokes


"From Rust To Ash" is roguelike auto battler where your items are your build. Fight, Loot, Scavenge. Arrange your items to benefit from each other, store items in your backpack for future synergies, scrap what you don't need to increase your health. Do all that you need to survive the encounters before you.


The game is designed to be completely played with a mouse, and aided by a keyboard. For Mobile and Handheld users, there is an option in the pause menu (Pause or P on Keyboard) that allows to change turn mouse mode off and allow the directional buttons / joystick to move the cursor, using the "X" button to simulate mouse clicks. On both Mouse/Keyboard and on Mobile/Handheld, the game uses the (Z) key or (O) button to open the inventory when possible.











Easy to use dungeon maker, I tried to comment it so anyone can use.
Controls
x to load a new dungeon
About
This is the first stage of my Diablo demake, I still have to expand the rooms to fill more map to be real Diablo dungeon. This can be very useful to many game developers. Play with the numbers to customize your own game.
Have fun
A game where you try to knock the other soap off the ice block
I tried my best to implement more interesting things such as power ups and different levels, but I gave up. I might update it sometime, but probably not.
Thanks to everyone in the Pico8 discord who gave me suggestions!
Known flaws:
The collision is a bit janky sometimes

My first Pico-8 experience
Hey there! I’m a Game Development and Design student, and for an assignment I was encouraged to try a new engine outside of Unity and Unreal. PICO-8 came highly recommended, so after exploring how different it feels from Unity, I put together this small project in just two days: Oceanfall.
In this game, you play as a cute axolotl blowing bubbles at pieces of trash to stop pollution and keep the ocean clean!"
In the future, I might add menus (main menu, lose menu and some sort of settings menu), sounds (I got a headache just from looking at all these buttons!) and some more engaging gameplay loop (difficulty ramping up, etc.)

Hex Die is a time-freezing tactics game where your only weapon is a very special die.
Roll the Hex Die to unleash a variety of skills while avoiding the enemy attacks.

The Hex Die gathers power after each fight - Upgrade its pips, pick a stronger skill, or add unique effects.

The Hex Die is powerful.
Each roll of the die freezes time until you act. Outmatched by increasingly dangerous foes, this power is your lifeline.

But don't waste too many rolls, because...
The Hex Die is cursed.
At night, one of the sides becomes cursed. Each roll has a chance to make you lose a tile on your side of the board. Play efficiently or this curse could be the end of your journey.







"Chagrin d'amour" is a very tiny small platform game that can be completed in a few minutes. There are currently 49 levels. In each one, you need to collect all the hearts to move on to the next level before time runs out. Watch out for the ghosts, they're super annoying. If you beat the game under 10 mn you could try the hard mode.
"Chagrin d'amour" was made as part of the Low Rez Jam 2025, I hope you like it.





First time making a pico-8 game! This is our own spin on the "cave diver" game from mboffin's pico-8 gamedev zine! Includes code to generate stalactites and stalagmites, ice and moss, and (visual-only) water, as well as our own custom soundtrack! It's probably not very balanced but that's okay lol.
