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Cart #minitehite-0 | 2025-08-14 | Code ▽ | Embed ▽ | No License
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Cart #skaterdee-0 | 2025-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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REBOUND!

How do I describe Rebound? It came to me in a dream... Kind of like Breakout, but the cells move; kind of like Bust-A-Move, but you don't have to match colors. It's mostly like your average, typical shooter, but backwards.

HOW TO PLAY

Change the angle of your shots with the left and right arrow keys. Fire your shots with the X key. Shoot all the targets to clear the screen and advance to the next wave. Clear 5 waves to advance to the next Round. Clear all 6 Rounds to win!

Round 1: targets move half speed.
Round 2: targets move full speed.
Round 3: targets don't move (it's trickier than it sounds!)
Round 4: targets move half speed and require two hits to clear.

[ Continue Reading.. ]

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Cart #cult_wars_v1-2 | 2025-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cult Wars

Game overview

Welcome to the first alpha release of Cult Wars — a (hopefully!) challenging mix of strategy and action, inspired by classics like Populous and other RTS games.

Lead your cult to spiritual dominance in this god-like pixel-art game!

In Cult Wars, you are a divine force guiding a growing population of red-robed believers. Shape the land, expand your influence, and help your followers thrive — not through direct control, but through divine manipulation and clever use of supernatural powers.

Here is The Believer's Life Cycle:

[8x8]

[ Continue Reading.. ]

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Cart #thetest-4 | 2025-08-14 | Code ▽ | Embed ▽ | No License
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In a decaying lab, a strange experiment involving ducks, deadly machinery and hot lava is taking place...

About the test

This is a duck:
[8x8]

Ducks can be most effectively collected using a duck-collector device:
[8x8]

[ Continue Reading.. ]

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Cart #diceroller-6 | 2025-08-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a dice rolling tool to help out with dnd, or wherever you need some dice!

8/19/25 updates: added a roll history feature, so you can check on past rolls! Also added a grand total sum of all dice rolled, regardless of dice type.

8/26/25 update: added a hope/fear die feature for Daggerheart if you roll 2 D12s

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Cart #jajuzegeho-1 | 2025-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I finished a second game for PICO-8.

This endless hopper just came to me as a smol idea that I could make and for the most part it works as intended.

If you get a bonus life, just consider how lucky you are.

Take Timothy S. Frog on a leap across a very large pond. Directions point you where you want to jump and x sends you flying off to the next lily pad (hopefully).

Enjoy.

--edit
--v.1.1 fixed some typos

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Cart #hamotitid-0 | 2025-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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UPDATED VERSION

1.1.0 (August 13th 2025)

New stuff:

  • Camera shakes upon collisions
  • Trees in the foreground
  • Organic shadows
  • Z/C works for jumping
  • "Sabre Dance" as background music

Fixed Bugs:

  • The player no longer jumps upon starting a round
  • Collision is more accurate

Known flaws:

  • The road markings become uneven after a while
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Cart #desert_fireworks-0 | 2025-08-13 | Code ▽ | Embed ▽ | No License
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Can you put on the best dang fireworks show this desert's ever seen?! Prep the field during the day by building mortars and clearing obstacles. When the night comes, it's time to light up the sky! Aim your fireworks at targets to supercharge them and earn stars. If your show is really good, you'll make it to the grand finale!

Features:

  • Mini day/night cycle taking advantage of PICO-8's "hidden" palette
  • Choose among 3 types of procedurally generated backgrounds to give your show a spectacular backdrop
  • "Realistic" weather system (i.e. cute puffy clouds!)
  • Cactuses
  • Fireworks!
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hi there!

i do not seem to be able to use store() whatsoever

i have these lines sitting in the body of my main.lua:

store("/desktop/hi.pod", {a=1, b=2})
store("hi.pod", {a=1, b=2})

line 1 does not write to /desktop
line 2 does not write to either /ram/cart or the cwd where the terminal i ran from is

if i execute the line in the terminal via ?share(...), it creates the files as expected.

i have mounted the cart using -u as well.

am i missing something?

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Cart #tylers_helpers-0 | 2025-08-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello all,

This is my first post on the BBS! Happy to be here.

I started making some helper utilities for myself, as I was starting to make a game I noticed that I needed a lot of scaffolding to get going with my vision.

I am hoping to expand upon this and make an entity component system for a zombie game I have in my head.

Anyways, here's a little cart I made with some helper functions.

I feel very strongly about staying within the PICO-8 system and using the editor tools, as I forces me to not nest functions too deeply.

Some of what's in the cart:

Some basic table operations I find myself doing on occasion (filter, transpose, etc)
Some coroutine wrappers and helpers; coloop can take a function and some items, and process in batches for instance

[ Continue Reading.. ]

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When procedurally generating a map, how can I manipulate a tile's data to flip it as the picotron manual would suggest?

4 comments


This is my first game made with pico-8. It is mainly an attempt to learn object oriented programming. I hope you guys enjoy it!

Cart #battle_cannon_penguin_studio-0 | 2025-08-12 | Code ▽ | Embed ▽ | No License
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In two separate projects I've used fetch() to grab a secondary map file, and then used mset/mget to get/set tiles on that file and the default 0.map file, which has caused the graphics and map data to corrupt permanently in some way.

1. Short Circuit

I used Picotron to make a game for the GMTK Game Jam called Short Circuit. In it, I draw walls in the map editor with a basic sprite and then use a function during runtime to replace these sprites with ones that are shifted upward to look 3D:

Multiple times during this jam I would suddenly get an "Out of Memory" error when trying to run my cart even though it was fine for the past couple hours. I would reset Picotron, and suddenly all my sprite data for the cart would be empty (even if I opened it externally), and my map files would be empty and broken. Upon trying to launch the game I would get this error:

[ Continue Reading.. ]

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<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
<title>MunchRex — Playable HTML</title>
<style>
html,body{height:100%;margin:0;background:#0b1220;display:flex;align-items:center;justify-content:center}
canvas{image-rendering:pixelated;border:8px solid #081018; background:#7ec850}

ui{position:fixed;left:10px;top:10px;color:#cfe;border-radius:6px;padding:6px;font-family:monospace}

a{color:#9ff}
</style>
</head>
<body>
<canvas id="game" width="128" height="96"></canvas>
<div id="ui">MunchRex — Save as HTML & open. Controls: ← → | Z jump | X gulp | C tail/stomp<br/>Press Enter to Start</div>

<script>
/*
MunchRex — compact browser export

  • 128x96 logical resolution (scaled by browser)
  • Player: little T-rex (16x12 pixel sprite drawn from arrays)

[ Continue Reading.. ]

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Cart #winggasteriscalling-4 | 2026-02-22 | Embed ▽ | License: CC4-BY-NC-SA
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I originally made a cover of this on pico8, and learned about picotron after.
Suffice to say, I much prefer the latter, 8 channels makes such a difference.
You can see the original pico-8 version here

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Cart #gejunaniso-0 | 2025-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An endless runner taking place on a highway. Use the arrow keys to control him

Im gonna add some more progression later (unlockable hats and stuff)

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Cart #spotlight_lander_demo-0 | 2025-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

-- Spotlight Lander Demo --

----- Arcade, Space, Classic -----

--------- Pico-8 game [0002] ---------

controls:

Up/Left/Right - Thrust

X - Restart

The Goal:

**Successfully land the lunar lander module by searching for the landing pad and adjusting your thrust to have a successful touchdown!

I created the game loop of this game by following a PDF tutorial resource created by Dylan Bennett and posted on his itch.io
Dylan Bennett - Gamedev_with_PICO-8_1

description

This game took slightly longer to develop than my first Pico-8 game due to unavoidable personal reasons, however, I'm super excited to finally get it out!

[ Continue Reading.. ]

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Cart #omatsuritd-0 | 2025-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a tower defense game to liven up a festival!
Supports both mouse and button controls.

Mouse Controls

  • Click – Place a shop
  • Mouse Wheel – Select a shop

Button Controls

  • Arrow Keys – Move cursor
  • Z / C – Place a shop
  • X / V (Hold + Up/Down) – Change shop selection

The range of aroma differs depending on the shop.
Preferences also vary by age (child/adult) and gender (male/female).

[8x8]
Shaved Ice – Perfect for hot summer days, and its low cost is another plus.

[ Continue Reading.. ]

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Cart #zepofuzusu-0 | 2025-08-12 | Code ▽ | Embed ▽ | No License
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Cart #kakiwihzu-1 | 2025-08-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I just had to make this!

This is my version of a Galton Board. This toy demonstrates the Central Limit Theorem (CLT). As I understand it, the CLT is simply the tendency for a series of random events to converge into a bell curve! It is a useful concept in statistics that is borrowed from probability. It is also relevant in AI and machine learning, where bell curves can be used to model deviations (from an average), error, or noise

Controls are listed in the cartridge

If you are interested in the math side of things, there are basically three layers:

  1. Every time a particle hits one of the fixtures, a coin flip occurs, sending the particle left or right randomly. This happens up to 9 times, depending on where the particle started

[ Continue Reading.. ]

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