Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #treasurehunt-0 | 2025-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Maybe the first textadventure for pico8.

I originally needed a scripting language for another project, so I thought a text adventure would be a good opportunity to practice. I was actually planning to keep it simple, but then things escalated a bit...

Simple type sentences like:

Take the shoes and wear it.
Fill the jug with water.
Fill water in the jug.
pick up all.

should work. In fact something like

fill water with jug

will also work. The parser is a little bit stupid. But it can handle one verb and two subjects with adverbs.

the textadventure is a conversion of the c64-textadventure fantasia

[ Continue Reading.. ]

2
4 comments


I have a counter that's incremented by 0.05 every update and wanted to perform some work when the the value rounds up to a whole number, e.g. 3. I noticed this code never executed. After some more investigation I discovered that 20 * .05 does not equal 1.0 but rather 0.9998.

Is this a known issue? Here's an example:

2 comments


its a harpsicord (also into sandy's city)

[sfx]

do whatever idc

0 comments


Cart #bukojibika-0 | 2025-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

6
2 comments


Cart #lightofhope-0 | 2025-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


I made this game in 2 hours and 35min for the trijam game jam.

You need to sacrifice your light to see the maze, can you make it before your light fades?

3
0 comments


Cart #kafadimiji-0 | 2025-07-26 | Code ▽ | Embed ▽ | No License
2

Regarding to the title, I tried to make a camera function which has 2 behaviors.

  1. Between room and room : Transition just like Zelda series
  2. In a large-sized room : Scrolls just like Mario series

However, 1.'s transition animation won't work. Screens just change instantly...

What should I do to solve this problem? Thanks in advance.

2
7 comments


Cart #gmlib_percussion-0 | 2025-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Percussion extension to gmlib, every drum sound in the general midi standard as a sfx.

5
2 comments


Cart #fishpondgame-2 | 2025-07-31 | Code ▽ | Embed ▽ | No License
4

--Fixed bug where bus ticket cost nothing--

I have just finally finished my first PICO-8 Cart!

Its a small fishing game with a upgrade system, wich allows you to increase various stats.

The fishing mechanic is quite simple, press/hold x to advance the bar and try to keep it in the red area, as soon as the counter under the red bar counted to 10, you get a fish!

one run took me about 18 minutes to finish, so its a really quick play.

4
4 comments


I have been searching through this forum and other places online for a solution, but couldn't find the answer.

I would like to use the limited space for sprites more efficiently by splitting the sprites up in pieces, and would like to know how I can combine them. For example:

The top half with the lilac background are the full sprites. The bottom half with the green background is how I have split my sprites up.

So basically I could create the first sprite by combining them as follows:

1 1(mirrored)
2 2(mirrored)
3 3(mirrored)
4 4(mirrored)

The second sprite I would create like this:

1 1(mirrored)
2 5
6(mirrored) 3(mirrored)
7(mirrored) 4(mirrored)

I am new to PICO-8 and game development, and couldn't get much further than below code so far. But that just overlays both halves of the character over the same 4-sprite high unit.

function draw_player()
 spr(1,px,py,1,4)
 spr(1,px,py,1,4,true)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=171014#p)
2
6 comments


hello!

learning game dev. pico-8 has really unlocked coding for me, and i feel like i'm making progress where i never have before.

wanted to use this thread as a blog for the games that i'm working on.

game 1
title: "PicoEco"

this game is an economic sim, similar to offworld trading company. the idea is to buy out your competition. currently have a bundle of raw materials, 4 of them are randomly picked every game. i also have an AI that takes a snapshot of the current prices - it then buys that item if the price is lower, or sells if it is higher. the prices are adjusted based on player and AI buys/sells.

to-do:

  • add factories for raw material combos
  • add more AI types
  • add abilities to affect enemies/market

gifs:
early on, market adjusted prices based on buy/sell

added effect to the cash that doesn't snap to the amount
if you notice the price for mineral ore, it is changing without us interacting with it, that is the AI selling its inventory seeing that the price is high

[ Continue Reading.. ]

1
0 comments


Cart #mawobefaru-0 | 2025-07-26 | Code ▽ | Embed ▽ | No License
1


Change draw colour in options menu.

1
0 comments


A Lua snippet that implements a stack of nested camera contexts. This makes it easier to apply translations when drawing composite graphics.

You can push new camera contexts with push_camera(x,y). This acts like a call to the standard camera function, but after this, all calls to camera are relative to x and y. You can return to the previous camera context by calling pop_camera().

You can push as many camera contexts onto the stack as memory allows.

An example of mixing push_camera and camera calls: Calling push_camera(-20,-30) sets the absolute camera coordinates to (-20,-30), like the standard camera function, and creates a new context. A subsequent call to camera(-1,2) sets the absolute camera coordinates to (-21,-28). Calling pop_camera() restores the absolute camera coordinates to the default of (0,0).

An example of pushing nested camera contexts: Calling to push_camera(-20,-30) sets the absolute camera coordinates to (-20,-30), like the standard camera function, and creates a new context. A subsequent call to push_camera(-1,2) sets the absolute camera coordinates to (-21,-28) and creates a new context. Calling pop_camera() restores the absolute camera coordinates to (-20,-30). Finally, calling pop_camera() restores the absolute camera coordinates to the default of (0,0).

do
 local cstack = {}
 local abscam = camera

 function push_camera(dx,dy)
  local cx,cy = peek2(0x5f28,2)
  add(cstack, {cx,cy})
  abscam(cx+dx,cy+dy)
 end

 function pop_camera()
  abscam(unpack(deli(cstack)))
 end

 function camera(dx,dy)
  local cx,cy =
    unpack(cstack

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=170984#p)
1 comment


Cart #producemarket-0 | 2025-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

Produce Market Starring Donny Quack

Donny Quack is all out of bucks! His nephews wont let up on having their very own playground. Luckily a position has become available at the local Produce Market.

Your job at the market challenges you to catch products thrown off the market truck, then sort it into bins. Each bin is marked, showing which variety of product belongs there. You'll be paid for each product you catch and correctly sort.

Arcade mode

Timed mode

Controls

X/O: Drop produce
Arrow Keys: Move
Enter/P: Menu/Reset highscore

[ Continue Reading.. ]

18
14 comments


Cart #ghost_-5 | 2025-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


Arrow keys to move
X to guess

A puzzle game made by Tate Maguire for the 2025 UNI Game Jam.
Check out the itch.io page here.

6
2 comments


You can use arrow keys to revolve and move around!
I was inspired by a postcart, but i made my own spin on it! Please enjoy the vibes

P.S. Press X for something different!

Cart #beanstalk-1 | 2025-07-26 | Code ▽ | Embed ▽ | No License
3

3
0 comments


Cart #picodomainmusicdisk1-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

1
0 comments


Cart #picodomainmusicdisk1-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

1
1 comment


Cart #dusiminuku-0 | 2025-07-24 | Code ▽ | Embed ▽ | No License
6

This is my take on the Super Mario Land bonus game for Pico-8. Try to collect as many extra lives as you can. If you get the superball flower, the game ends. I didn’t do any deep research, just played the original a lot. For example, Mario’s walking speed is slower here because I think it looks better. There are a million little things to tweak, but I hope this captures the spirit of the original.

Controls are simple: just use the X key. As a bonus, you can switch between DMG-01 and GBC color palettes with the left and right arrow keys.

The sounds still need some work, but otherwise... thank you for playing my game! :)

6
1 comment


Cart #riyokenigi-4 | 2025-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4


Use arrow keys to change the initial velocity of a spawned box, and reset the initial velocity by pressing right click.
Left click either spawns a box or, if hovering over another box, deletes it.
In the menu, you can delete all the boxes or change the colour of the box your spawning.

4
0 comments


Cart #boulderontherun-2 | 2025-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I made a game with my four-year-old and worked off of his feedback. He felt very strongly that he wanted to make an Indiana Jones game. It is not a great game, but it plays. :)

2
0 comments




Top    Load More Posts ->