Hiiii I'm new here so consider this my introduction ~ I made this lil strategy RPG over the last month or so as my first tiny game dev project! It began life as an Advance Wars demake but there's also some mechanics inspired by stuff like FE and Into the Breach, ie permadeath and a perk shop. Let me know if you find any bugs or if there's anything counterintuitive that needs a dialog explainer :)

this post is specifically referring to flashing between two colors at 60FPS.
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the best way to get an exact grey is 3+14, rather than what i thought: 0+7
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color 8 is the most red color even if you have color mixing, its just 8+8
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the colors in pico-8's secret pallete are all recreatable in color mixing with acuracies all over 90%. however, colors 138, and 142, both cannot be recreated without causing an eyesore.
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there are 14 shades of eyesoreless gray. (19 total)
- the color you get from mixing green and blue in most digital software is recreated with colors 11 and 12, being, green and blue. this does not go for red+green or red+blue.
Watching a tiny virtual version of everyone favorite DJ, Roastboi27 as he goes about his day.
Controls:
Arrow keys to shove RB's enclosure around
Z to speak to him
X to mute the game
This is my first pico 8 game! It's fairly basic but i think it's fun, I'll be making more games soon, this software is very fun lol
This is basically a half-assed demake of Wingnuts tmporal navigator, and my first time coding ever. YIPPIEEE!
(The time I did the first steps to a javascript course on codecamp does not count ahahaheh)
If you look at my code you will find Some Horrors Indeed. Once I figured out how to have multiple bullets exist at once I went "okay let's try to make everything else with just what I now know" as a personal challenge.
I was advised to use voids, inverse functions for sin and cos, atan... and I am sure all of those suggestions were good, but I wanted to figure out if I could get enemies to target me without any of that.
The result is code that works well enough and I don't wanna look at ever again in my life, WOOHOO! I'll take it for my first project eheheh.

Description
Phil and Dil simply wanted to go on a walk, but got roped together with...a rope! Fortunately, Phil and Dil trust each other with their lives and know that the other would never carelessly lead them to a spiky death. Use your noggin and the power of the friendship to reach teh end!
(Just) 'Trust Me Bro' is a short puzzle platformer, where puzzles arise from smartly using the ability to keep Phil and Dil's positions relative to each other.
Controls
Z/O - jump
X - swap bro
LEFT/RIGHT - move left/right
UP - climb ladders
DOWN - freeze/unfreeze the rope
When the rope is 'frozen' Phil and Dil move as one being and the bro selected does not matter

There are, uh, dinosaurs, and, well, you have to, you know, sort them out.
This one took me a while! I've never managed to make a whole game about dinosaurs before, which for a die-hard life-long dinosaur nut and chronic game maker is kind of absurd. But here we are and I'm really happy with this one. There's a set of authored puzzles, an infinite-mode that generates random puzzles, and a daily challenge so folks can hopefully have fun doing the same random puzzle each day. I had a really good time making the art for this one.

I made a re-make/de-make of Advance Wars for the GBA! Currently there is only 1 map (primarily due to compile size -u-)
I plan on optimizing things later and potentially adding a CPU player, SFX and other stuff. Before cutting out some un-used functions it compiled with 8180/8192 bytes, so I've got a lot of optimizing to do ;u;
Controls:
(It's local co-op so both players will need to use the same controls, so be nice :p)
- Arrow keys - move cursor
- O (z) - select unit/base or end turn
- X - Cancel
Goals:
- Use Land, Air, and Naval units to attack your opponent. (Some units are better/worst against each-other. you can check the Advance Wars GBA units wiki for more info -u-;)
- Use infantry or mech units to capture buildings (move on a building you don't own and select capture).
- Captured buildings will give you additional funds each round.
- Bases(Land), Ports(Naval), and Air-ports(Air) can create units.
- Select an empty space to end the turn, or exit to the stage select screen.
- Capture the opponent's HQ to Win.
This has been a very therapeutic project for me. I worked at a shitty tech workplace for years and almost entirely lost the passion of programming due to burnout, but plucking away at this helped me re-gain that spark I used to have. I've always aspired to do game dev, and actually getting this into a working state feels incredible >u< like i can actually make cool things~ Also, working on a lil 11.5" 15 year old netbook running Anti-X has been charming. Tiny computer for tiny game :p
I've always loved Fire emblem and playing Advance Wars for the first time recently really inspired me to start this. I like organizing data like all of the unit damage and stuff, so it was a delight making the structure for all the units and terrain/bases. When it comes time for optimizing it may become less readable, but I always strive for clean data structures UwU.
Enjoy!





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