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Perfect 100

A grid hopping game. Fill the grid counting from 0 to 99.

Cart #perfect100-0 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The goal of the game is to fill in the cells of the grid with numbers going from 0 to 99 to form a Perfect matrix of 100. The rules are simple: move vertical, horizontal or diagonal skipping 2 cells (horizontal or vertical) or 1 cell (diagonal).

The green cursor lets you select your next move. Press the 1st button to cycle between choices, press the 2nd button to confirm the move.

Restart the game if you get stuck and can't move.

Can you reach 99? :P

I made this for the #TweetTweetJam 10 on May 2025. It is written in Pico-8 and the code is 500 characters long. Credit to https://thisismypassport.github.io/shrinko8/ for an excellent tool to shrink the code.

[ Continue Reading.. ]

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Cart #space_arithmetic-0 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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🎮 Controls

  • cursor keys : select / move player
  • c : validate, laser hit
  • x : navigate back, pause, options

🚀 Blast from the Past

In 1985, AlAlamiah released Space Arithmetic for the MSX, an educational shooter designed to teach kids math in a fun way. Decades later, this PICO-8 demake brings back the addictive challenge.

🏆 New Achievements & High Scores

Unlock achievements when you hit 100 points in a category.

Compete for dominance in the global high-score table.

Your progress is saved—no shortcuts, just skill.

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Cart #jimmy_coin-1 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Get all the coins in under 3 minutes, but watch out, the ghosts are fast and relentless. Some chests may give you an edge... others might make things worse. Think quick, move quicker, and collect everything before time runs out!

Controls

  • x: start game
  • cursor keys: move Jimmy
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Cart #sawomijaro-0 | 2025-06-06 | Code ▽ | Embed ▽ | No License
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How to play
Move the character and switch its color.
You get points while being hit with same color ray. It’s damaged while being hit with different color ray.
The life point is displayed if it’s not full. When it becomes empty, the game is over.

D-pad: move the character
Z, X: change the color of the character

This is also released on itch.io.

Release notes

0.10 (June 6, 2025)

  • Initial release.
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Cart #oshidashisumo-0 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Oshidashi! Sumo
A sumo wrestling platform fighter!

Slapping your opponent pushes them back and does damage. The more damage you've done, the easier they are to push. Grabbing your opponent allows you to push and slap them. Get your opponent to the edge of the ring, and slap or push them out!

Controls
Left or right: Move

Left Left or Right Right: Dash

X: Right arm slap

O: Left arm slap

X+O: Grab

Down: Block

Game by Tyler R. Davis

Music by Cory Shane Davis

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Cart #burger_runner-1 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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« Burger Runner is an endless runner where you jump and double-jump to collect as many burgers as possible. Choose from four distinct environments, each featuring its own lively soundtrack by Snabisch. You have three lives to dodge obstacles and keep the run going. »

Controls

  • cursor keys for menu select
  • x : start/jump
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Hello,
I have painted the wrong area of the map editor and destroyed a previously made level. Luckily I do have a backup of an older file. How do I copy a 16x16 map editor area from one cart to another cart ?

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Cart #piwarahoba-0 | 2025-06-05 | Code ▽ | Embed ▽ | No License
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copy and paste this code (with "puny font"-mode - ctrl+p)

cls()

storage_readfn={peek,peek2,nil,peek4,[0]=bitread}
storage_writefn={poke,poke2,nil,poke4,[0]=bitwrite}

storage_adr=0x8000

storage_metabytefield={
 __index=function(t,key)
  return t.read(t.adr+t.byte*key)
 end,
 __newindex=function(t,key,value)
  t.write(t.adr+t.byte*key,value)
 end,
 __len=function(t)
  return t.len
 end
}

storage_metadata={

 __index=function (t,key)
  local m=rawget(t,"_storage")
  if tonum(key) then
   local adr,byte,size=unpack(m._num)
   if (key>0 and key<=size) return storage_readfn[byte](adr+byte*key)
  elseif m[key] then
   local adr,byte=unpack(m[key])
   return storage_readfn[byte](adr)   
  end
 end,

 __newindex=function (t,key,value)
  local m=rawget(t,"_storage")
  if m._num and tonum(key) then
   local adr,byte,size=unpack(m._num)
   if (key>0 and key<=size) storage_writefn

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=168111#p)
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Thank you to everyone who gave some feedback! I have reworked some of the levels and added a 5th world to explore! Ignoring potential bugs, this is the first full release of GLOF! I hope you have as much fun as I did making it. This has been one of the largest creative projects of my life and I'm excited to create more pico-8 games in the future <3

Play GLOF here!

Cart #glof_1_0-0 | 2025-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you get to the end of GLOF, I'd love to hear your thoughts. I'd also love to see who ends up getting the best time/lowest stroke count!

-fuzzle

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learning project for pico 8

Cart #flippy_flapper-0 | 2025-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I followed along with spacecat and his flappy bird tutorial https://www.youtube.com/watch?v=ubDItG3lGe4
Then ive added a few different things and messed around with music and art, might come back to this to test out
other pico 8 features

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Cart #walkeramiga-2 | 2025-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A SIDE-SCROLLING BLAST FROM THE PAST

Based on the original Amiga classic I loved playing as a kid, this is my tribute to a game that left a serious impression.
Getting into PICO-8 lit a fire — rebuilding this classic was my way of seeing how far I could take it.
So fire it up, and enjoy a compact, side-scrolling shooter where you pilot a bipedal mech, blast enemies to bits, and try not to overheat.
Built entirely in PICO-8 — same spirit, smaller footprint.

HOW TO PLAY

The game is perfectly playable with a controller, but I recommend playing it with keyboard and mouse — just as the developers originally intended.

[ Continue Reading.. ]

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Cart #operation_retrieval-0 | 2025-06-04 | Code ▽ | Embed ▽ | No License
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Operation: Retrieval is a short horror game in which what you can't see can't hurt you. As a drone operator, pilot your drone through the forbidden zone and collect 5 datapoints to upload to central command. The drone's camera flash is your only tool for visibility, but beware! Light attracts unwanted attention in the forbidden zone...

Originally just a prototype for an upcoming university project, I decided to flesh it out into a proper small game, since working with PICO-8 is just so much fun :D

Arrow keys: movement
V/X/M: trigger flash

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Cart #robotfindskitten-0 | 2025-06-04 | Code ▽ | Embed ▽ | No License
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You are a robot. You must find the kitten.

Here is a short port of robotfindskitten to PICO-8! Use the arrow keys to move around and find the kitten. Reset the screen with x or z.

Developed by TwinAdam using the PICO-8. Portions of code are modified from robotfindskitten v2.8284271.702 (originally licensed under GNU GPL v2.0 or later license) and released under the GNU GPL v3.0 or later license.

GNU GPL v3.0 License

Copyright (C) 2025 TwinAdam

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

[ Continue Reading.. ]

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Cart #hotairballoonadventure-0 | 2025-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

My first adventure into creating Pico-8 games!

Can you unlock all the achievements and earn a golden balloon? 🥇

Controls

Hot Air Ballon Adventure is meant to be an exploratory game, so I highly recommend testing out the buttons in game to explore what they all do for yourself, but if you'd like some hints:

Left/Right move your Hot air balloon (Must not be on the ground)
Up/Down speed up/slow down the game
X toggles heat on/off
O pauses the game and shows an achievement log

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Cart #picopanic-4 | 2025-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Panic was inspired by boundary-pushing games like Dani Bunten's M.U.L.E. The game is meant to be inscrutable from the outside but full of strategy and fun for anyone in on the secret.

Staying under the 64k limit was a massive challenge. I had to rewrite the source code with a functional approach to make all the logic work without going over. Also, A lot of fancy graphics had to be tossed overboard because this game can max out at tracking 40 pieces on the board simultaneously.

Game has its own tutorial, but the controls are as follows:

Cursor mode:
UDLR - move your player cursor
X - enter placement mode
O - switch to the next cursor mode (Cycles between cursor - place defender, cursor - place attacker, and capture mode)

[ Continue Reading.. ]

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Cart #nuwewatora-2 | 2025-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #nuwewatora-0 | 2025-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dodgebrawl

This is my second game, Dodgebrawl. It's kind of like Brawl Stars but with dodge balls instead of ninja moves (I think Edgar is the best brawler). This is still a work in progress, I've got a lot more stuff I want to do with this. And I might end up making a 1v1 or campaign version of this game.

Controls


The controls are a little wonky just 'cause I don't really wanna buy Pico-8 right now:
⬆️- Up
⬇️- Down
➡️- Left
⬅️- Right
Mouse- Move cursor
LMB- Throw dodge balls

[ Continue Reading.. ]

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Cart #thecubs-2 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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What's this?

The Cubs is a top-down food hunting / care-giving game set in a wet landscape. You are some type of animal with a nest of cubs and you must learn to balance the art of taking and giving in order to provide optimal conditions for your young ones' survival.

How does it work?

• Controls are mostly explained in-game.
• Interact with [x] and [z]
• You can move around with the [arrow keys]
• left and right steers your character, forward pushes you in the direction you're in

Your cubs need food, warmth, and rest. You can feed them by hunting for food, but be careful as they will become restless and cool down and require more food. Your ability to manage this determines the game's difficulty.

[ Continue Reading.. ]

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Cart #fuwuseziyo-5 | 2025-06-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is an early prototype for a fighting game I'm working on. The final game is unlikely to be a PICO-8 title, but prototyping in PICO-8 is fast and responsive, so I'm using it to work out the mechanics. I'm opening this cart up to the public in order to get feedback on how it plays (see below for details).

Basics

Each fighter has two or three meters, depending on the stage:

  • <W>ill [in red]. Your will to fight. If this runs out, you're done!
  • <B>reath [in yellow]. Used to take action and lost when getting hit. If you're out of breath after a hit you'll be stunned for a bit, so be careful!
  • <G>uard [in blue]. Appears in Stage 4+. Used to block punches completely. Doesn't recharge, but you get some back after a successful dodge.

[ Continue Reading.. ]

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Cart #ppg-1 | 2025-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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