The game I mentioned in my post yesterday, here it is! I spent maybe a week total working on it, probably 6 or 7 hours a night, and got plenty of help both from Aslas (my artist friend, she's amazing and did all of the lovely sprites) and my amazing play testers (N. Borel, Nathaniel B., Candy, Julia Inferno, and Angie Miller). Special thanks to them because they are 2/3rds the reason this project is here.
I hope you all like it! Any feed back would be appreciated as technically this is a "demo" build and I still have features I want to ad, such as additional game modes, more unique variants for zombies, etc etc. Also if you notice any bugs please, also let me know, so I can fix them.

Hi !!
I made this game back in 2020 for the GMTK. I used the html export and forgot to add it to lexaloffle bbs. Thanks to
rvreqTheSheepo for pointing that out to me.
Objective :
- You only have 12 minutes before the sun goes down
- Collect 20 / 40 / 60 sheeps for a bronze / silver / gold medal
- Each level can be replayed to improve your time / sheep score ( the record won't be modified if you can't beat at least one of them )
Controls :
[z] jump
[x] bark
Known issues :
The game is not properly finished. There's a lot of missing features and bugs :
- You can collect medals even if your time is out. I wanted the player to be unable to get medal if had no time left, but for now, only access to new level is blocked





Hello :)
I start up Pico 8 but there is no sound - even the home screen shows just symbols for notes instead of playing the actual startup sound. Sound works for other applications.
Tried uninstalling snd reinstalling, turning off and on etc, no luck.
Any idea what the issue is? Using a MacBook Air M2.
Many thanks


This is my second Pico-8 game, a demake of asteroids...with a small twist.
That is, when you thrust, the ship stays centered and the viewport moves around a 256x256 play area.


Controls
L/R to rotate the ship
O is fire
X is thrust
note: there is no hyperspace in this game
Rules
Destroy all rocks!
Watch out for saucers - they can shoot you and become more frequent the longer you take to clear the rocks.
As time goes on the small saucer is more likely to appear - this one is more accurate - beware!
Free ship every 10000 points.
Behind the scenes
PicoCo Clicker 🍪
A bite-sized idle empire, baked fresh in PICO-8
What is it?
PicoCo Clicker is my year-long love letter to Cookie Clicker and the wider idle-game genre—hand-crafted inside the delightfully tiny, 128×128-pixel world of PICO-8. I’ve polished it until it gleams, squeezed every token I could out of the fantasy console, and wrapped it all in crunchy retro charm. It’s not “perfect,” but it’s exactly the flavorful little treat I hoped to serve.
Why you might lose track of time playing
Core Loop Why it’s delicious
Click → Earn cookies → Upgrade → Repeat The classic feedback loop, tuned for quick dopamine hits and long-haul AFK sessions.





Submariner
by Freddie Baldwin
This game is my submission for my Design Games module in my 2nd year of university.
This is an arcade-style game where the only objective is to drive your submarine as long as you can while deadly sea mines surround you on all sides. Shoot them with gathered missiles to clear a path, and pick up bubbles to restore oxygen to your crew!
Changelog:
Version 1.1
- Halved oxygen deplete and replenish rates
Version 1.0
- Initial version


A couch multiplayer game for those who like blowing things up.
Gone Fission! is my take on a strategy game that was a popular PD/Shareware title for the 16 bit microcomputers. To win, eliminate up to 3 other players by blowing up your tiles and claiming their squares.
How To Play
⬅️⬆️⬇️➡️ - move cursor
❎ place atom
🅾️ next player (2+ human players only).
- Place an atom on any empty square on the board.
- You can use your next turn to place an atom on another empty square or on top of your current atom.
- After up to 4 atoms are placed on an empty square (2 in corners, and 3 in sides) they explode, throwing the atoms onto adjacent squares and turning them your colour.
- Cause chain reactions by blowing up multiple squares at a time.








My first ever finished (or as good as) cart :) I tried to make a demake of the solitaire minigame from Zachtronics' Last Call BBS as I've been playing it a lot on my phone. I've only included mouse controls, which I know isn't recommended, I might come back later to add button controls as well if I feel like . There's also no auto solver so you'll have to drag the cards to the foundations manually.
How To Play
This solitaire variant works in a similar way to klondike-solitaire. You can stack cards of alternating colors and decreasing values, card stacks can be moved onto empty columns. Clicking on the deck in the top left will deal out three cards, you can hover over the cards to see their values. When the deck is empty a free cell is unlocked that can be used to store a single card. To win stack all cards in the foundation piles on the left from ace to king! :)

