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Cart #sophoboni-0 | 2025-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


A Tussle between 2-5 players to control the most Turf!

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2 comments


Cart #picococlicker-2 | 2025-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PicoCo Clicker 🍪

A bite-sized idle empire, baked fresh in PICO-8

What is it?

PicoCo Clicker is my year-long love letter to Cookie Clicker and the wider idle-game genre—hand-crafted inside the delightfully tiny, 128×128-pixel world of PICO-8. I’ve polished it until it gleams, squeezed every token I could out of the fantasy console, and wrapped it all in crunchy retro charm. It’s not “perfect,” but it’s exactly the flavorful little treat I hoped to serve.

Why you might lose track of time playing

Core Loop Why it’s delicious
Click → Earn cookies → Upgrade → Repeat The classic feedback loop, tuned for quick dopamine hits and long-haul AFK sessions.

[ Continue Reading.. ]

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11 comments


Cart #submariner-2 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Submariner

by Freddie Baldwin

This game is my submission for my Design Games module in my 2nd year of university.

This is an arcade-style game where the only objective is to drive your submarine as long as you can while deadly sea mines surround you on all sides. Shoot them with gathered missiles to clear a path, and pick up bubbles to restore oxygen to your crew!

Changelog:
Version 1.1
- Halved oxygen deplete and replenish rates
Version 1.0
- Initial version

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2 comments


Cart #maya_farm-0 | 2025-05-16 | Code ▽ | Embed ▽ | No License

0 comments


Cart #nogfukudu-1 | 2025-05-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A little manic farming game where you have 90 seconds to farm as much as possible. Milk the cow with the bucket for extra points!

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0 comments


by Selo
Cart #zuhal-0 | 2025-05-16 | Code ▽ | Embed ▽ | No License

0 comments


Cart #gonefission-0 | 2025-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

A couch multiplayer game for those who like blowing things up.

Gone Fission! is my take on a strategy game that was a popular PD/Shareware title for the 16 bit microcomputers. To win, eliminate up to 3 other players by blowing up your tiles and claiming their squares.

How To Play

⬅️⬆️⬇️➡️ - move cursor
❎ place atom
🅾️ next player (2+ human players only).

  1. Place an atom on any empty square on the board.
  2. You can use your next turn to place an atom on another empty square or on top of your current atom.
  3. After up to 4 atoms are placed on an empty square (2 in corners, and 3 in sides) they explode, throwing the atoms onto adjacent squares and turning them your colour.
  4. Cause chain reactions by blowing up multiple squares at a time.

[ Continue Reading.. ]

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8 comments


my code is now :

particles_add(s.x+2,s.y+5,1,6,false,true)

I d like change destroy of the enemy

somthing like that (small cicrcles)

                                          * *   
                      *                *       *
       *            *    *            *         *
    *  *  *        *      *           *         *
       *            *    *             *       *
                      *                   * *
2 comments


My first ever finished (or as good as) cart :) I tried to make a demake of the solitaire minigame from Zachtronics' Last Call BBS as I've been playing it a lot on my phone. I've only included mouse controls, which I know isn't recommended, I might come back later to add button controls as well if I feel like . There's also no auto solver so you'll have to drag the cards to the foundations manually.

How To Play

This solitaire variant works in a similar way to klondike-solitaire. You can stack cards of alternating colors and decreasing values, card stacks can be moved onto empty columns. Clicking on the deck in the top left will deal out three cards, you can hover over the cards to see their values. When the deck is empty a free cell is unlocked that can be used to store a single card. To win stack all cards in the foundation piles on the left from ace to king! :)

Cart #sawayama_demake-0 | 2025-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Cart #modudutufu-11 | 2025-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

A platformer in which you can float

-- controls --

left and right to walk
c or up to jump
x or v to float

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14 comments


Cart #spawn_toybox-0 | 2025-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A fun tool that allows you to select any number of 42 different sprites to spawn and adjust the speed, amount, spawnrate, direction and background color.

Controls:

x - open/close menu
o - select
arrow keys - move cursor
trashcan - delete the sprites you have selected

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2 comments


Cart #collisionsp8-0 | 2025-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
2 comments


Cart #fxbytennis-1 | 2025-05-14 | Code ▽ | Embed ▽ | No License

Controls

Up/Down to move paddle
Left/Right to increase/decrease ball speed

Rules

1-2 Players
First to 9 winns

About

My first attempt for a Pico-8 game is a Pong tribute.
Hope you enjoy and please consider buying me a ko-fi
URL ko-fi

More games to come soon...

0 comments


Cart #kp_spacegame-3 | 2025-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

[40x8]

This is a space game I've been working on. There's not a lot to do in it right now, but there's quite a bit I'm hoping to add in the future. If anyone has ideas I'd be happy to hear them.

Controls

⬆️⬇️⬅️➡️ - Move
❎ - Use item
🅾️ - Interact / Switch item

Changes

0.0.2

  • Asteroids now spawn around player

0.0.3

[ Continue Reading.. ]

2
4 comments


Cart #colorino-5 | 2025-05-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A simple, procedurally generated vertical platformer / climber.

You change colors on the fly, and only interact with surfaces that match your color.

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7 comments


Cart #cosmic_crash-5 | 2025-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

What if Arkanoid and Geometry Wars had a baby?

Changelog:

Ver 1.3.1

  • Hurry Up now properly resets when a life is lost instead of just losing a ball
  • Lost ball particles updated
  • Multiball chances refined

Ver 1.3

  • Hurry Up resets when the player loses a life
  • Multiball can no longer split a ball offscreen

Ver 1.2

  • Ball escaping the top corners of the screen has been fixed (Hopefully)
  • Ball no longer gets stuck in the screen edge when being rammed by the paddle
  • Press X to skip the (admittedly long) dev logo and go to the title screen
  • Increased chances of dropping the Multiball powerup
  • Minor level adjustments on "Metalcore" and "Spider"

[ Continue Reading.. ]

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8 comments


Cart #fonoteyefe-0 | 2025-05-14 | Code ▽ | Embed ▽ | No License
2

2
4 comments


It's feltkat! In space!

This is a fan game about feltkat by Amatrine. Use the directional buttons to move, collect coins, and avoid spacerocks. Help feltkat make it to the planet!

This is my second game ever, so the code isn't very good, but I had a lot of fun making it! There's one extra life at 20 coins, one at 40, and one at 70, but they only spawn if you've lost one or more lives. Feedback is appreciated :D

Cart #feltkat1-8 | 2025-05-17 | Code ▽ | Embed ▽ | No License

See if you can beat my high score!

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2 comments


hey guys, can you please explain the hit function in my code. I used a tutorial for it but i want to understand it.

x = 63
y = 35
dx = 0
dy = 0
grid_x = 0
grid_y = 0
map_tile = 0
flag_tile = 0
function _update()
dx = 0
dy = 0
grid_x = flr(x/8)
grid_y = flr(y/8)
flag_tile = fget(mget(grid_x,grid_y))
if btn(⬅️) then dx = -1 end
if btn(➡️) then dx = 1 end
if btn(⬆️) then dy = -1 end
if btn(⬇️) then dy = 1 end
if hit(x+dx,y,7,7) then
dx = 0
end
if hit(x,y+dy,7,7) then
dy = 0
end
x += dx
y += dy
end
function _draw()
cls()
map(0,0,0,0,16,16)
spr(2,x,y)
end
function hit(x,y,w,h)
collide = false
for i=x,x+w,w do
if fget(mget(i/8,y/8))>0 or
fget(mget(i/8,(y+h)/8))>0 then
collide = true
end
end
return collide
end

4 comments


Cart #gehahebaya-0 | 2025-05-14 | Code ▽ | Embed ▽ | No License

Hi! That's my first PICO-8 cart, a pong clone. Any more ideas for it? :)

1 comment




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