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Bunch of letters for my next potential game. Done using a line drawing algorithm with circfills instead of pset.

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1 comment


Cart #bullet_swell-0 | 2025-05-11 | Code ▽ | Embed ▽ | No License
7

A small bullet hell game made for Bullet Hell Jam 6 ( https://itch.io/jam/bullet-jam-6 ).

You just try and survive as long as possible as more and more bullets try to get you. You do have a bomb and get another one every 30 seconds (if you make it that far...). There are local high scores so you can try and improve over time.

It's inspired by this old game called TKKN / Crazygame that I used to play way too much like 20 years ago - the only record I can find of it is https://www.youtube.com/watch?v=T1NarRBrpmY . I've added different type of bullets and bombing, and it's a lot more cramped due to the PICO-8 resolution, so it has a bit of a different vibe.

My first Pico-8 game made in the small hours of the evening during the last week or so, so the code is pretty horrible. Major thanks to Krystman and the Lazy Devs PICO-8 shmup tutorial series!

[ Continue Reading.. ]

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6 comments


Cart #nectra-1 | 2025-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Controls

Use the arrow keys to move "Nectra".
"X" => fire
"C" => special fire

the story

"Fly fast. Fight back. Save the Soul of the Forest"

In a world where ancient forests are ravaged by corrupted men, only one guardian remains: "You," aboard the ship "The Nectra."

Armed with pure energy nectar, Nectra unleashes a deluge of light against swarms of mechanical enemies.

Rules

Dodge chains, heavy shots and special shots in a "horizontal Shoot 'Em up", where nature and technology collide.

[ Continue Reading.. ]

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Scarfymoms... For Mother's Day!

Cart #scarfymoms-0 | 2025-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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SCARFYARMS was a project for school - thanks to everyone who gave advice. Look for SCARFYARMS 2 in the near future! Don't be discouraged, the game is hard, but I promise you can complete it - don't give up! To make it easier it will reset fast if you oops!

Cart #scarfyarms-9 | 2025-04-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #scarfymoms-0 | 2025-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


-- karakterin konumu
x = 64
y = 64

-- kalbin konumu
hx = flr(rnd(120))
hy = flr(rnd(120))

-- skor
score = 0

function _update()
    -- karakter hareketi
    if btn(0) then x -= 1 end -- sol
    if btn(1) then x += 1 end -- saÄŸ
    if btn(2) then y -= 1 end -- yukarı
    if btn(3) then y += 1 end -- aşağı

    -- kalple çarpışma kontrolü
    if abs(x - hx) < 8 and abs(y - hy) < 8 then
        score += 1
        hx = flr(rnd(120))
        hy = flr(rnd(120))
    end
end

function _draw()
    cls()

    -- karakter sprite 1
    spr(1, x, y)

    -- kalp sprite 0
    spr(0, hx, hy)

    -- skor yazısı
    print("kalpler: "..score, 2, 2, 7)

    -- sevgi mesajı
    if score >= 20 then
        print("seni seviyorum <3", 30, 60, 8)
    end
end
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Cart #king_beta_0_4-0 | 2025-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Hello everybody! This is an early beta version of the adventure game "Become a King".
[16x16]

How to play:

arrows - move the cursor
Z - make a move
X - open menu

Updates:

0.1 - added pieces
0.2 - added map
0.3 - added text windows and dialogs
0.4 - added enemies(work in progress)
Write suggestions for the game in the comments, I will be glad to receive any comment.

[ Continue Reading.. ]

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2 comments


Cart #lumonmdr-0 | 2025-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Lumon MDR

Ever wanted to really know what you'r innie do during their day?

NOW YOU CAN!

My first pico 8 game

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PicoMayor

"Be the mayor of a tiny city and carefully plan your way to glory!"

Cart #picomayor-0 | 2025-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

PicoMayor is a city builder game where you have to balance seven Resources (Wealth, Labour, Professionalism, Science, Art and Culture, Logistics, and Happiness) while trying to grow your city. Each building can either consume or produce one or more resources, in addition to either requiring a yearly upkeep or generating a yearly income. Many buildings also interact with each other in ways that may or may not be beneficial, so planning is crucial for your success.

[ Continue Reading.. ]

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4 comments


Cart #sperman-0 | 2025-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hi I just found out pico8 and instantly fell in love, here's my first pico8 game that I've made by following tutorials on internet. I hope you enjoy i!

Press 'Up Arrow' to stay in the air

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Hello everybody,

I'm trying to implement collision and knock-back(?) for the particles in my game. I've got it sort of working, but--as you can see from the gif above--some particles behave oddly. Some drip down the tiles, others get caught in mid-air.

I was hoping some kind soul could take a look at my code and tell me if there is a better way of going about this. I'm guessing my issue is a result of how I'm checking for collisions. Thanks!

parts = {}

function make_px()
	for i=1,10 do
		p={}
		if not p1.left then
			p.x=p1.x+7
			else
			p.x=p1.x
		end
		p.y=p1.y+7
		p.c=4
		if not p1.left then
			p.dx=1+rnd(2)
			else
			p.dx=-1-rnd(2)
		end
		p.dy=rnd(1)-rnd(.5)
		p.age=rnd(2)
		add(parts,p)
	end
end

function update_px()
         local g = .05   

         --check pixels left, right, above, and below. If there is a collision, add knock-back

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=166778#p)
3 comments


by Toxel
Cart #date-0 | 2025-05-09 | Embed ▽ | No License


Small lua file for working with time and date.

0 comments


Cart #icon_base-2 | 2025-05-14 | Embed ▽ | License: CC4-BY-NC-SA
6


ever looked at the picotron default file icons and went "man, i wish i had more icons in these icons"? well have i got the solution for you!

INTRODUCING: icon base!

icon base lets you customize the default file and folder icons, without any metadata shenanigans! want your gif files to have their own icon? want color with your .lua files? want a treble clef on your .sfx files? want your font folder to have a big "T" on it? well now you can do all that and more without having to manually change each file's icon!
for help, consult the "read me" menu item when you open the cart, or you can just ask stuff here.

also it might be a bit broken but ill be trying my best to fix any bugs

[ Continue Reading.. ]

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2 comments


Cart #king_beta_0_2-0 | 2025-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hello everybody! This is an early beta version of the adventure game "Become a King".
[16x16]

How to play:

arrows - move the cursor
Z - make a move
X - open menu

Updates:

0.1 - added pieces
0.2 - added map
0.3 - added text windows and dialogs
Write suggestions for the game in the comments, I will be glad to receive any comment.

[ Continue Reading.. ]

1 comment


Cart #mogiheyado-0 | 2025-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

About

I created a racing game.
Original inspiration:
https://www.mameson.com/beforeweb/gekiso_racing.html
https://www.youtube.com/watch?v=CPjtxpXzSeo

Race Mode

You can choose from practice, easy, normal, and hard.
For hard mode, I haven't been able to clear any course other than the first one (EIGHT), but theoretically, it should be possible.
If there's a course that feels absolutely impossible, please let me know.

Controls

Left/Right - Steer
X - Accelerate

Edit Mode

You can create your own courses.

Controls

Left/Right/Up/Down - Move the cursor

[ Continue Reading.. ]

5
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Cart #zorionak_ama-0 | 2025-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #yusupuriga-0 | 2025-05-09 | Embed ▽ | License: CC4-BY-NC-SA
2


creds to krismo for the original! i just made the janky visuals!

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Sorry, I'm stop make new games and i'm deleted my games

2024-2025

2 comments


podtree number / string bug

In podtree if a number is overwritten with a string it remains as a string, even if the user re-enters a number. For example in /appdata/system/code.pod change selcol to "yellow" then back to 10. 10 remains as a string. And results in the code highlighting to go awry (see image) until code.pod is deleted and reset by app.

This is minor, but I was hoping to offload all app settings to podtree,(ie stay in picotron os / app world) without recreating a settings pane, or having to save back to a pod from the app.

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