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Cart #basesmeje-0 | 2025-05-06 | Code ▽ | Embed ▽ | No License

In this project, you control a shark swimming through an ocean filled with fish. The fish move automatically in a group, trying to stay close to each other while avoiding collisions. If you get too close, they scatter and try to flee. The goal isn’t to eat the fish, but to observe how they react and behave based on your movements.

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Cart #jopababoka-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple experiment to test out Pico8, inspired by yokozuna's BAS game. It's very simple and does not have any in-between animations, but it can be enjoyable.

Press Z / X or Left / Right to walljump, while avoiding the obstacles!

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Cart #dgohazire-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This might've been done before, but nonetheless, this is my attempt to make a functional neural network to recognize handwritten digits in pico8, using the MNIST database. The training is all done in Python using NumPy, I then use post-training quantization to convert the parameters into 8 bit integers which are then imported into the cartridge via the spritesheet.

It's pretty stupid (I think mainly due to the fact I do zero post processing on it, other than scaling it down with Lanczos resampling), but I find that if you try to only draw in the middle like I did in the label, it works alright.

You just draw with the mouse within the blue rectangle, then x to predict the value, and z to clear it.

[ Continue Reading.. ]

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Cart #gohibawajo-0 | 2025-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Flip Flop

By Carter Dean

Cart #cryo_flipflop-1 | 2025-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

X: Jump
O: Flip Gravity
Arrows: Navigate Menu

Goal

Try to get as far as you can. The game speeds up as you go. Compete against yourself and others on the local leader board for a high score.

Credits

Game completely made by Carter Dean
Thanks to Maeve for introducing me to PICO-8
Find her stuff here: https://meivuu.itch.io/, https://www.lexaloffle.com/bbs/?uid=51001#m

Changelog

v1.0: Initial release.
v1.1: Small patch that added a light acceleration curve to make the strategy of holding 'O' not viable.

[ Continue Reading.. ]

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Cart #dust_bunny-0 | 2025-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a small bunny with a big job - sweeping up the dust!

Controls are arrow keys to move, either button to reload the level.

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Cart #tapforwin-5 | 2025-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

CONTROLS:

Keyboard
1p - x or left
2p - a or down
Gamepad
1p - b
2p - b

Have fun.

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1 comment


Cart #fallyourcolors5-0 | 2025-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

CONTROLS

Keyboard:
[X] - start/restart game
[S][F] - Player 1, next/prev color
[Left Arrow][Right Arrow] - Player 2, next/prev color

Gamepad:
[X][A] - start/restart game
[LS] or [DPAD:LEFT][DPAD:RIGHT] - Player 1 or Player 2, next/prev color

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Cart #pico368chickens-0 | 2025-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico-8 version of 368chickens

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Cart #mfsv12-0 | 2025-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My First Shmup

My First Shmup is an old-school style arcade shoot 'em up (shmup) aesthetically reminiscent of Galxian or Galaga, with hints of newer shmups sprinkled in.

How to play

Fly your fighter and defend the known universe by destroying the evil Space Ghost's armada.

Arrow keys - move your fighter
O/Z button - Fires Missiles, reduces ship speed
X button - Fires Plasma Weapon

System

Enemies destroyed with missiles drop energy cores at a rate of 20%. Pick up energy cores to increase your energy meter. The Plasma Weapon does more damage than missiles, but can only be fired when there is energy in the meter. Each Plasma shot depletes your meter a small amount.

[ Continue Reading.. ]

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Cart #eightsages-1 | 2025-05-05 | Code ▽ | Embed ▽ | No License
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check out the music video here!
https://churchbasement.org/#music/eight-mages/

Used Pico8 as the visuals for a music video. Getting TIME() to be actually accurate was the main problem i ran into. Had to sampling beeps from Pico8 using TIME() to trigger them every second, record that into Reaper, ratio the sampled time with the time it should have been, averaging all the ratios, multiplying TIME() with the ratio we found, witch happened to be 1.0007962696777

-- 0x1.0034 is as close as Pico8
-- can get to the fration
-- 1.0007962696777
local ratio = 0x1.0034
local oldt = 0
local t = 0
function _update()
    t = (time()*ratio)%1
    if t < oldt then

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=166523#p)
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Cart #wordleindutch-0 | 2025-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Wordle in Dutch v1.0 by Stephan Otter

A Pico-8 demake of the classic Wordle game — now with Dutch 5-letter words!

🔗 Original demake by @galleywest
This version builds upon Galleywest’s awesome base with added features and a Dutch word list.

✨ Added features:
🇳🇱 Dutch 5-letter words (interface is still in English)
🟨 Handles wrong letters in wrong positions more accurately
❌ Reveals the target word after 6 incorrect guesses
📘 In-game instructions included

Try to guess the hidden Dutch word in 6 attempts.
Green = correct letter and position
Yellow = correct letter, wrong position

[ Continue Reading.. ]

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Cart #kefidasoni-1 | 2025-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Updated in 5/11/2025

Update: restart in current level when level fail;
Fix: BGM playing when switch levels;
Add: new wind mechanism;
Update: 3 levels.

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Cart #swirling_hot_masses-2 | 2025-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Swirling hot masses

Have fun playing in the sandbox, while I continue procrastinating my other projects.

I think I fixed the error.

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1 comment


Cart #familiar_frog_game-4 | 2025-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Familiar Frog Game

by 404plyrNotFound
[8x8]

Rundown

This game should feel very familiar. That's why I chose it to be my first Pico-8 game. It let me work with something I knew (Konami's Frogger) while I learned something new (Pico-8/Lua). There are differences from the original beyond the art style. There is only one level. The road directions are more realistic. The game is easier either because of my inexperience in game design or because I was making this for young, inexperienced gamers. Not sure which. I hope you enjoy. After this, I will move on to new, less familiar games.

[ Continue Reading.. ]

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4 comments


A simulator that can simulate the rotation of two rotating arms.

Cart #pabezumiwo-0 | 2025-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is s a WIP top down RPG style game with procedural generation... Use the pause screen to show debug, then select the option to create a new map.

Cart #yokodohofe-1 | 2025-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #bloxwarz-0 | 2025-05-03 | Code ▽ | Embed ▽ | No License
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Cart #picoshooter-1 | 2025-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is my first finished game! its not much, but im very happy with it.

CONTROLS:

X = shoot

left arrow key = left

right arrow key = right

Thanks for playing!

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Cart #rollmops-1 | 2025-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Also on itch.io

Inspired by Rapid Roll, a game I played on my old Nokia dumbphone.
The goal is to reach the ground and avoid the wooden spikes.

Left/Right to roll
Button O to (re)start game [N or C on keyboard, A on gamepad]
Button X to dash downwards while falling [V or M on keyboard, X on gamepad]

Music: Toccata and Fugue in D minor by J.S. Bach (probably)

Let me know what you think! :)

changelog:
v1.1: add pickle jar

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