One of my biggest takeaways from this project is the concrete understanding of the dangers of Feature Creep, as well as the importance of having realistic project expectations and proper planning. In software development, it’s inevitable to encounter bugs and features that need to be adjusted based on real-world scenarios. These tasks take up a significant amount of time, which is often unpredictable. Therefore, it is essential to allocate sufficient time for debugging and adjustments, instead of continuously trying to integrate new features into the program.
Moreover, the dangers of Feature Creep were vividly demonstrated in this project. In my past programming experiences, I rarely paid attention to the memory usage of the program. As a result, I often wrote code with higher readability and decoupled various modules to make them easier to modify and debug. However, this approach inevitably led to code bloat, which I didn’t consider a problem until now. Given the limited code capacity of the Pico-8 engine, I encountered memory issues during the final stages of the project and had to spend extra time trimming down my code. Fortunately, I realized the problem of Feature Creep midway through development and decided to cut half of the planned levels and monsters. Otherwise, the memory constraints would have caused even more headaches.
Gordy and the Monster Moon is a bite-sized, Halloween-themed Zelda-like about a pumpkin astronaut going on spooky adventures.
- Explore the strange and varied biomes of the Monster Moon!
- Find upgrades and unlock shortcuts to help you explore even better!
- Defend yourself from monsters with a cobweb you found on the ground.
- Ask dad for help if you get stuck!
- What is in Lander B?
When I put this game on Steam in 2023 I wanted to make it available to the Pico-8 community for free, but I didn't want everybody to be able to play it for free because then who would buy it? The compromise I came to was to make the cartridge available for download, but not upload it to the BBS.

Petal Quest is a tiny adventure in a forest of secrets.
A game of discovery with light puzzles.
Play on itch.io
My other games are here
Credits
Resources: Some SFX are from or adapted from the PICO-8 SFX pack. The base dog sprite is adapted from the cat in the PICO-8 Wander demo. The base rabbit sprite is adapted from Bunny Trap. Gruber's tutorials were helpful in getting started with PICO-8 music and sound.

上下左右键:移动 Arrow keys: Move 矢印キー: 移動
Z键:确认 Z key: Confirm Zキー: 決定
X键:取消 / 退出 X key: Cancel / Exit Xキー: キャンセル / 終了
River Crossers is a game, avoiding eagles, bubbles and sharks. You can walk around, jump and charge, and the game has 4 game modes: River Crossers, Survive, Super Force and Hit the Targets.
Credits, this is all made by me alone, you can reach out to me Discord, tuna3761. Check out my itch "plazmaero" for more games like this ^-^
Tronic Defence
Tronic Defence is a 2.5d space-shooter where you are a robot tasked with guarding an antenna on a space-platform from enemies coming in to destroy it while it transmits plans for a secret weapon to be used against the attacking race. The story is included in the cart.
Controls:
up/down:
Move forward and backward
left/right:
Strafe left and right
O,Z + left/right:
turn left and right by 90 degrees
O,Z + down:
turn 180 degrees
X,x:
Fire your weapon
Main Menu:
From the main menu the story and help pages are accessible as well as selecting the skill level and flat graphics mode.
The Quick 'N' Dirty Galaxy Generator builds off of my my Quick 'N' Dirty Planet Generator by adding procedurally generated planets, routes, names, and governments to create a nice, compact little galaxy to explore. Right now, it's just a toy, but you can probably see where I'm planning to go with this!
Version 0.3 update: Map Modes and Proto-Encounters!
- Added the ability to switch between map modes (navigation, political, sentiment, and piracy)
- Added proto-encounters: you can't actually engage with other ships yet, but that's next on the list (See the Endless Ships Toy for a preview of what ship-to-ship combat will be like!)

Rock is another Noah Poole Sports Sim, but this time it's autobiographical!
When I was young my friends and I would go out in the woods and smoke weed and throw rocks at bigger rocks, with whoever got the closest winning the round. Spend a lazy summer trying to beat your friends. First one to ten wins!
Initially made for eggjam 24. Thanks for playing!

Howdy! This is just a wallpaper that I made based off a character in a rpg I'm making for Picotron. It follows your desktop theme, plus it contains special "outfits" for the following months; January, February, April, October, November, and December! I may update this from time to time btw (already have, this has been in the discord server for a bit).

A simple strategy board game for 2-4 players. Can be played with the standard Shogi set.
There are two types of pieces:
- Players, move 1 square in any cardinal direction and can only be moved by their owners.
- Pointers, move 1 square in any direction except backward and can be moved by all players. When pointers move, their orientation changes.
Pointers attack the square in front of them. Players cannot enter an attacked square. If a player is attacked, they must move out; if they cannot, they are defeated.
A player wins by reaching the center of the board, or by defeating all other players.





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