This is what Berplo looks like in Berplo's Cave Trek for Treasure. They have a sentient hat with two white feathers on top (used for flight once a power-up is collected), one red eye, and a hidden mouth with a lizard-like tongue (used for eating certain objects once a power-up is collected). Berplo also has a cat-like face with four whiskers (might be utilized later in power-up form). And Berplo also has an orange robe (it's a robe).
I am looking for a programmer for a team that I am creating to make a game and I am also looking for an assistant to help me lead the team and create the game.I'm trying to create a Sonic the Hedgehog platform game for those who don't know his games, play this game: https://wamwoowam.co.uk/sonic4/ jumps with A and moves Sonic with the arrows if you crouch and press A Sonic makes a whirlwind if when Sonic jumps and press A, Sonic will jump wider or go straight towards an enemy.So far I only have one musician on the team.I also want to clarify that I have programmed in SCRATCH.


I realized I never uploaded my submission for the GMTK Game Jam 2022 on the PICO-8 BBS, so here's that (whoops!).
Dice Drop Dash
This game was made within a tight ~6 hour period rather than the 50 hour period of the GMTK Game Jam 2022.
- Left/Right: Move Target
- Down: Drop
When you drop a dice, its value will be subtracted from the value of the highest in the stack, and the difference will grant you points. Aim for the highest score without overflowing the stack!
la verdad e intentado abalar con mi musico del equipo pero no responde y me preocupe por que tal ves no quiera trabajar conmigo por lo que saque el primer trailer de sonic la pelicula el juego adelantado por que parece que no quiere trabajar con migo por favor si lograran contactarlo les agradecería es @notehead y el es el unico que tengo en el equipo
The truth is that I tried to talk to the musician on my team but he didn't respond and I was worried that he wouldn't want to work with me, so I published the first trailer for Sonic the Movie, the preview of the game. because it seems like he doesn't want to work with me, please, yes. If you can contact him I would appreciate it. He is @notehead and he is the only one I have on the team.



( Cover Art by @thesailor )
PICO-VIEW 2024 Quarter 2 & 3 Issue 14 is released!
It's another big one, and covers a lot that has happened since the last issue, as well as some very recent exciting news!
Read it here: https://nerdyteachers.com/PICO-8/Pico-View/?issue=14
Here's the Lineup:
- Tutorial Game Variants
- PICO-8 at 2D Con
- Useful Tidbits
- Dedicated PICO-8 Handheld
- Making Combat Interesting with Combos
- Pixel Art Academy: Learn Mode
- Extreme Token Saving
- New and Featured Games
- Diving into Picotron
- P8GO Mobile App
- Featured Game Review
- Game Recommendations
- Super World of Goo
- Beginner's Course Roadmap
- Gaming History: Final Fantasy 8
- Pixel Art Gallery
- Global Table of Contents



Apparently I like writing vector libraries. This one's specifically for working with hex-grids.
Code and full documentation on github: https://github.com/jasondelaat/hector/tree/release
The above cart demonstrates simple path-finding. The grid starts off randomly populated. Click on the hexes to add/remove obstacles and re-calculate the path. You can also switch between a "flat" or "pointy" grid. The draw code is not optimized so it will get laggy if you make the path really long, especially on the web player. But you get the idea.
Example Usage:
include 'hector.lua' -- Initialize the library [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=127324#p) |