Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

My Scratch acc got banned like, 4 times, so I guess i'm using Pico-8 as my sort of "blog". Have fun, stay safe, luv ya! (つ◕‿◕)つ

0 comments


(Ae-dree-ai)

2
0 comments




Cart #parcel_unwrap_game-1 | 2024-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Unwrap the parcel! Take turns with a friend or a bot and try to collect the most gifts!

If you're unwrapping, mash your button to unravel the ball!
If you're not unwrapping, press your button to roll dice. If you roll 2 of the same number, you swap places!

Turn on a bot in the pause menu.

1
0 comments


I unlocked golden strawberries and C-sides. It's like the game wants me to drop it. (Still love it, though]

0 comments


Oggi inzio con PICO-8. I giochi sembrano tutti belli.
Devo capire come farlo funzionare in RetroArch.
Devo capire se sia possibile scaricare i giochi o se rimangano esclusivamente nell'eseguibile del programma (nel senso, nella cartella di PICO-8, senza essere utilizzabili dall'esterno).

0 comments


This is what Berplo looks like in Berplo's Cave Trek for Treasure. They have a sentient hat with two white feathers on top (used for flight once a power-up is collected), one red eye, and a hidden mouth with a lizard-like tongue (used for eating certain objects once a power-up is collected). Berplo also has a cat-like face with four whiskers (might be utilized later in power-up form). And Berplo also has an orange robe (it's a robe).

1
0 comments








A teeny-tiny little look-see on how the game might look.

0 comments




I am looking for a programmer for a team that I am creating to make a game and I am also looking for an assistant to help me lead the team and create the game.I'm trying to create a Sonic the Hedgehog platform game for those who don't know his games, play this game: https://wamwoowam.co.uk/sonic4/ jumps with A and moves Sonic with the arrows if you crouch and press A Sonic makes a whirlwind if when Sonic jumps and press A, Sonic will jump wider or go straight towards an enemy.So far I only have one musician on the team.I also want to clarify that I have programmed in SCRATCH.

2 comments


I realized I never uploaded my submission for the GMTK Game Jam 2022 on the PICO-8 BBS, so here's that (whoops!).

Dice Drop Dash

This game was made within a tight ~6 hour period rather than the 50 hour period of the GMTK Game Jam 2022.

  • Left/Right: Move Target
  • Down: Drop

When you drop a dice, its value will be subtracted from the value of the highest in the stack, and the difference will grant you points. Aim for the highest score without overflowing the stack!

Cart #dicedropdash-0 | 2024-10-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


The chungus

Be prepared

Cart #dipopojemo-0 | 2024-10-09 | Code ▽ | Embed ▽ | No License

0 comments


la verdad e intentado abalar con mi musico del equipo pero no responde y me preocupe por que tal ves no quiera trabajar conmigo por lo que saque el primer trailer de sonic la pelicula el juego adelantado por que parece que no quiere trabajar con migo por favor si lograran contactarlo les agradecería es @notehead y el es el unico que tengo en el equipo

The truth is that I tried to talk to the musician on my team but he didn't respond and I was worried that he wouldn't want to work with me, so I published the first trailer for Sonic the Movie, the preview of the game. because it seems like he doesn't want to work with me, please, yes. If you can contact him I would appreciate it. He is @notehead and he is the only one I have on the team.

2 comments


Hello!

I would like to ask to zep if there are any plans of porting the applications (pico8, picotron, voxatron) to arm64 and aarch64 for Linux, Windows and MacOS.

Thanks!

2 comments


( Cover Art by @thesailor )

PICO-VIEW 2024 Quarter 2 & 3 Issue 14 is released!

It's another big one, and covers a lot that has happened since the last issue, as well as some very recent exciting news!

Read it here: https://nerdyteachers.com/PICO-8/Pico-View/?issue=14

Here's the Lineup:

  • Tutorial Game Variants
  • PICO-8 at 2D Con
  • Useful Tidbits
  • Dedicated PICO-8 Handheld
  • Making Combat Interesting with Combos
  • Pixel Art Academy: Learn Mode
  • Extreme Token Saving
  • New and Featured Games
  • Diving into Picotron
  • P8GO Mobile App
  • Featured Game Review
  • Game Recommendations
  • Super World of Goo
  • Beginner's Course Roadmap
  • Gaming History: Final Fantasy 8
  • Pixel Art Gallery
  • Global Table of Contents
14
1 comment


Cart #okkoartsoft-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Apparently I like writing vector libraries. This one's specifically for working with hex-grids.

Code and full documentation on github: https://github.com/jasondelaat/hector/tree/release

Cart #hex_pathfinding-0 | 2024-09-30 | Embed ▽ | No License
1


The above cart demonstrates simple path-finding. The grid starts off randomly populated. Click on the hexes to add/remove obstacles and re-calculate the path. You can also switch between a "flat" or "pointy" grid. The draw code is not optimized so it will get laggy if you make the path really long, especially on the web player. But you get the idea.

Example Usage:

include 'hector.lua'

-- Initialize the library

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=127324#p)
1
0 comments




Top    Load More Posts ->