Here's a basic CSV parser I use to save tokens in my games. It uses split
for the heavy lifting.
Basic version
The most basic version is 66 tokens.
function data(str) local lines=split(str,"\n") local props,d=split(deli(lines,1)),{} for l in all(lines) do local o,v={},split(l) for i=1,#v do o[props[i]]=v[i] end if(o.name)d[o.name]=o add(d,o) end return d end |
It can be used like this (4 tokens):
spritetypes=data [[name,sx,sy,sw,sh alien,0,0,2,2 boss,4,0,4,4 player,0,2,4,2 bomb1,3,0,1,1 bomb2,2,1,1,1 bullet,2,0,1,1]] |
The data
function returns an array of objects, with properties that map to the CSV columns.

If objects have a name
property, then they will be added as a property to the main object with that name.
Which means we can reference the "player" sprite type as:
print(spritetypes.player.sx) |
References
This version allows you to reference objects defined in other CSV tables. It's 117 tokens.
glob={ ["true"]=true, [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=155181#p) |
Slashed Res
This is something I'm actively working on.
I am trying to make a shmup or just a graphics library that I can use for other projects.
the movement is what you'd expect and (❎)(🅾️) go between the different quarters of a sprite.
This code snippet is the method I made to quarter sprites.
--show a quarter of a sprite --only works for the first row (lazy) function qspr(sn,qn,x,y) local a=0 if(qn>2) a=4 sspr(sn*8 + ((qn+1)%2 * 4),a,4,4,x,y) end |
This is the placeholder/guide sprite that I used to show what quarter you're on
![]() |
[8x8] |

System Rebooting...
GZ-Series Autonomous Mapping Platform, Serial No. 82910-K5
Multiple component errors detected due to EM Pulse and impacts sustained from fall
Mission-critical systems damaged and/or missing
Long-range radio inoperative
Recalculating mission parameters...
- Explore newly-discovered subterranian biome of exoplanet and reacquire 4 missing mobility components and 8 power cells
- Attempt to resurface and rendezvous with mobile base to transmit stored data and receive necessary repairs
Minimal power remaining...
This is my entry for Pico1K Jam 2024, and my first attempt at a Metroidvania game. Hope you enjoy playing it!
V1.01: Wall jump behavior is now more consistent, and destructible blocks now differ slightly in appearance
V1.02: Fixed double jump glitch







So I'm working on a brainf*** interpreter and I'm testing parentheses out right now. But theres a problem. I'm trying to implement "[", but when I run this code:
[]+ Pico-8 Just Crashes on me!
Here's what I'm having trouble with:
if(t[u]=="["and c[ti]==0) then tf=u repeat until t[tf]=="]" do tf+=1 cls() end u=tf end |
T is the text variable responsible for storing [,],+,Etc
U is the counter.
I have mapped
[ to up,
] to left, and
- to right.
Z =backspace
X = run
Try "[]+" in the code and you'll see what I mean.




Lucky Clover v1.0


My first game with Pico 8.
It's a "Search and Find" game with short timer, don't panic !
Rules
Find the hidden Cauldron under a 4-leaf clover on a random map.
Find the clover quickly before the end of the time runs out.

Controls
D-Pad - Move your character
O - Run
X - Removed Obstacle
Credits
Jean-Eudes Thuroczy 2024

For some reason on my old laptop "Dell Vostro 3550 | i7-2640m | 12gb | Radeon-6700M" and only on this laptop, it triggers an "input" on the sprite, maps and audio screen.
Where on the sprite screen the frame keeps moving infinitely to the right and changing pages

Same thing on the map screen

and on the audio screens the pitch is infinitely increasing.

I have already tested the keyboard and/or mouse with checkup software and all inputs are healthy and functional. After researching a little, I saw that pico-8 has some inconsistencies on different hardware depending on the version, so I downloaded all the versions one by one and noticed that this problem only occurs from version 0.2.5 onwards, whereas from version 0.2.4c backwards everything is normal...
Would anyone know how to fix it? If there is no solution, we can only wait for new updates with the knowledge of this problem.
Katana Rabbit is a short metroidvania/platformer where you play as a rabbit with a katana!
Controls
- Move with the Arrow Keys
- Press Z to Jump
- Press X in the air to Dash
This was a cool project I made by trying to work on something for 30 minutes every day! After 45 sessions this is the result (I wasn't able to work every single day on this but averaged 5 times a week, which I'm very proud of!)
Feel free to drop some feedback and share your times! My PB is 3:02 with 0 deaths.





Minisweeper is a Minesweeper clone created in 1015 compressed bytes for the PICO-1K Jam 2024. To win, correctly place a flag on every mine in the grid. There are two difficulty levels:
- Easy: A 10x9 grid with 10 mines
- Hard: A 16x15 grid with 36 mines
Can you beat both?
Controls:
- Arrow Keys: Select difficulty / cell
- Z: Open cell
- X: Place / remove flag


Is small cartridge that dropped a @bikibird defy file to pcm player
Defy Player supported a 8,4,2.6,1 bit format and
Support @luchak QPA format
https://www.lexaloffle.com/bbs/?pid=133755
How drop .defy file to Defy Player
- https://bikibird.itch.io/defy
- click a Generate button

- drop in Defy Player max 256kb