Taking care of a pet rock can be very hard, in this simulation game,
take care of your pet rock thats constantly getting into trouble
and getting dirty!
dont let it get too dirty by shaking it off every few seconds,
if it gets too dirty, your rock may disintegrate,
and thats game over for you. Have fun playing this pet
rock simulator!
Following this tutorial for a 3D renderer https://www.youtube.com/watch?v=I9oFAHtlK0A and my walls don't come out nearly as smooth. I'm using the same raycasting system although it's a little bit different but the way the rays are cast is the same. And I can't find anyone else with this issue. Any help would be appreciated just I'm
lost
A metroidvania inspired by Hollow Knight
First game made using Lua on Pico8
Music made by Marin Guibal
You can find more of his work here : https://on.soundcloud.com/gGTqopaK6NqsPeDtun
I removed a couple important lines of code and found that it made the character invisible. I played around with it and thought it was pretty fun, and decided to throw it here. I also blacked out a few sprites from the start of level animation. This has probably been done before, but I haven't seen it so I figured I might as well post it. If you can complete it please post your results in the comments! I'd love to see how you guys do.
I rewrote my checkerboard demo for the Pico-8 Fantasy Console. This program is amazing. It is probably the closest thing to QBasic which I used to use. However it uses a slightly modified form of Lua that also has graphics commands. In a way it is a lot like using Love2D but I am still quite new to using Pico-8. One of the most notable features is that it has built in ability to record video to a gif file.
Pico-8 is almost like a mini DOS or Linux distribution except that all the programs are written in Lua. It comes with a full manual explaining the features which is available as a text file and also a page on the official website here:






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