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I am working on something new
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And with a new project comes, of course, a new witch protag~

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Cart #sipiyirogu-0 | 2021-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #gozehadadi-0 | 2021-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #fruit_drop_game-0 | 2021-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kukogafazu-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License

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I've run into the same thing on a couple of projects, so I'm wondering if I'm missing something in regards to map().

  • sprites have flags marked 0-7
  • the map command has the optional argument 'layer' that will display only sprites of a certain flag
  • the default argument for layer is 0, which mean to show everything
  • if I mark a sprite with flag 0, then using 0 as the argument will just show everything (which isn't what I want)

I think in the past I just didn't make use of flag 0 and it looks like that's what Zep did with Jelpi, but it seems odd that I can't (I think) use flag 0 as a layer argument.

Thanks

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I am asking this because the code I make is basically functions inside functions inside functions inside functions and I just think it makes the code really messy.

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Hi I'm trying to make an online high score leaderboard for my game and i was just about to implement this solution: https://www.lexaloffle.com/bbs/?tid=42526 for http requests to external servers when i found the scoresub() command according to this post: https://www.lexaloffle.com/bbs/?pid=56856#p it was supposed to be implemented in version 0.2.0 upwards but the command doesn't seem todo anything nor can i find any documentation on it has this feature been delayed/cancelled or am i missing something here? Also I don't know if this is relevant but on the first usage of the command it says can not connect to scores host

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Cart #cheese-1 | 2021-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


what have I done

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Cart #carbon_0_3-0 | 2021-07-13 | Code ▽ | Embed ▽ | No License
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Controls:
left, right = run
up = jump

Can wallslide when falling and pressing into a wall
Can wall jump when pressing up next to a wall
Can slide a bit when running then run in the opposite direction. Doing so on less frictious floors results in cooler effect.
Enjoy.
-Gravitoid

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Cart #thedungeon-0 | 2021-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are the brave knight sir laugthsalot, and are the strongest champion in the realm. But the evil beat slime has trapped you in a dungeon! You must escape! Control with arrow keys, don't touch the red spikes or the evil slime. Get the key and go through the door to the next randomly generated level.

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Cart #spaceshootergame-1 | 2021-07-09 | Code ▽ | Embed ▽ | No License

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Still work in progress

Cart #freebritney-3 | 2021-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rpsvscpu-2 | 2021-07-08 | Code ▽ | Embed ▽ | No License
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I've finally started working on an actual game. The programming is not a problem but art, on the other hand, well...there be dragons.

I'm not an artist and it doesn't come naturally to me but pixel art, 8x8 pixel art in particular, seems much more approachable than more traditional types of art. I think because the feedback cycle is shorter and more obvious: with only 64 pixels to play with, it's pretty obvious when you put one in the wrong spot and there are a limited number of choices available for how to fix the problem. So I spent a few days poking around the sprite editor doing a bit of an "art study" to see what I could figure out. Comments, tips, tricks, etc. very much welcome.

This is very much not a tutorial. I'm not and artist and I'm not qualified to teach anybody anything about doing art of any kind. If people find it interesting or useful, great! But mostly I'm just using this as a place to record observations for future me to think about when I'm trying to figure out what the heck my game should actually look like. I'll add the full sprite sheet at the bottom if anyone's interested in having a look at it.

[ Continue Reading.. ]

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can someone help me remake scratch games on pico-8?
for example:
https://scratch.mit.edu/projects/370427015/
not that dead by Noentiendo2005

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Cart #yizujsbi-0 | 2021-07-01 | Code ▽ | Embed ▽ | No License

This is a quick test to render all of the characters Pico 8 seemingly has access to (except 7 since it makes a noise that hurts my ears.)

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