A game published at Creative Computing magazine in 1976.
CHASE puts you in a maze made up of high-voltage fences and posts. This in itself isn't too unpleasant but there're also the interceptor robots bent on just one thing-your destruction. If these robots touch you... that's the end of the game (and you!). There's one hope-make the robots hit the maze, or each other (they're like people-sometimes they'd rather be alone). If you destroy them all, you win!
So, maybe it's a really dumb question but I haven't figured it out yet.
Is there any way to execute pico-8 on a Raspberry Pi 4 with a Manjaro distro?
When I try it on the terminal I get the message:
pico8: pico8: cannot execute binary file |
Trying with the pico8_dyn version I get the same result.
I'm guessing that Manjaro doesn't come with a necessary binary to run, but that's just a guess.
And just to clarify, I did downloaded the Raspberry Pi version of pico-8 pico-8_0.2.1b_raspi.zip
.
Please save me for having to use the my windows again!


control: use arrow for move cursor, "x" select/swap 2 icon
it is a fuse between candycrush and tetris , use cursor for move icon and align 3 same for destroy it.
If icon is out up screen , you lose.
[in progress]
craft system
icon animation
[in progress]
i only make a code , i don't use any code of democart.
sprites/sfx: tom hall
sprites/sfx: lafolie
platforming anims: toby hefflin
music: gruber
make for toyboxjam 2020
Hi! so I am attempting to make a platformer/puzzler game in which you are not supposed to get clears, or at least, not in the way you normally would. The idea as of now is to have clusters of 4-5 alike blocks make a clear which will cost HP/"hearts"/etc., but jumping to a certain height will clear the bottom rows, which will count towards your score.
...But I can't even get to that part of the game yet, because collisions and some other little technical issues. This is what I have so far.
Controls:
Left/Right = move character,
Up = jump,
X = move tetrad left or right,
Down = soft drop,
Z = rotate (not functional yet)
right now, I am using the game object system from bridg's Pico-8 for beginners tutorials. here's the issue - I need the game blocks to fall and leave no gaps, much like in puyo puyo. to do this they need to collide with other blocks that are the same type of game object. when I put it in as normal, the block launches into the air when it's created. I think this is because it is colliding with itself.


I made a version of the Star Wars board game Dejarik (holochess) that Han and Chewie play on the Millennium Falcon.
For detailed rules and such, check out the page I made on itch.io right here!
