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Cart #renubegoki-0 | 2020-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pick up rubbish and clean the Shibuya Scramble intersection!

Score increases when you pick up trash.
Touching the bomb will reduce your life.
The game is over if you touch the bomb 3 times.

Hachiko will appear above 100!

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[0x0]

I'm working on a new game and trying some nice advance platform techniques, currently it has support for.

I don't think the codes is good enough to make it work on any game but maybe it helps someone :) would also love some feedback if someone has any.

[ Continue Reading.. ]

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Cart #jazotuhoju-0 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This was made for a school project, we were assigned colored shirts and had to support out color in the most creative way possible. I decided to make a quick little game.

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Finally got my RPI working and somehow it looks okay on my CRT TV. I decided to get the Game Development with Pico-8 by Dylan Bennet printed like a magazine so I can mimic the way programmers and hobbyists were able to program like they were doing BASIC code from a Magazine. It turned out pretty good. Can't wait to work on my 2nd game in a retro style kind of way haha

All I need now is to find someone who can help me install a RPI into a commodore 64 keyboard.. or a keyboard in general

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Recently got Pico 8 over on itch.io and wanted to find out if I can get it activated on my account here or will the itch version be kept upto date with the main site? thank you

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Cart #dnpibij-0 | 2020-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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The New and Improved Pico-8 API Documentation!

API Documentation

Alternatively, here's the link in text form: https://iiviigames.github.io/pico8-api

Why is it new?


I've been making a version of my own for some time now, just as I have updated the Sublime Text syntax for Pico-8. Since it's been 9 months since the original maintainer has updated it, I thought it was time to share my version. This work is based on the forked original API made by Neko250.

  • Clear version number and more intuitively located information
  • New and more specific tabs for content
  • Reformatted & rearranged the existing data
  • Heavily modified aesthetics, now more like PICO-8 itself
  • Many (not all) new functions have been added
  • Clear and concise annotations in code blocks
  • Pico-8 built-ins highlight,just like they would in the IDE

[ Continue Reading.. ]

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Cart #snek-2 | 2020-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Any feedback is appreciated!

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My first blog post (^o^)/

Coming from using LOVE2D, I can't wait to create some magic with Lua and Pico-8 !!!

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Visual of a beach I made using sines and a few sprites.

by hazy
Cart #beach-0 | 2020-05-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #water_view-1 | 2020-05-30 | Code ▽ | Embed ▽ | No License
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Cart #newpong-0 | 2020-05-29 | Code ▽ | Embed ▽ | No License

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Little experiment with different ways of painting a canvas moving pixels.

⬆️⬇️ more/less painters
⬅️➡️ next/prev mode
❎ change palette

Cart #pixelpainters-0 | 2020-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #agario-0 | 2020-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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hi!!!

a couple of questions...

I bought the PICO-8 thang (WHICH IS GREAT BY THE WAY!!!) but there is no record of me having done so...

I'd like to download the new version...

the other thing is, do I need to repurchase for each machine I want to use it on?

thanks

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Was watching a preview of Panic's SDK for their awesome looking https://play.date and they showed off this fun looking Stars example. I decided to re-implement it in Pico-8 and add some interactivity!

  • [D-Pad]: influence the direction of the particles
  • [X]: Hold down to slow down the particles
  • [O]: Randomly change the colors of the foreground and background

Cart #playdatestars-0 | 2020-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made a quick and buggy (hah) Frogger.

I wanted to try an hypothesis: I don't think that in the Atari version they do any collision detection at all. Instead, they may use a formula to check whether current position is occupied by an item or not.

Formula in function positem() returns an x position depending on a direction, speed and offset, and is used to draw items and also for checking if there is something on frogger's position (checkrow())

Cart #frogger-0 | 2020-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I recently uploaded a few Pico-8 games to itch.io and different people have told me different keys work for their computer, all on windows. Is there a way to make sure that no matter which computer you run a Pico-8 game on, the keys will always be the same?

Thanks,

Enzo

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draw= function {
line(10,10,10,10);

};

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< START
<
< So I started getting into game development a little over a week ago, and I have alot of questions about this place and the fantasy consoles.
< To start out for context of what I've learned so far, I'm gonna link two videos. I've done most of the built in tutorials for game maker and
< the latest one was the "My first arena shooter tutorial". The first link is gonna be footage of what the finished tutorial project is supposed to
< look like a little about how it works, then the second clip is gonna be what I made and what I added and figured out (largely through brute
< trial and error) to do on my own. I have to record on my phone cuz I'm rocking a sweet 2011 macbook air and the appersoft recording
< software I'm used to using on other computers cuts the framerate down into a quarter of what it's supposed to be.
<
< [This is the tutorial version of the game] (https://drive.google.com/file/d/1hmiQXs0R1nHapy-cj6Iv2gzJ830rgd4M/view?usp=sharing)

[ Continue Reading.. ]

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