A physics-based puzzle game with fifteen levels.
Guide the ball around obstacles, to the target.
On the title screen, use the arrow buttons to select a level and O or X button to start play. You can quit a level and return to the level select screen from the pause menu. Gameplay is explained by in-game instructions.
Scoring is like golf: the fewer shots required to hit the target the better. Best scores and times are persisted.
Levels can be played in any order. However, earlier levels introduce game elements used by later levels.
If you're interested in designing levels, let me know in the comments and I'll write up how to activate and use the level design mode.





Theseus and the Minotaur
Theseus is trapped within the mythical Labyrinth, forced to contend with the ferocious Minotaur. The Minotaur is faster than Theseus, but has severely limited intelligence. Thus, for every square Theseus moves, the Minotaur will have the opportunity to move twice. However, the Minotaur's movement capabilities are limited to the following:
-If the Minotaur can move horizontally towards Theseus, he will do so.
-Otherwise, if the Minotaur can move vertically towards Theseus, he will do so.
-Finally, if the Minotaur can do neither, he will pass his turn.
In an open field, the Minotaur would outrun Theseus and eat him every time. However, the maze-like structure of the Labyrinth, coupled with the Minotaur's inefficient and predictable movement pattern, allows Theseus to trap the Minotaur behind walls and make his way safely to the exit.


You are melvin, a little guy with a big umbrella.
Melvin loves the night sky, but he noticed that some stars are out of place. Try to collect all the stars before the sun come up-- but watch out for the monsters!
Use the arrow keys to jump and move left/ right, and try to collect all the yellow stars. Game ends when you reach the sky (about a minute), collect all 100 coins, fall off the platforms, or lose all lives (the monster's body is safe to touch, but getting hit by a bullet will cost a life).
If you get stuck, try going off the side of the screen! If you jump off one side, you'll appear on the other.



[# The Cave #]
Description
You awaken in a mysterious cave. Eventually, you find prisoners staring at their own shadows.
It's your mission to find who put them there - and bring them to justice.
Controls
← → - Move
↑ - Fly
X - useful when prompted
Tips:
1) The hitboxes in the last part are a bit wonky, so just experiment :)
2) Don't fly too high!


Description
A wandering knight embarks on a heroic quest to rid the Bonegrove of its skeleton infestation. But can the Undead Horde ever truly be eradicated?
Controls
- ←↑↓→ - Move
- Z - Block
- X - Attack
Tips
- Your shield blocks all attacks that hit it, at the cost of your stamina. Lower your shield to recover!
- Your shield will glow for a moment after raising it. Any attacks that hit it during this time will be Deflected:
- Deflect arrows to send them right back at the enemy.
- Deflect a spear charge to stop an enemy in its tracks for an easy kill.
- The timer shows how long you need to wait until another fruit grows somewhere in the Bonegrove, and its color indicates the type of fruit you will find. If you haven't eaten the last fruit by the time the next one grows, it will disappear.


The Pocket Popcorn Computer
There's a new kickstarter for the Pocket Popcorn computer, a small linux handheld that builds on designs from the original PocketCHIP. This time the keyboard looks quite useable and it has a high-quality 5 inch display. With it's full HD resolution we could display PICO-8 with a perfect 8x scale. What's more it seems it could be binary compatible with the PocketCHIP build of PICO-8. By the way, the red color below is from the configurable RGB lighting and could be any color you like.

Currently there is a discussion for the right keyboard layout, if some of you could post their suggestions here. I think we need a better cursor key layout that is suitable for gaming.
The device is slated for an August 2020 release. Well. Let's hope.




Hello, everyone. First-time poster, first cartridge here.
There's not much I can say about this, other than it's my first PICO-8 game, and as I do when learning any console, I made a Pong clone. It's not very well-optimized, and the source is a bit cluttered, but it's a game.
The music (with the exception of the game over jingle) came from Gruber's PICO-8 Tunes Vol. 1, and Robby Duguay's 9 Songs in PICO-8.