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Cart #9936 | 2015-04-11 | Embed ▽ | No License

My teacher wanted me to create a bullet hell.

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Cart #9933 | 2015-04-11 | Embed ▽ | No License
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This level has a lot of monsters.

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Cart #9930 | 2015-04-09 | Embed ▽ | No License


I felt like it.

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Cart #9928 | 2015-04-08 | Embed ▽ | No License


I did something on my last one so this should work

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Cart #9926 | 2015-04-08 | Embed ▽ | No License


My teacher matt is in the hospital so i made this for him.
The character is acutely matt

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Cart #9924 | 2015-04-08 | Embed ▽ | No License


I made some characters from Crossy Road.
Feel free to use them in your levels :)
this is my first post yay!!!!!!!!!! =) ;) :)

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Cart #9919 | 2015-04-06 | Embed ▽ | No License
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This has arenas in it.

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Cart #9915 | 2015-04-06 | Embed ▽ | No License
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police time.

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Cart #9913 | 2015-04-05 | Embed ▽ | No License


This is a level with a lot of monsters.
Be careful!

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Cart #9910 | 2015-04-05 | Embed ▽ | No License
1


Enter now.
Fully playable.

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1 comment


Cart #9907 | 2015-04-05 | Embed ▽ | No License
1


In this level you collect pickups.

In here your going to defeat a hellaphant with a peagun.

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Cart #9905 | 2015-04-05 | Embed ▽ | No License
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Dig those mines and be careful.

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Cart #9901 | 2015-04-05 | Embed ▽ | No License

This is a cool level.
play it on voxatron.

1 comment


Cart #9896 | 2015-04-05 | Embed ▽ | No License
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This level has 16 rooms.
There are a lot of enemies.

It is fun.

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Cart #9893 | 2015-04-04 | Embed ▽ | No License
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This cart is made by Ethan.
He is 9 :)

It's pretty hard

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Voxatron users I have a question.
Do you think it's possible to make build tool from scratch?
Thx

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Hey All

So you may be wondering what I've been up to for the last 4 months or so, and I'll post all about that very soon! v0.3.3 has required a lot of general housekeeping work including improving the player inventory system to function nicely with world state saving, scripting and controls. As a result, it became a good opportunity to also squeeze in weapon switching and custom HUDs.

Here's the design I have -- please feel free to comment and criticize -- especially if it looks like it won't carry ideas for carts you'd like to make soonish.

Here's an example HUD that shows a single player carrying more than one weapon (switchable with Q/E or shoulder buttons):

The basic idea is to add an animation to INV_ITEM similar to the ones that exist now for arcade weapons, but to allow adding any inventory item to the hud, including things like potions that are activated with an alternative button, or temporary pickups like the score multiplier.

The items only have limited information about how they are to be displayed up top -- the layout happens mostly automatically. But certain common item meanings (score, life, player head) are tagged as such to help make a sensible layout.

The layout is performed in single player by separating elements into up to 3 groups and aligning then left, then right then center. Multiplayer layout is similar, but elements are squashed together and layed out per-player.

The goal here is to provide a simple way to make inventories for common genres, without requiring lua scripting or a lot of work doing layouts that work both in 1P & 2P. Later on, fancy HUD requirements can be taken care of in Lua scripts (more on that shortly!).

So, the steps to make a custom HUD will be:

  1. Add (or alias) any inventory items (INV ITEM) that the player should start with. // e.g. start with a bow and 8 arrows
  2. Add animations to inventory items that should be shown in the HUD
  3. Tag some inventory items as having a special meaning: score, lives

It will still be possible to use the old arcade HUD that you're all familiar with, but not to mix-and-match the two systems.

So, here's the question -- are there any simple HUDS you'd like to use that don't seem to work with a scheme like this?

Here are some examples that I think will be ok:

Doom: Score, life, current weapon & ammo
Bomberman, Bloot: Player heads with points won in a single row
RPG: armour & weapon, MP, HP, Gold
Adventure: List of collected objects
Scrolly Shooter: lives, score, panic bombs // lives logic not yet implemented

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11 comments


just why is alt gr + Q a thing? this command doesn't even makes sense! (just so you know alt gr + Q in my pc is /)
why is that pressing those buttons automatically quits voxatron without even asking you if you want to quit?????

thats mean!

really mean!

7 comments


Cart #9859 | 2015-03-28 | Embed ▽ | No License
3

CREPPER CARTRIDGE EXPERIMENTAL!
This is just a Minecraft Creeper, which can explode. To explode yourself, pick up the grenade, and then press X, 3, 4 or 5 times, and the creeper will explode!

You can use the crepper in any cartridge you want.

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2 comments


Cart #9846 | 2015-03-26 | Embed ▽ | No License
7

Difficulty: Moderate

This game is a WIP

Enjoy a little demo of it here.

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7 comments




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