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Cart #7050 | 2013-01-21 | Embed ▽ | No License

Roaches make great waves!

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Hi Zep,

When you updated the game did you change or remove any colors from the swatch plate? It seems that white is not an option. I made a level that is mostly white and I put a lot of time into it. Maybe I just over looked it on the plate.

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Is it the case that there is significantly low support for the game, and is this why I always see the same 618 levels in the BBS list, or is that because there was only one chance to have user levels uploaded? If there is a support/activity problem, what can be done to help that?

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A quick test of pushing, carrying, standing on, stacking, hoisting and throwing actors using some crates and the good old snail.

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zep - thanks for adding the export functions to Voxatron!

Here's some screenshots of a level running in my own OpenGL voxel renderer, with 8x AA and a fake ambient occlusion effect:

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A prototype of Swarm Racer 3000 is now available to all Lexaloffle customers! Log in and check your My Games page to get download links for Mac, Linux or Windows. If you need to activate purchases from the Humble Store, see this thread.

I prototyped Swarm Racer 3000 in 2009 for the Tokyo Game Show, and I'm releasing this brushed up version of that so that it doesn't gather dust for too long. I'm hoping to do 1.0 at the end of the year, after Voxatron's engine and arcade mode is finished. It won't be a massive game -- around 40 tracks, a simple designer and some guest composer's music would round it off nicely I think.

This preview version has 8 tracks and the trophy system of the original Swarm Racer (which is offline right now -- I need to update the builds). I haven't put an online score system in yet, as I'm working on a better system that Voxatron will also use. If you want to get competative, feel free to post your times here!

I'm not sure if I'll keep lasers and the fairy character, but left them in to play around with. I also left in some debug keys -- F & N for fast forward and slow motion, and PAGEUP, PAGEDOWN move the camera (try zooming in and watch the renderer fail beautifully)

More screens:

[ Continue Reading.. ]

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Reworks That Matter is a collection of remixes of Morusque's excellent Blocks That Matter soundtrack. It's free and you can listen to it right now on Bandcamp!

Due to an administrative error, Swing Swing Submarine also gave me the opportunity to submit a track (Ore). This was a welcome opportunity for me to reply to Morusque's earlier reworking of Chocolate Castle tunes (for the Blocks That Matter Chocolate Update). The piece I chose to remix has similar arpeggios and chord changes, although I dragged the tune quite far from its soft, ethereal origins and into caustic chip territory. Because -- you know. That's something I know how to do.

[ Continue Reading.. ]

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Cart #7010 | 2013-01-05 | Embed ▽ | No License

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I was wondering if there's a way to set an invisible bounding box in a room. For instance, I am making some rooms which are to scale to the character, with low ceilings (you can't see them obviously) so I don't want the player to be able to jump on the outside bounding walls. They are not to the ceiling for a reason...is there a way to make it so that they can jump as normal but cannot jump on the outside wall?

I've attached a picture pointing out what I mean. The outside walls and wall separating the bedroom shouldn't be objects that can be jumped onto since it's implied they connect to a ceiling.

Any help would be appreciated.

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Welcome to 2013, Year of the Snake!

Here's a little preview of an old prototype I decided to dust off recently. Swarm Racer 3000 is the sequel to Swarm Racer, with new visual style and some new elements.

I ended up going nuts and making 8 new tracks & some audio. It was great fun! I'll be releasing it shortly as a bonus game for Lexaloffle customers.


Also a couple of development images when the renderer broke in interesting ways:

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Cart #6978 | 2012-12-29 | Embed ▽ | No License


Beemo beemo

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Cart #6976 | 2012-12-29 | Embed ▽ | No License


ha ha ha

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Cart #6974 | 2012-12-29 | Embed ▽ | No License


We're going to a very distant land...

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hi zep, i was wondering if you had considered porting voxatron or your other games to android as this cool new console (OUYA) is coming out. You probably already heard of it of course, biggest kickstarter response ever! Its based on the shareware model, the first level or levels are free then you can choose whether or not to get the whole game. Im hoping to put some games on it one day via Gamemakers android porting capabilities.

http://www.ouya.tv

also just curious what anyone thinks of the OUYA as a way to play pc/mac games with a nintendo/playstation type controller. Personally im really excited if it works out.

p.s. it already has (kinda) dual stick so would fit your controls. merry xmas!

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probably no need to mention this but this allen 123 some crazy french wedding dress spambot. lol. Silly spambot!

if the wedding dresses were made of voxels id completely understand...

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Hi,
Sry if it has been asked already, but I can't find the forum's search.

There used to be a 2x antialiasing option, no? It doesn't seem to be in the latest version.

Amazing engine btw, seems very versatile.

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A platform shooter originally made for LD48#25. The theme was "You are the Villain".

This is a two-player game. Player 1 controls a space trooper and Player 2 controls the enemy characters. If you'd like to play single player, just ignore P2 and the enemy A.I. will kick in. The goal is to reach the end of the level with the most gold -- with 2 players, take turns being the trooper and compare scores.



Player 1 keys:
S,D to move (or O,P in single player)
X,C to jump and shoot (or Q,W)

Player 2 Keys:
Cursors to move
K to switch which group of monsters to control
L to perform the monster’s attack

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Grab 4 lexaloffle games for $12 / or 2 packs for $18!

Next week I'll also be adding a prototype of Swarm Racer 3000 -- but this will also be available to any existing Lexaloffle customers. So if that's you, and you're only interested in SR3K, all you have to do is wait! Click on the image for more information.

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Voxatron 0.2.3 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread.

To update from a Humble Store account, search your email for the download page link, or request a new one here

This is a quick bug-fixing update. There is better compatibility with older BBS levels, the weird monster-controlling ASDW bug is fixed (aww!), and I've made some improvements to the editor file loading / saving scheme to reduce the chance of accidentally saving over files.

I also added a journaled backup for editor files. Any previous version of the file you save over will be appended to filename.bak. You can't easily do anything with the .bak files yet -- they're just for safety! In the future I'll add some simple tools for inspecting and restoring backups.

[ Continue Reading.. ]

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Today I was working on my level (That I have been working on for weeks), and then I exited. When I came back, I opened the level, it opened and just showed a Question Mark Box. That was it, everything else was gone. I tried to exit and come back, didn't work. I rebooted my computer, didn't work. The file is still in my folder, still has the picture on it, and still says when it was last modified, today. Please help. I need to get all that stuff back. This is my Indiana Jones Level (All of the 1st movie). Like I said, I have been working on this for weeks. I really, really need this back. Any Suggestions? :( >:(

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