I'm using a PS2 controller through a USB adapter on Win XP pro.
I can't seem to map the d-pad buttons in the control setup. Thumbsticks, buttons, and triggers work fine.
The D-Pad works fine in other programs and I have used the buttons in a program using directinput that I've recently written.
(Before anyone brings this up, I do know that the PS2 controller supports pressure sensitivity on its buttons. However, the adapter translates them as simple buttons.)
TL;DR
Controller d-pad doesn't work, but works in other applications.
thanks,
- duskesko

I really hope this isn't a repeat post, but I did try looking for a search feature.
I've noticed that this link from the Voxatron page shows thumbnails and level numbers. https://www.lexaloffle.com/bbs/?cat=6&mode=cposts
I can't seem to find a way to switch to this view in the bbs forums, though.
Any help would be greatly appreciated
Thanks so much and sorry if I brought up something that has already been addressed.
- duskesko
Niveau pour tester l'éditeur et chercher qq idées de gameplay en environement urbain! Ville en construction...

After seeing the way objects appear when triggered, I immediately thought of a "sword in the stone" scenario, and what better way to portray this than through a Zelda-inspired level. I started out just testing the editor, but ended up adding a lot more (and spending more time) than intended. There are only a few enemies, and they are in the first area, so this is more of an interactive environment I guess?
Hopefully this brings back memories. Not sure if I'll add more to this later or not. All criticism welcome. Enjoy :D
PS: Find Navi :)
I experimented with timed structures and tried to direct the player near the end. Try to avoid the hole until you see the arrow. I'm afraid people may get stuck behind the timed structure when the enemies come. Let me know how your play-through went.





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