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Hi there,

Before someone would do the same, I thought: Lets post it!
It's a Work-In-Process, so not finished yet.
I have no idea what to do with it monster-wise, I'll work on the moving objects first :)

For now, it stops when all the aliens went one down.

Ideas:

  • Aliens coming down - (One done)
  • Small blocks when you shoot a 'bunker' or an alien - I tried, it sucks
  • Longer duration - Working on it

Ideas? Anything?
Please post!

2 comments


Cart #2972 | 2011-11-05 | Embed ▽ | No License

This level is a quick tech demo of a project I might work on if I get enough feedback.

Its basicly a survival game with a background HUD. The System Runs of apples as trigger buttons, I may later make it keys but can't be bothered to re-do it right now. It has 3 waves and a bonus on the third one, there was going to be a boss, but when I made the boss spawn after the third wave was over, the second wave of things would not spawn, I re-did the logic and still had the same problem and I don't know what is causing it. There is one thing though, due to the way the logic works with the 'NOMON & TIME' button spawning, you must kill all the enemies as fast as possible or it will stuff up and spawn the buttons and all the next waves at once.

NOTE: This was done in about 2 hours due to 2 unsaved Crashes and a failed save. I did it just to see if it could be done.

  • Flatgub
3 comments


Cart #4112 | 2011-11-12 | Embed ▽ | No License
1

I've started working on an adventure set in the Aperture Science labs, -so far I have a couple of battles orchestrated, some working portals, and some working laser turrets.

I'm uploading it here because I plan on adding a bunch more levels, with increasing complexity and difficulty (the current levels are fairly straightforward). I want people to start playing it now and offer constructive criticism & feedback. I'm also afraid that someone will put out a portal-themed map that is far better than what I have before I finish it... So please play and comment!

edit:
Added several new rooms today (which include lasers travelling through portals and extending bridges :o :o :o). I think this means 1.1?

edit:
1.2!

edit: Complete, with GLaDOS confrontation, Chell character skin, and two alternate endings!

1
33 comments


Cart #2968 | 2011-11-05 | Embed ▽ | No License

Just i level i put together in a little ammount of time.

0 comments


Cart #2965 | 2011-11-05 | Embed ▽ | No License

Chess themed :D Took me about half an hour cause I was in a hurry. I'll improve it later.

2 comments


After browsing around the forums and Youtube a bit, I noticed nobody had started anything showcasing some of the community levels. Figured I'd start up a series of videos to playthrough some of BBS levels. Couldn't figure out how to embed videos, so I'll just post the link :D If you 'wanna see a level featured, just post a reply.

Links: Quality will improve when the video is done processing :)
Episode 1:Gladiator Assault Quest (Jumbify) and The Typical Adventure (Le_Gars).

1 comment


I want to share my gamepad configuration for those who would like to use an USB Gamepad to play Voxatron. I know Vox has its own config, but its really not working for me.

You can set up configs for other games as well, but for now I'll share Voxatron's Settings.

First download this file:

http://www.megaupload.com/?d=LA0W1ISZ

This file is a Joytokey folder with my Config.

Extract it on your Desktop
If you dont trust me, go ahead and scan it with your Antivirus. Lol.
Enter the password which is voxatron (I think...)
And thats it!

Now, everytime you want to play Voxatron with your gamepad, run this neat lil program first. Dont forget to setup your Voxatron Controls to: Keys+Mouse!
I barely get hit by the enemies with this layout. I had to use it because I suck at key+mouse controls T_T

If it doesnt work then just edit the config according to your Gamepad's Button Layout. I use my old Logitech Gamepad, I dont even remember what model it is but it looks like a Ps2 Controller with 12 buttons.

I hope it helps! :)

1 comment


Cart #2945 | 2011-11-05 | Embed ▽ | No License


This is my first map i will update it sometimes.
Tell me what I can do to make this map better.
Thanks!!!

2 comments


Cart #2940 | 2011-11-05 | Embed ▽ | No License
1

Added the completion thingy, tweaked the monsters spawning, and added many more drops.

... Looking at the picture now, I probably should have had the camera in a better spot when I saved... Doh! too late now.. lol

1
3 comments



Cart #3457 | 2011-11-07 | Embed ▽ | No License

I ironed out some kinks in the overal feel of the level and implemented some powerups. Now it should be very playable. I'm still learning about this editor very much, and here's the result of my first endeavour to make a complete adventure!

Have fun :)

Changelog:

1.11:

  • Readjusted the position of one of the mobs in the last battle so it doesn't spawn right in front of you.
3 comments


Remember the first level in adventure mode? There's a sign you can walk up to, which will then show you some text. Can this also be accomplished in the editor? If yes, how?

Thanks.

7 comments


Playing with the editor and I've made this crazy level. Have fun! :)

0 comments


Cart #2915 | 2011-11-05 | Embed ▽ | No License

Good day all, I completely a nice little 5 level adventure.

The Dark Forest is very hard. Multiple enemies set on timers will attack you, posing a different threat on each stage.

The Dark Forest:
Here you must confront the guardians blocking the entrance to the lava valley.

Dark Lava Pit:
Watch your step as you must jump from platform to platform as you are under fire from relentless enemies.

Dark Mushroom Field:
The guardians of the field await you as giant mushrooms spout enemies.

Dark Canyon:
You must defeat the guardians at the door to gain access to the fortress.

Dark Fortress:
Your last encounter with relentless enemies.

Changelog:
v1:
Initial Release

Known bugs:
The exit crystal on the dark fortress does not spawn due to some enemies getting stuck in scenery sometimes.

Enjoy!

0 comments


Will there be an update that lets us edit Voxatron's Skin in the future? I tried to edit him, but it didnt work. Im new to voxatron lol.. I havent played the actual game but I like messing around
with the Level Editor. I just thought that it would be nice to make him look like a Human/Cyborg.

sort of like Rockman

6 comments


Cart #2910 | 2011-11-05 | Embed ▽ | No License

Here's a little adventure for you. I made this to test the editor, and heck, it's a lot of fun to work with. I hope you'll have fun playing this :)

0 comments


Cart #2907 | 2011-11-05 | Embed ▽ | No License

My first crack at the level editor... complete the two side rooms to move onward to the boss battle.

5 comments


I'm not very good at pixel art. But thought I'd try out the editor anyways. :)

0 comments


Cart #2901 | 2011-11-04 | Embed ▽ | No License


When Lightning strikes Voxatron's Casket the surge of electricity jumpstarts his body back to life. Now in the land of the living he can finish the mission that put him in the grave in the first place, defeating the monsters who stached his girlfriend.

5 comments


Cart #2900 | 2011-11-04 | Embed ▽ | No License

I guess I could call this pixel-art...

0 comments




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