Log In  
Follow
cauli
[ :: Read More :: ]

Cart #nanogolf04-0 | 2021-07-22 | Code ▽ | Embed ▽ | No License
3

Now it's possible to press RETURN > EDIT LEVEL to use a rudimentary level editor to create your own map.

Keys:
Arrow keys to move the ball,
Z and X to change between maps (used for block testing)

<details>
<summary>Next up</summary>

  1. Procedurally generate a full landscape
  2. Blocks casting shadows,
  3. Some form of game mechanism — probably "The Incredible Machine" inspired

</details>


<details>
<summary>Looking for older versions?</summary>

  • 0.3
    Cart #nanogolf03-1 | 2021-07-18 | Code ▽ | Embed ▽ | No License
    3

  • 0.2
    Cart #52129 | 2018-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
    3

  • 0.1
    Cart #16682 | 2015-11-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
    3


    </details>
P#16683 2015-11-15 20:46 ( Edited 2021-07-22 21:48)

[ :: Read More :: ]

Cart #14449 | 2015-09-21 | Code ▽ | Embed ▽ | No License
6

Original Flash experiment

When I was starting programming this Flash experiment by André Michelle really struck me.
It had beauty, conciseness, and I could see the (at the time really cryptic to me) code.

This cartridge is a humble and sort of crude hommage to this good memory

Ideas for performance improvement, increasing particle quantity:

  • Maybe using QuadTrees to avoid looping through too far away neighbours

Use arrow keys to move Blob
Z to Attract
X to Repulse

P#14450 2015-09-21 00:44 ( Edited 2015-10-02 00:57)

[ :: Read More :: ]

Cart #16901 | 2015-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

Windy is really moody today... maybe the weather will get better if you play a little bit with her.

My first cartridge is this little physics demo.
Had lots of fun learning PICO-8 with this!

Sorry but there is no playability yet.
Who knows, maybe i'll work a little bit more on it.

Code will be updated over here: https://github.com/cauli/PicoBox

Changelog

0.0.4

  • Now using a faster trifill algorithm by nusan (borrowed from Pico8 3d Renderer by orange451)

0.0.3

  • Added ripple effect
  • Jump with camera movement

0.0.2

  • Improved stability by using sqrt0
  • Reduced number of trifill seam glitches drastically
  • Improved performance by reducing the number of tris/quad from 4:1 to 2:1, yet maintaining graphic quality
  • Particles fly beyond the screen
  • You can make Windy jump to nowhere using Z+X

Older versions:

Cart #14446 | 2015-09-21 | Code ▽ | Embed ▽ | No License
25

P#14398 2015-09-20 01:37 ( Edited 2015-11-23 04:39)

Follow Lexaloffle:          
Generated 2024-03-29 10:39:13 | 0.073s | Q:26