A remake of the classic computer puzzle game LaserTank for PICO-8, for the Demake jam.
Includes a hand-picked collection of 50 levels from the original game. I think I'll have to make a multicart version to include more levels.
I haven't implemented all the physcis quirks (bugs) of the original game, but I don't think any of the included levels rely on them to be solved. At least I hope not.
Is there a way to display a PICO-8 number as a 32-bit unsigned integer?
I considered implementing a password system in a demake I'm making, but it requires me to interpret 4 bytes as an unsigned 32-bit int. I can't find a way to do that though.
Has anyone made a library to do this? If there's no native support, I assume you need to do some arithmetic that operates on an intermediate string representation of the number.
Note: I don't need to do 32-bit arithmetic. I just want to get the decimal representation (as a string is fine) of a number, as if it were an unsigned 32-bit int.
Hey! This is my first Pico-8 game, a clone of the DS game Polarium.
It contains 100 levels. You can get a hint for every level if you're stuck.
There's also a level editor, which lets you create your own custom levels. You can even share levels with other people with 30-digit passwords. These passwords are completely compatible with Polarium, so you can also find lots of levels other people have made online for an extra challenge. 20 custom levels can be stored.