Controls: arrows to grate, X to move to next screen (and skip Hollywood production values intro cinematic)
This is my entry for the #ToyBoxJam! The idea is, you're given a set of sprites/sounds/music/code example and you have to make a game out of them. There's a lot of stuff, from characters to items, weapons, map stuff and visual effect. I decided to make cheese.
One more thing: I went for a self-imposed challenge and avoided using any function that draws on screen, even though stuff like rect() and line are allowed. Any graphical thingie you see is a stretched palette swapped sprite – and boy was that fun. I mean hard. Really really fun.
My submission is also on itch.io at this link, and my name on the website is MrMandolino. Cart name: spaghettiforever
(there's one nasty bug in the podracing level that I can't replicate and happens rarely... loud groan)
This is my first actual game thing so please bear with me. Break the Sun is a shmup I've been working on for a while now, I started it this summer to learn to code. I've reached the point where I have a proper beginning, intro and end for the first level so I decided to toss it on the web and see what people think.
It's pretty simple: arrows to move, Z to shoot, X to dodge (if you have enough fuel in your tank, that is). Reach the boss and see if you get the highest score chaining kills with your multiplier. I've implemented a couple tricks I came up with and some stuff inspired by the incredible @lucatron_ on Twitter.
Any feedback – positive or negative – is really appreciated, you can leave them here or reach me on the Tweetles @MrMandolino. Thanks for playing!
EDIT: fixed a bug that could cause you to take damage before appearing on screen