Controls: arrow keys to move and jump, Z to restart a level
Salamanders have a goal: to reach the great pie in the sky. They also have a problem: they’re not that bright and each of them will repeat what the salamander before them did. No matter what.
You control the first salamander who decided to get to the pie. Can you make them behave?
Extra thoughts on the design of the game at this Twitter thread!
Edit: updated new version with jump bound to X as well for controllers. Also you can change your salamander's color by pressing it in the very first level!
My one niggle is that I have to use trial and error to understand what the switches do and plan a solution. Am I missing something? If not, and you have sprites and/or tokens free, I'd love it if there was some way of understanding which switches affect which blocks.
I just beat it! I love the charm to it and I was feeling a bit stuck but the little story dialog kept me going : )
PS: I don't want to bug you but in the credits the twitter plug is done with 2 strings I'm assuming (moving and not) and for the non moving one it's "at mrmandolino" but the moving one is " @MrMandolino" so IDK if that's a style choice or whatever : p
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