My first pico-8 game and as well Tiny-TV Jam submission. :D
This is the very known Tetris that everyone remembers back in the days when they had a Game Boy.
It differs a bit from the classic due to certain limitations of the compo such as 10x11 resolution... and time... and reasons.
Highscore is actually implemented but the numbers can be a bit hard to read.
Lastly, the music and gameboy movement can be toggled in pause menu.
changes in v1.2:
- fixed music a-theme (thanks kittenm4ster)
- fixed title screen theme
changes in v1.1:
- added music b-theme
- cleaned gfx sheet
- discarded demomode
- changed gryph "2" to not be easily confuse with "7"
- initial release
Thanks everyone for the good feedback ;)
I've updated the game with an additional music: B-Type.
So now there's 2 musics to choose from the original.
Also decided to discard demonstration mode (It really doesn't add anything into the entry).
The entry is pretty much all ready!
@Liquidream: Should be, I've composed the sfx & bgm from listening the real gameboy tetris side by side.
@TastyEnchilada: At least yours have colors! :P
@add: Great! My first NDS homebrew was a snake clone too. It was called 5nake
Amazing recreation of the sfx and music from the original!
I did notice (just going from memory) one small error in the music (A), in the middle section: the harmony is supposed to alternate between the i chord and the V chord every 4 beats, but you have it staying on the i chord through almost that whole section, it sounds like. Besides that, this is quite an impressive transcription!
@kittenm4ster: Well spotted! Did left on same chord because the 2nd part was too acute. When playing all together the 1st part sounded fine but the other sounded awful like an ambulance for some weird reason...
Couldn't find what was wrong because the notes did resonate properly with the original so thought it was Pico-8 mixer doing something funny (Pico-8 "PSG" has really poor audio quality and range).
Now when revisioned the music again by listening the whole score carefully i've noticed that actually my mistake is not from the 2nd part but from the 1st part: The bass started 1 octave higher at the very first beat (doh!).
So thanks for pointing that out ;)
I attempted to add Music C (from the gameboy game as well) this evening, but I ran out of sfx to build it with. I think I maybe only needed 4 or so more or it could have fit. Too bad. Maybe it's possible with a multi-cart somehow? Or maybe with some trickery and writing to music ram or something?
Log in to post a comment