Log In  

Cart #mot_sorcerer-11 | 2022-04-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

UPDATE: The dungeon generation logic has been revamped. Rooms are not always rectangular, and can often have a bit more cover (or hiding places for monsters). Also added a couple of new enemy types. Gold has been removed (I needed the extra tokens), but it didn't really do anything anyway.

Grab your magic staff and venture deep into the demon realm to defeat Bahmott and his evil servants!

Trial of the Sorcerer is a procedurally generated 3D first person shooter inspired by Wolfenstein 3D and Catacomb Abyss.

Shoot monsters, collect loot, find keys to unlock doors, and try to find the exit to the next level.
And don't forget to pickup the power crystals to level-up your magic staff along the way.


Arrows = Move
X = Shoot
Z = Hold to strafe

Or use player 2 controls (E,S,D,F) to move/strafe and player 1 controls to turn.

Mouse input can be enabled via the pause menu (once in game), but only when playing via the Pico-8 application as mouse locking doesn't currently work in the browser version.


Doors with a small black keyhole require keys.
Each door requires a specific key, so if one won't open it means you don't have the right key yet.

P#94900 2021-07-16 05:45 ( Edited 2022-04-10 02:42)


This is epic

P#94944 2021-07-16 10:01

Great game here. Some classic FPS combat here, it wasn't long before I was circle-strafing all over the place. I'd be interested to know what are the procedurally generated bits of the game.
Anyway, really enjoyed this so made a video about it:

P#94957 2021-07-16 16:16

@extar wow! Posted a game went to bed, and by the time I wake up there's already a YouTube video about it.
Thanks very much for playing it.

Pretty much everything is randomly generated, the room layouts, which doors to lock, placement of enemies, keys, collectables, weapon pickups, entry and exit doors.

Levels are generated from a key, which is a bunch of parameters (size, difficulty, theme) plus a random seed.
The same key will always generate the same level, but there's no way to really predict they will come out like, you just have to play them and see.
The "main quest" was created by playing a whole lot of randomly generated levels and saving the keys for the ones that felt about right.

Incidentally, if you do find an interesting randomly generated level, you can go into the "editor" and note down its key (the 9 digit number) so you can play it again later. Or post it for other people to try.

There's some good feedback in there. I think giving you some or all of your health back when you start a new level is a good idea.

The flame staff is problematic. I really like the feel of it, but it's a bit of a backward step against the ranged enemies, whereas the staffs are supposed to get more powerful as you progress. I may swap it with the green staff, so that you're using it in the earlier levels before the ranged enemies appear.

It also doesn't help that level 6 is a bit of a difficulty spike. It's supposed to be a mid-game boss battle sequence (usually the dragons don't spawn until the demon realm levels), but it didn't work as well as I had hoped.

P#94965 2021-07-16 22:57

This is tremendous fun and controls really smoothly. The spiders in the mausoleum caught me by surprise the first time with the poison attack and I was toast, but I got my revenge later :).

Great job, Tom, and so fun to play it after watching all the development progress on Twitter!

P#94970 2021-07-17 00:31

This game brings back memories of the Catacomb Armageddon! Really good fun, and the spiders made me jump!

P#94983 2021-07-17 08:13

Neat take on the Wolf3d style.

couple of remarks:

  • monsters are too easily stuck on props, suggest to have them randomly move left/right for an easy fix
  • fire wand is a bit of a let down
  • what is the point of the gold? score gimmick?
  • maybe some kind of cooldown would make firing a bit more engaging. atm there is no penalty just keeping button down :/
P#95008 2021-07-17 22:19 ( Edited 2021-07-17 22:20)

@freds72 maybe if shooting had a bit of recoil (pushes you backwards) that might be an incentive not to shoot all the time. Although I don't want to penalise the player too much in the middle of a hectic firefight.

And yeah, still working out how the flame staff fits in. I really wanted 5 unique weapons, but that's difficult to do with the limited hit-scan/projectile system.
I could tighten up the spread and remove the range limitation I guess.

Gold's not really for anything. Perhaps if it showed how much you collected (e.g. Gold: 77%) after each level it might appeal to completionists/high score seekers.

It's all about finding the tokens at this stage though :)

P#95015 2021-07-18 02:07

To balance the cooldown vs not penalizing the player, I've seen some games where there's a cooldown penalty for missing, but not for hitting. In other words, if you hit an enemy, the cooldown is reset to 0 and you can fire another shot right away, but if you miss, it takes a bit to recharge. That encourages people to shoot precisely. So if you just keep the button down, your rate of fire will be significantly less, essentially.

P#95309 2021-07-26 08:41

here I am still waiting for this absolutly godsend of a game to get on feature. The 1 singular complaint is that it's not on fauture yet! this game is amzing and I'm wondering if you wouldn't mind me trying to speed run it I've already ran the main quest a few times and loved it so I wanted permission to play it fast and maybe stream it. This game is so so so amzing, and the last stage whooo boy thoes flesh walls almost made me throw up really did, idk what it was but my stomach didn't like it and it made the experince all more enjoyable. I love this game and paly it alot just wish it got on featured already it's fantastic and I can't find any glitches or ways to go out of bounds can't even squeez through doors!! I love this game alot and have no clue how you did it I hope it gets the recognision it deserves as one of the best 3d pico-8 games ever, yeah sure POOM is great with it's tons of levels but this is 1 cart!!! 1 cart!!! can you belive that?!?! and it's got random levle generation for when your bored of the fun?! like comeon pico-8! Feature this amzing thing already!!! all said I love this magic and all really want to try speed running it because of how hard it can get. you need the right mix of killing enimes and blazing through room I love it through and through

P#95424 2021-07-29 15:54

@HouseinTheTrees wow thanks!
You don't really need my permission, but you're welcome to speed-run it and/or stream it if you want.

The only glitches I can think of to exploit would be running diagonally (40% faster) and figuring out which of the mid-level bosses on level 6 is carrying the exit door key.

Also if you find any good random levels you can grab the random seed from the "editor" and save it or post it for others to try. (Ctrl+C and Ctrl+V should work as expected). I could even put together another "episode" or champion edition if enough interesting levels can be found.

P#95474 2021-07-30 00:01

thank you! good to know that sounds super cool! :D Yes I need to know the key and the diaganl runing I had a thought it might be faster ;) thank ou so much!!!

P#95504 2021-07-31 00:18

could you just till me all the levels there are and how many chapters I'm making splits and I'm wondering If I broke my game XD

P#95540 2021-08-01 02:53

@HouseinTheTrees There are 10 levels in the main quest, if that's what you mean.

If you start the main quest, then quit back to the main menu and go to the "Editor" you can see them all.

You can click the play button next to a level to play that level. (It will ask you which staff to start with first.)

P#95543 2021-08-01 06:11

Fantastic game!

P#95681 2021-08-05 13:00

Really cool! Runs super smoothly and is a lot of fun!

I did run into this error when starting the second level though:

P#95730 2021-08-06 20:57

Thanks @bengamesquad

It looks like you can trigger this by shooting on the very first _update() frame. It was using the camera angle to calculate the shot direction, but because _draw() hadn't been called the camera wasn't setup.
I'm quite impressed you managed to do this as I couldn't pull it off - it requires very precise timing.

Anyway, I've uploaded a fix for this (uses player angle instead of camera angle).

P#95740 2021-08-06 23:57

Hey @Mot. Just made a video on your game soundtrack because it's cool. I hope that's ok. Also I would love to send a link if you want. Also the game is awesome.

P#95800 2021-08-09 10:31 ( Edited 2021-08-09 10:33)

We need a horror retexture, this game is so scary to me sometimes witht he sudden jumpscares of enemies.

P#95937 2021-08-13 07:48

love it so much though!

P#95938 2021-08-13 07:48

@Mot Blown away, another cart pushing pico8 to its limit. Outstanding. Very fun to play. My only critique is that the tank controls are a little awkward, and take a few levels to get used to. The strafing helps with this somewhat, but it might need some polishing. That's it tho!

P#96114 2021-08-16 19:24 ( Edited 2021-08-16 19:27)

Thanks @ChronoChill.

If you play it in Pico-8 itself, you can switch on mouse mode and use classic WASD+mouse input (except in Pico-8 it's ESDF). That's probably the best input scheme.
Unfortunately it doesn't work in browser on the Lexaloffle website - although you can play it in browser with mouse input on itch.io.

But if you're not using the mouse, yeah, it's hard to implement decent FPS controls using just D-pad and two buttons.

P#96126 2021-08-16 22:52

This is a great game, and it’s somehow done in pico 8. 10/10 and AMAZING!

P#96956 2021-09-06 14:42

oh my god this is so good. its smooth as silk, and the best bit....is that mu' fuggin 1980's rock ya socks off chiptune. i was hitting the dang x button in time to the beat that i forgot to actually play the game for the whole first play of the track. love it.

P#97439 2021-09-17 05:16

Thanks @D0S81. I'm really pleased how the music came out, although I really wanted to add a drum track (it's limited to 2 channels, because the game sounds take up the other 2).
I had Matt Gray's legendary Last Ninja 2 music in mind at the time :-)

P#97442 2021-09-17 06:19 ( Edited 2021-09-17 06:19)

Great game!

P#99217 2021-10-27 14:10

WOAW your game is crazy !!! Thanks a lot

P#99714 2021-11-06 23:40

Nice, bu too hard to play with a german key layout. We got a QWERTZ over here...

P#105463 2022-01-21 07:47

Good, @Mot, but one enemy from the side and there go all your hearts. You need a cool-down time for the baddies to hurt the player again - not just all at once.

P#105486 2022-01-21 22:33

Gave ya the 100th Star, Have a wonderful day!

P#105498 2022-01-22 00:48

It won't let me turn, how do I do that

P#108446 2022-03-11 14:46

@thecursedkatana it depends how you're playing it.

If you're on a PC using the web browser you can turn with the mouse, but you have to play it on itch.io because carts running on the Lexaloffle website don't currently support that kind of mouse input.

Alternatively you can run it in Pico-8 itself to get proper mouse turning, if you have it.

Otherwise use the player 1 controls to turn (arrows on keyboard or d-pad on controller).

P#108474 2022-03-12 02:15

are you going to continue updating this game? if so I would love to keep playing it and getting stronger :D it's like if doom had fantasy insane

P#109733 2022-04-05 12:55


I might do a sequel some day. Unfortunately the cart is pretty full so I can't really add anything without taking something else out.

P#109758 2022-04-05 19:59

Seriously amazing!!!

P#117318 2022-09-12 21:19

Thanks for this great magical adventure! It would be cool if the cursor was hidden during the story intro sequence.

P#130752 2023-06-10 08:49

This cart is awesome! Great job! Have you ever thought about a total conversion in a mech themed game, with cockpit and weapons? Please think about it!

P#137178 2023-11-09 17:58

Maybe you could add a mana system where you use your mana as ammo.

P#138741 2023-12-15 16:13

[Please log in to post a comment]