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Cart #islander-4 | 2020-09-13 | Code ▽ | Embed ▽ | No License
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ISLANDER

ISLANDER is an idle crafting game inspired by games such as Forager and Minecraft. Use your pickaxe to mine any and all materials you can find, and craft your way off the islands.

[9/12/2020 UPDATE]
Added New Game+! Once you Escape the Island, press Return to Game to continue playing with new recipies and goals!


How To Play

Arrow Keys - Move/Menu Select
Z/C/🅾️ - Hit/Select
X/❎ - Menu/Back
TAB - Save game to clipboard


Credits

Design, programming, art & audio by @CarsonK
With help from the lovely folks in the PICO-8 Discord

P#81456 2020-09-02 23:51 ( Edited 2020-09-13 06:03)

2

With 2 obsidian left to collect, I accidentally reloaded the tab...

P#81482 2020-09-03 20:18
3

I love it! Cute graphics and it got me hooked straight away. I hadn't played minecraft or similar games yet. What does the word "idle" come from in this context? Is something automated compared to for example Minecraft?

P#81493 2020-09-04 13:14 ( Edited 2020-09-04 13:14)
3

Forager on PICO-8!
cooooooooooool~

P#81496 2020-09-04 16:28
3

You should make a youtube tutorial series. I would subscribe. Great job tho

P#81498 2020-09-04 16:59
2

@Hofnarr The reason I classify this game as an "Idle Crafting" game is because you have to wait (idle) while things craft, and wait for things to spawn after you've cleared an island of it's objects :)

P#81501 2020-09-04 19:24
3

This is super fun! Nice work and thanks for sharing. I really appreciate the save system!

P#81504 2020-09-04 19:32
:: NaeD
1

This is neat, absolutely love it

P#81508 2020-09-04 21:14
1

Great game! Very entertaining! However, I encountered a bug: when I got the boat it sailed through the land.
Congratulations!

P#81532 2020-09-05 23:01
1

Very nice! The UI is great and easy to use. I also appreciated the option to turn off the camera shake because it was a little disorienting. Congrats on your game!

P#81563 2020-09-07 03:13
1

Nice job! I especially like the menu/crafting interface, it's simple, intuitive, and a great use of a small number of buttons =).

I do have one small suggestion, you might try speeding up the pickaxe animation a little and adding more emphasis on the impacts, this would make the waiting for processes to complete feel livelier and more engaginng.

Edit:

Oh, it looks like the animation might speed up as you upgrade your abilities, I guess that works.

P#81564 2020-09-07 03:30 ( Edited 2020-09-07 04:40)
:: extar
3

This is a really fun game. I love the graphics and animation. It reminded me a lot of Stardew Valley, and Minecraft obviously, I haven't played Forager so can't comment on that. I recorded this playthrough/review of the game, but only realised after I'd finished that you can turn the waves sound off--which was the my only real gripe--d'oh! But yeah, I really enjoyed this game. I usually expect the menus to get in the way in a game like this on Pico-8, but these are really well done and don't get in the way of the gameplay.

P#81694 2020-09-11 09:41
1

THIS IS AMAZING!!!! BETTER THAN VILLAGER

P#81854 2020-09-15 13:12
1

this game is really awesome in general AND you can save your progress AND it gets updates!

P#81902 2020-09-16 17:50
3

I went afk for too long...

P#81932 2020-09-17 19:41
3

Extra cool game also I found a glitch and also how do you make flags?

P#81996 2020-09-19 19:19

Nevermind I found it in the seccond gray island.

P#82000 2020-09-20 01:48

This game seems like a game called Forager! That game was fun so I hope this is too!

P#83404 2020-10-27 16:51
:: mac
1

I've never been so proud to make a blimp. Great game!!

P#83612 2020-11-02 06:45
1

The game is really fun! I will sink some time into it on the P8 player ;)

P#83670 2020-11-03 18:11
2

Wow! This game blew up! It reminds me of minecraft! Really Fun

P#83677 2020-11-03 20:46
1

with all my experience in this community i never thought this was possible like this is the most well made game in history of this platform this benjamin soule levels of well made

P#83703 2020-11-04 17:12
1

Awesome game. One thing that would make it better would be if you're holding the action button when you move that you don't change direction.

I really like how the terrain can be manipulated to your own will. I wish I had realized that before I used all those trees to make bridges. A lack of wood was a serious problem in the end game until I discovered the item duplication bug.

@Gabe_8_bit pointed this out already, but there is an item duplication bug. The way it works is this, if you have 2 stacks that equal more than 100, then when they should overflow, instead they duplicate, and same for taking them out.

I also managed to craft a gold axe before I made an iron one, which messed up the achievements. I got stuck with the "build the boat" goal after I managed to build the blimp. Also, once you build the boat and go back in, you can't craft another boat because you don't have another flag. But, besides that, so solid game.

P#83721 2020-11-04 23:19
1

Hah, super broke the game.

I decided on this play through not to waste any more wood than necessary to get the achievements so I could more quickly take advantage of the duplication bug. SO instead I shoveled the left most islands to nothing and used them as bridges that spawn stuff, and to build up the islands where I wanted them to get more of the resources I need. (By the way, the middle grade of islands are worthless.)

But, because I nuked the left most islands, when I went back into the game, it couldn't find any land to put me on. Apparently it stop searching after far too soon. Pitty, I was gonna build a maze.

P#84170 2020-11-12 21:45

Very fun game pls put new game++

P#84308 2020-11-16 05:45
1

i found a bug noone seems to have reported so far: when you press esc twice to get into game editor, then resume game, you can walk through rocks and trees lol
sadly not through water, as that would make potential speedruns completely broken

P#84910 2020-12-01 19:26
1

this does seem to mess with many other things, as bridges cant be crossed anymore after you do this. tried doing it while on a bridge, simply warped me to the last island i stood on

P#84911 2020-12-01 19:37
1

Any chance of this game having procedurally generated maps? idk how complicated it is.

P#86194 2021-01-06 05:52
1

Fun! Really that`ś all I have to say

P#86205 2021-01-06 14:19

Do you know a way to save on IPad

P#86220 2021-01-07 00:06

Finished my saved game today. I enjoyed it a lot. I found myself wishing I could deconstruct old bridges into wood, because I had a little trouble waiting around to get enough wood to build the boat at the end. Secondly, does mulch do anything? I tried to set it down and hoped trees would grow when I was trying to find wood. Maybe there's something I didn't discover. Very nice game, and I dramatically prefer it to Minecraft.

P#86314 2021-01-10 04:05

nice game

P#87892 2021-02-19 15:40

Ok I have no idea how to find the "grey material" you need in the game+
Also, the goals in the game+ are broken... it still just says escape the islands.

P#88580 2021-03-05 14:21 ( Edited 2021-03-05 14:32)

amazing! it is really cool and is giving me 2d minecraft vibes!

P#91422 2021-05-03 14:27

Finished in 2 real-life days! Very nice game.

P#95916 2021-08-12 15:20

Loved how there's a post-game! Thanks for this wonderful cartridge :)

P#96233 2021-08-19 15:12
:: MEE222

Una pregunta.
Esta Islander en su ultima versión?

A question.
Is Islander in its latest version?

P#97184 2021-09-11 02:18
:: D0S81

I frigging love Forager, but cuz my computer isn't exactly great, it does tend to lag a little sometimes. So when i saw a Pico De-make, my eyes lit up like a minecraft skeleton in daytime! it runs so good, and the controls are so simple. you've done agreat job, defo going on my favs list

Edit: Only one problem so far, and that's the chest contents. To actually use them, you have to remove them from the chest. which if you've played minecraft or stardew makes sense, but if you've played forager, you can basically put all your stuff in your chests, and still craft things without taking them out of the chest. its actually one of the best aspects of the game, and would be cool if there was a way you could add it here also.

P#97414 2021-09-16 22:46 ( Edited 2021-09-17 18:35)

I forgot that I didn't save my game-_(``/)_/-

P#98075 2021-10-01 08:04
:: GPI

I personaly don't like the controls. I know why you have done it that way, but it think this type of control is designed for a keyboard or pad with much more buttons.

I thought about this and would suggest a context-type control.
You highlight the with the cursor what the player want to manipulate. When you highlight a tree, normaly you will cut it down. When you highlight a stone, you want to destroy it. When you highlight the water, you want to place a bridge and so on.
So simple highlight the matching inventory-item for the highlighted terrain-cell. Now the player must only press X to choose this action.
There is of course a problem, for example when you have a fishing-pole and a bridge in the inventory and you highlight water. In this case you can circle with the Circle-Button through all alternates.
You can mark the alternates by draw a white border around the items, so the user can see that he can do more.
You should add two more "fake"-items for control "Craft/Use" and "Dropdown". When no normal action is possible it should switch to "Craft/Use".
And don't forget you can place items in the pause-menu. You can Place your goal or something in it, the menu-items aren't static, you can change it on the fly.
Highlight the right Item could be a problem, I see three possible solution: Prefer Tools (like the pickaxe, fishing pole and so one), Prefer Placement (when i craft items, i usally want to use them), last one (simple remember the last item that I used in this terrain). Best way would be an option in the pause-menu.
When you have a battle system, live-potions could be a problem. One simple solution would be an auto-use, before you die.

P#98118 2021-10-02 09:41 ( Edited 2021-10-02 09:46)

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