Oh you know the rules, folks. Make a program in a tweet. But now that tweets are 280 characters, is that double the awesome? Or is it awesome-squared?
I'm genuinely excited to see what kind of insanity can come out of double-sized tweet carts.
Here's my entry. Tweetron! It's a 2-player TRON game with player win detection. Takes exactly 256 characters (if you remove the title comments).
Here's my first playable #TweetJam280 entry: ASTEROID DODGE!
Started off as an excuse to make a parallax star field,
but had lots of chars left over, so tried to crowbar a game into it!
Controls are: UP/DOWN
(Exactly 280 chars)
Here's "Pixels Are Lava!" a 279 chars game not at all inspired by Liquidream's The Ballz Are Lava!. Proof: it's very far from it! Use mouse to help your hero avoid those lava pixels that keep coming, and beat your own score. Mine is 59!
in pico-8: F7 to save the current scren as a label, then "save @clip" in console sceen
in a post here: ctrl-v and preview, name the cart at the bottom
(you might have to edit the post afterwards if the cart is still "untitled")
a=70 ::s:: cls()tt=time()*0.01 for i=1,a do t=tt+i/a m=(cos(tt*30)+1.3)*32 x,y=sin(t)*m+64+cos(t*60)*16, cos(t)*m+64+sin(t*60)*16 c=i%2+7 if sin(t*60)>0 then c=(c==7 and 6 or 2)end circfill(x,y,2,c)end flip() goto s
Challenge your friends with this mini #tweetjam280 skill game! Who will take the most hits inside the limits?
Just 280 chars. Sorry, I'm afraid I cannot enable 60 fps without including extra chars.
@sleazy_b: sorry, no unminified version because I don't minify my tweetjams, I directly code them like this, with one character variables & labels to gain place. In fact I don't even know if there's any pico-8 code minifier.
@sleazy_b: sorry, no unminified version, as I start small from the beginning. But those few extra chars over the limit take some time to take out :)
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