Oh you know the rules, folks. Make a program in a tweet. But now that tweets are 280 characters, is that double the awesome? Or is it awesome-squared?
I'm genuinely excited to see what kind of insanity can come out of double-sized tweet carts.


...or the square root of awesome? that's too much room to be really fun imho.
unless we agree it HAS to be a game?
(edit) looks like MBoffin is ok with that :D


Here's my first playable #TweetJam280 entry: ASTEROID DODGE!
Started off as an excuse to make a parallax star field,
but had lots of chars left over, so tried to crowbar a game into it!
Controls are: UP/DOWN
(Exactly 280 chars)


@Liquidream Those asteroids are HUGE! The starfield is great! The starship is... there. ;) Very well done! :D


@ultrabrite:
Thanks. Yeah, probably should've called it "Planet Dodge". I originally had them much smaller, but the "game" was laughably easy. Now it's only stupidly easy! :D


Here's "Pixels Are Lava!" a 279 chars game not at all inspired by Liquidream's The Ballz Are Lava!. Proof: it's very far from it! Use mouse to help your hero avoid those lava pixels that keep coming, and beat your own score. Mine is 59!


@ultrabrite: ohh, ok, I just didn't know that the forum turns posted cart pngs into players...


a=70 ::s:: cls()tt=time()*0.01 for i=1,a do t=tt+i/a m=(cos(tt*30)+1.3)*32 x,y=sin(t)*m+64+cos(t*60)*16, cos(t)*m+64+sin(t*60)*16 c=i%2+7 if sin(t*60)>0 then c=(c==7 and 6 or 2)end circfill(x,y,2,c)end flip() goto s |


Challenge your friends with this mini #tweetjam280 skill game! Who will take the most hits inside the limits?
Just 280 chars. Sorry, I'm afraid I cannot enable 60 fps without including extra chars.
Have fun!


@SkyBerron, @ElGregos, have you guys got unminified versions of your code you could share?
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