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Oh you know the rules, folks. Make a program in a tweet. But now that tweets are 280 characters, is that double the awesome? Or is it awesome-squared?

I'm genuinely excited to see what kind of insanity can come out of double-sized tweet carts.

P#46014 2017-11-08 15:57 ( Edited 2017-11-26 08:57)

Cart #44698 | 2017-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Here's my entry. Tweetron! It's a 2-player TRON game with player win detection. Takes exactly 256 characters (if you remove the title comments).

P#46018 2017-11-08 16:52 ( Edited 2017-11-08 21:52)

...or the square root of awesome? that's too much room to be really fun imho.
unless we agree it HAS to be a game?

(edit) looks like MBoffin is ok with that :D

P#46019 2017-11-08 16:55 ( Edited 2017-11-08 21:57)

Might be fun to see the difference with having #tweetjam280 carts be actual games. Definitely enough to put that kind of functionality in. Should be interesting to see what people come up with!

P#46022 2017-11-08 18:17 ( Edited 2017-11-08 23:17)

Competition drives the fun. If someone makes something 10x better than you in the same number of chars, that's what pushes you to do more.

P#46049 2017-11-09 07:32 ( Edited 2017-11-09 12:32)
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Cart #46178 | 2017-11-12 | Code ▽ | Embed ▽ | No License
2

Here's my first playable #TweetJam280 entry: ASTEROID DODGE!

Started off as an excuse to make a parallax star field,
but had lots of chars left over, so tried to crowbar a game into it!

Controls are: UP/DOWN

(Exactly 280 chars)

P#46179 2017-11-12 06:08 ( Edited 2017-11-12 11:08)

@Liquidream Those asteroids are HUGE! The starfield is great! The starship is... there. ;) Very well done! :D

P#46186 2017-11-12 12:42 ( Edited 2017-11-12 17:42)

@ultrabrite:
Thanks. Yeah, probably should've called it "Planet Dodge". I originally had them much smaller, but the "game" was laughably easy. Now it's only stupidly easy! :D

P#46213 2017-11-13 01:03 ( Edited 2017-11-13 06:04)
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Cart #46242 | 2017-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Here's "Pixels Are Lava!" a 279 chars game not at all inspired by Liquidream's The Ballz Are Lava!. Proof: it's very far from it! Use mouse to help your hero avoid those lava pixels that keep coming, and beat your own score. Mine is 59!

P#46243 2017-11-13 13:12 ( Edited 2017-11-13 18:12)

But tweets are now 240, not 280 :P

What's cool: you can even add a little bit of data with the extra chars, if you truncate something like a sound to 8 bytes, it can fit.

(I don't know how to attach a player)

P#46326 2017-11-15 15:06 ( Edited 2017-11-15 20:06)

Hey, how can I post carts here?
I already have four games in tweets when I discovered this forum :)

P#46413 2017-11-17 11:55 ( Edited 2017-11-17 16:55)

@viza:
in pico-8: F7 to save the current scren as a label, then "save @clip" in console sceen
in a post here: ctrl-v and preview, name the cart at the bottom
(you might have to edit the post afterwards if the cart is still "untitled")

P#46414 2017-11-17 12:15 ( Edited 2017-11-17 17:15)

@ElGregos: 85! :)

P#46415 2017-11-17 12:24 ( Edited 2017-11-17 17:24)

@ultrabrite: ohh, ok, I just didn't know that the forum turns posted cart pngs into players...

P#46418 2017-11-17 13:05 ( Edited 2017-11-17 18:05)

@viza: You can also click on 'Submit' on the menu bar (between 'Forum' and 'Manual') to upload a png cart

P#46419 2017-11-17 13:13 ( Edited 2017-11-17 18:13)
1

Cart #46420 | 2017-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

a=70
::s::
cls()tt=time()*0.01 for i=1,a do
t=tt+i/a
m=(cos(tt*30)+1.3)*32
x,y=sin(t)*m+64+cos(t*60)*16,
cos(t)*m+64+sin(t*60)*16 c=i%2+7  
if sin(t*60)>0 then c=(c==7 and 6 or 2)end
circfill(x,y,2,c)end flip()
goto s
P#46421 2017-11-17 14:17 ( Edited 2017-11-17 19:17)
1

Cart #46460 | 2017-11-19 | Code ▽ | Embed ▽ | No License
1

Challenge your friends with this mini #tweetjam280 skill game! Who will take the most hits inside the limits?

Just 280 chars. Sorry, I'm afraid I cannot enable 60 fps without including extra chars.

Have fun!

P#46461 2017-11-19 07:13 ( Edited 2017-11-19 12:13)
4

Cart #46471 | 2017-11-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#46472 2017-11-19 13:07 ( Edited 2017-11-19 18:07)
2

Cart #46556 | 2017-11-21 | Code ▽ | Embed ▽ | No License
2

P#46557 2017-11-21 15:14 ( Edited 2017-11-21 20:18)

@SkyBerron, @ElGregos, have you guys got unminified versions of your code you could share?

P#46583 2017-11-22 12:32 ( Edited 2017-11-22 17:32)

Cart #46584 | 2017-11-22 | Code ▽ | Embed ▽ | No License

You can save a few chars but could not find any use for them so left them in.

P#46585 2017-11-22 13:12 ( Edited 2017-11-22 18:12)

Cart #46595 | 2017-11-22 | Code ▽ | Embed ▽ | No License

P#46596 2017-11-22 18:45 ( Edited 2017-11-22 23:59)
2

Cart #46694 | 2017-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

@sleazy_b: sorry, no unminified version because I don't minify my tweetjams, I directly code them like this, with one character variables & labels to gain place. In fact I don't even know if there's any pico-8 code minifier.

P#46695 2017-11-25 11:31 ( Edited 2017-11-25 16:31)

Cart #46713 | 2017-11-26 | Code ▽ | Embed ▽ | No License

@sleazy_b: sorry, no unminified version, as I start small from the beginning. But those few extra chars over the limit take some time to take out :)

P#46714 2017-11-26 03:57 ( Edited 2017-11-26 08:57)

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