CONTROLS:
Arrow Keys - movement
Shift - Run
A little while back I posted a proof of concept for a small horror game where you play as a lighthouse keeper. Well, the web build never worked well anyways, but also I couldn't crack making it work when I tried to make a bigger map or tweak things too much. It was held together with duct tape too much for me to make work with my current level of knowledge. So I went back to square one.
I wanted to keep the lighting of the original, but I also wanted an easier time working with the map and having multiple missions you can be given in a given night. I don't have the full gameplay loop built out yet, but I accomplished a lot as far as visuals go. Each tile has a shadowed and lit version, and based on a radius of pixels out from the player character, the game checks the map tiles and changes their version based on that. Also have some basic collision. Right now you can just walk around and that's it. But I'm happy with having it as a new start!
[ ABOUT ]
A 3-5 minute narrative horror prologue set in the world of CORPSE FLOWER. Press X/Z to progress and experience the story for yourself.
There are 3 different endings. Can you find them all?
Made for Halloween in 5 days.
Hope you enjoy <3
[ INFO ]
The full game is a text-adventure inspired by The Little Shop of Horrors. This prequel showcases the antagonist and feel of the main game.
Follow here on Bluesky for progress.
[ ATTRIBUTIONS ]
Fonts Used:

MRMOTEXT Studio (wip)
a shared wall and a studio for MRMOTEXT art.
Mrmo Tarius has graciously given me permission to share this tool with the Picotron community, should you enjoy it and the glyph assets in the tool, go throw them some money. They have lots of really great assets on their itch page.
https://mrmotarius.itch.io/
The MRMOTEXT asset used in this tool:
https://mrmotarius.itch.io/mrmotext
the wall is one endless picture that everyone paints together, cut into 32x32 cellchunks. take a free one and it's yours to paint while everyone else works on theirs around you, cursors and all. let it go and it rests for 48 hours, then anyone can take it and paint over it. nothing's lost though, your old pictures stay in your gallery.
the studio tab is for your own pictures, at arbitrary sizes and any number of layers
how to:
- pan with space+drag or middle mouse, zoom with the wheel
- point at a free chunk and press enter to take it
- paint inside it, it saves itself
- enter again to let it go
keys:
enter take / let go of a chunk
tab hide the panels
c colour + glyph picker at the cursor
g gallery (yours, or whoever's chunk you're pointing at)
i hide outlines, names and cursors
ctrl-m mute an artist (just on your screen)
ctrl-z/y undo / redo
? or f1 tools and keys
tools: p pen, e erase, 3 blob, t tone, b fill, y text, n select, and the rest are on the toolbar.
Update: populated but not loaded yet shows 'LOADING...'
Update: Studio New/Open/Save buttons should function as expected
Welcome abroad Captains!
Warning: Flashing Lights
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Play it on itch.io
UPDATES 11/02 - added short control description when first loading
How to play
Lock-in and slay them all! CAPTAIN is a top-down twin stick arcade shoot 'em up game. Mow down thousands of GEOMETRIES and rack up potentially BILLIONS of scores!
Only supports keyboard and mouse.
For maximum compatibility across different keyboards, controls have moved from WASD to EDSF
Might go for a gamepad version in the future
EDSF — move
Space — speed boost
Right mouse — bomb (hold)
Left mouse — charge shot
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EDSF — ç§»åš
ç©ºæ Œ — å éå²åº
éŒ æ å³é® — çžåŒ¹ïŒæäœïŒ
éŒ æ å·Šé® — èåç®
System
The game revolves around 2 things: Don't get hit and kill fast. The ship fires by itself but you will need to turn and aim.
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Don't get hit!

My first game made with Pico-8! Let me know what you think!
Hint: Inspect your surroundings as you follow the paths.
Controls:
- Arrow Keys to move
- (X) to pick up and drop items (shown in game)
- (O) / Z / C to interact or use (shown in game)

This is a simple game I made as a learning exercise after reading the book "Battle Royale" by Koushun Takami
Survive until the final boss! Deflect bullets and slash enemies with your katana to survive to the end!
a few fixes are needed as some enemies get stuck but I like to think they're just hiding!
No AI generated code

Hello everyone!
While this isn't my first pico8 cartridge ever, this IS my first uploaded pico8 cartridge!
Description
The goal of the game is simple: smash the pumpkin and retrieve all 10 candies in the least amount of hits possible, using your trusty pumpkin hammer.
Have fun! And happy Halloween!
Revisions
Version 3:
- Add game title and author at the top of the code
- Remove exclamation mark in titlescreen title
Version 2:
- Fix hammer sprite offset
Version 1:
- Fix hammer hit detection on mobile
- Allow every candy type to show up when pumpkin gets hit

A simple particle editor for all your projects!
Play with it until you find a particle you like. Use up/down to pick an entry, then type a number or use up/down to change it. A live preview runs on the right.
When you’re happy, copy the whole 1st tab of code, outside any function. Call updparts() in _update and drawparts() in _draw. To spawn a particle, call addp(x,y,"..."), where the string is copied to your clipboard when you press Z in the editor. Just paste it in. A full particle in under 2 minutes!
THE NAMES
A guide to what each variable does.
shap - the shape: 1 is a filled circle, 2 a circle outline, 3 a filled square, 4 a square outline.

Midpoint displacement hills ð»
Inspired by https://beta.openprocessing.org/@epi/2816011/
(297 chars)
pal({129,131,134,142,132,141,1},1)::_::cls(1)for i=0,19do h={[0]=0,[128]=0}s=64while s>0do for x=s,127,s*2do h[x]=(h[x-s]+h[x+s])/2+rnd(s/2)-s/4end s\=2end fillp(i%2*1285+i%4\2*23130)for x=0,127do line(x,40+i*5+cos((x-i)/128)*22+h[x],x,127,50+i\4*17)end flip()end repeat flip()until btnp()>0goto _
|
The Monster Match
This is The Monster Match. A chill game with no timer, no gravity on pieces while you choose where they go, and no RNG on which piece to drop. Just trying to beat the level in the least amount of pieces dropped. Levels are randomized daily.
This game was solo developed by me and no Generative AI was used. Credit to Bobby "Boris" Pickett for the original Monster Mash that the music and game title is based off of.
All controls are listed in game except arrow keys to move pieces before you drop them.
Have fun and I hope you enjoy doing the monster match.
(the kingsroom â
)
Its a secret outside an upcoming game... ð€«
(270 chars)
::_::srand(42.32)rect(8,8,120,120,13)for x=20,108,14 do for y=20,108,14 do l=max(sin(((x-64)^2+(y-64)^2>>13)*2+t()))*6rectfill(x,y,x+7,y+7,1)?"â\+8f\f6â\+8m\fdâ",x,y-l,7 ?"â\-e|",x,5+y,5 if(rnd"8"<1)?"\+ie\#6"..rnd(4)\1+1,x,y-l,5 end end?"\^1\^c5" goto _ --274/280 char |
Controls:
- X to jump
- hold for a shorter jump
- tap for a lighter jump
- there is a trampoline, you need much downwards force for it to work
- tap befor you land to get the maximum jump
About:
After playing "Outline" a popular itch.io game, I decided to make something similar. Im not sure how people will like the weird jump mechanic thats why for now its just a singular screen, please feedback!






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