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Cart #rososrif-1 | 2026-11-01 | Code ▽ | Embed ▽ | No License
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Sorry for gnrtd pic)

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Cart #jikosofodo-0 | 2026-10-31 | Embed ▽ | No License
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CONTROLS:

Arrow Keys - movement
Shift - Run

A little while back I posted a proof of concept for a small horror game where you play as a lighthouse keeper. Well, the web build never worked well anyways, but also I couldn't crack making it work when I tried to make a bigger map or tweak things too much. It was held together with duct tape too much for me to make work with my current level of knowledge. So I went back to square one.

I wanted to keep the lighting of the original, but I also wanted an easier time working with the map and having multiple missions you can be given in a given night. I don't have the full gameplay loop built out yet, but I accomplished a lot as far as visuals go. Each tile has a shadowed and lit version, and based on a radius of pixels out from the player character, the game checks the map tiles and changes their version based on that. Also have some basic collision. Right now you can just walk around and that's it. But I'm happy with having it as a new start!

[ Continue Reading.. ]

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Cart #corpse_flower-0 | 2026-10-31 | Code ▽ | Embed ▽ | No License
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[ ABOUT ]

A 3-5 minute narrative horror prologue set in the world of CORPSE FLOWER. Press X/Z to progress and experience the story for yourself.

There are 3 different endings. Can you find them all?

Made for Halloween in 5 days.
Hope you enjoy <3

[ INFO ]

The full game is a text-adventure inspired by The Little Shop of Horrors. This prequel showcases the antagonist and feel of the main game.

Follow here on Bluesky for progress.

[ ATTRIBUTIONS ]

Fonts Used:

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Cart #mote_mural-8 | 2026-11-05 | Embed ▽ | No License
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MRMOTEXT Studio (wip)

a shared wall and a studio for MRMOTEXT art.

Mrmo Tarius has graciously given me permission to share this tool with the Picotron community, should you enjoy it and the glyph assets in the tool, go throw them some money. They have lots of really great assets on their itch page.
https://mrmotarius.itch.io/

The MRMOTEXT asset used in this tool:
https://mrmotarius.itch.io/mrmotext

the wall is one endless picture that everyone paints together, cut into 32x32 cellchunks. take a free one and it's yours to paint while everyone else works on theirs around you, cursors and all. let it go and it rests for 48 hours, then anyone can take it and paint over it. nothing's lost though, your old pictures stay in your gallery.

the studio tab is for your own pictures, at arbitrary sizes and any number of layers

how to:

  • pan with space+drag or middle mouse, zoom with the wheel
  • point at a free chunk and press enter to take it
  • paint inside it, it saves itself
  • enter again to let it go

keys:
enter take / let go of a chunk
tab hide the panels
c colour + glyph picker at the cursor
g gallery (yours, or whoever's chunk you're pointing at)
i hide outlines, names and cursors
ctrl-m mute an artist (just on your screen)
ctrl-z/y undo / redo
? or f1 tools and keys

tools: p pen, e erase, 3 blob, t tone, b fill, y text, n select, and the rest are on the toolbar.

Update: populated but not loaded yet shows 'LOADING...'

Update: Studio New/Open/Save buttons should function as expected

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from my latest pico8 game, Moonjar.

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Cart #toki_tc-0 | 2026-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ni li sitelen lili pi toki pona! mi la ona li nanpa wan

This is a toki pona tweetcart! It is my first one

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Cart #captain_release-0 | 2026-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Welcome abroad Captains!

Warning: Flashing Lights

欢迎登舰舰长们

譊告包含闪烁画面

Play it on itch.io

UPDATES 11/02 - added short control description when first loading

How to play

Lock-in and slay them all! CAPTAIN is a top-down twin stick arcade shoot 'em up game. Mow down thousands of GEOMETRIES and rack up potentially BILLIONS of scores!

Only supports keyboard and mouse.
For maximum compatibility across different keyboards, controls have moved from WASD to EDSF
Might go for a gamepad version in the future

EDSF — move
Space — speed boost
Right mouse — bomb (hold)
Left mouse — charge shot

玩法

CAPTAIN 是䞀欟俯视角双摇杆街机射击枞戏。碟碎成千䞊䞇的䞍明物块然后顺手刷出可胜高蟟几十䞪小目标的分数
枞戏只支持键錠。䞺了适应倚语蚀键盘采取EDSF操控

EDSF — 移劚
空栌 — 加速冲刺
錠标右键 — 炞匹按䜏
錠标巊键 — 蓄力炮

System

The game revolves around 2 things: Don't get hit and kill fast. The ship fires by itself but you will need to turn and aim.

系统
枞戏就囎绕䞀件事别被打䞭杀埗快。飞船䌚自己匀火䜆蜬向和瞄准埗靠䜠。

Don't get hit!

[ Continue Reading.. ]

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Cart #slimeclimbepicsoria-0 | 2026-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Second game on Pico-8! Went for an endless runner type of game. It's very simple. Let me know what you think!

Controls:

  • Left and Right Arrow Keys to switch sides
  • Up and Down Arrow Keys to navigate retry menu
  • (X) to start or select
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Cart #forestepicsoria-0 | 2026-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game made with Pico-8! Let me know what you think!

Hint: Inspect your surroundings as you follow the paths.

Controls:

  • Arrow Keys to move
  • (X) to pick up and drop items (shown in game)
  • (O) / Z / C to interact or use (shown in game)
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This is a simple game I made as a learning exercise after reading the book "Battle Royale" by Koushun Takami

Survive until the final boss! Deflect bullets and slash enemies with your katana to survive to the end!

a few fixes are needed as some enemies get stuck but I like to think they're just hiding!

Cart #pico_royale-0 | 2026-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

No AI generated code

1 comment


Cart #pumpkinsmasher-3 | 2026-11-04 | Code ▽ | Embed ▽ | No License
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Hello everyone!

While this isn't my first pico8 cartridge ever, this IS my first uploaded pico8 cartridge!

Description

The goal of the game is simple: smash the pumpkin and retrieve all 10 candies in the least amount of hits possible, using your trusty pumpkin hammer.

Have fun! And happy Halloween!

Revisions

Version 3:

  • Add game title and author at the top of the code
  • Remove exclamation mark in titlescreen title

Version 2:

  • Fix hammer sprite offset

Version 1:

  • Fix hammer hit detection on mobile
  • Allow every candy type to show up when pumpkin gets hit
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Cart #partedit-1 | 2026-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple particle editor for all your projects!

Play with it until you find a particle you like. Use up/down to pick an entry, then type a number or use up/down to change it. A live preview runs on the right.

When you’re happy, copy the whole 1st tab of code, outside any function. Call updparts() in _update and drawparts() in _draw. To spawn a particle, call addp(x,y,"..."), where the string is copied to your clipboard when you press Z in the editor. Just paste it in. A full particle in under 2 minutes!

THE NAMES

A guide to what each variable does.
shap - the shape: 1 is a filled circle, 2 a circle outline, 3 a filled square, 4 a square outline.

[ Continue Reading.. ]

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Cart #tufayinijo-3 | 2026-10-30 | Code ▽ | Embed ▽ | No License

Snake
My first finished project
play with arrow keys

0 comments


Cart #pepebotika21-0 | 2026-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Arrow keys: Move the ship

Z / C: Shoot and start

This is my first project in PICO-8, and I’m looking for feedback on the difficulty and mechanics!

GITHUB: https://github.com/pepebotika21/meteor-dodge

1 comment


Midpoint displacement hills 🗻

Inspired by https://beta.openprocessing.org/@epi/2816011/

(297 chars)

pal({129,131,134,142,132,141,1},1)::_::cls(1)for i=0,19do h={[0]=0,[128]=0}s=64while s>0do for x=s,127,s*2do h[x]=(h[x-s]+h[x+s])/2+rnd(s/2)-s/4end s\=2end fillp(i%2*1285+i%4\2*23130)for x=0,127do line(x,40+i*5+cos((x-i)/128)*22+h[x],x,127,50+i\4*17)end flip()end repeat flip()until btnp()>0goto _
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The Monster Match

Cart #themonstermatch-0 | 2026-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is The Monster Match. A chill game with no timer, no gravity on pieces while you choose where they go, and no RNG on which piece to drop. Just trying to beat the level in the least amount of pieces dropped. Levels are randomized daily.

This game was solo developed by me and no Generative AI was used. Credit to Bobby "Boris" Pickett for the original Monster Mash that the music and game title is based off of.

All controls are listed in game except arrow keys to move pieces before you drop them.

Have fun and I hope you enjoy doing the monster match.

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(the kingsroom ★)
Its a secret outside an upcoming game... 🀫

(270 chars)

::_::srand(42.32)rect(8,8,120,120,13)for x=20,108,14 do for y=20,108,14 do l=max(sin(((x-64)^2+(y-64)^2>>13)*2+t()))*6rectfill(x,y,x+7,y+7,1)?"█\+8f\f6█\+8m\fd█",x,y-l,7
?"█\-e|",x,5+y,5
if(rnd"8"<1)?"\+ie\#6"..rnd(4)\1+1,x,y-l,5
end end?"\^1\^c5" 
goto _ --274/280 char
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Cart #numodawetu-1 | 2026-10-31 | Embed ▽ | License: CC4-BY-NC-SA
2

Controls:

  • X to jump
  • hold for a shorter jump
  • tap for a lighter jump
  • there is a trampoline, you need much downwards force for it to work
  • tap befor you land to get the maximum jump

About:

After playing "Outline" a popular itch.io game, I decided to make something similar. Im not sure how people will like the weird jump mechanic thats why for now its just a singular screen, please feedback!

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Cart #ufo_race1-0 | 2026-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

My first Pico 8 game

Fly the ufo and try to beat your best time.

Controls:
arrows to move
x to fly
z to reset

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a little pico8 experiment in procedural water, shimmering reflections, and shifting skies.
just playing around with motion, color cycling, and the illusion of light on water.

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