Survive for as long as you can before the center light source runs out!
Controls:
WASD for movement
Left-click to fire primary (can be held)
Hold right-click to charge your secondary, and release to fire (costs energy)
Hitting enemies with your primary refills your energy
Killing enemies refills the light source and increases multiplier progress
Getting hit by a projectile or making physical contact 3 times will stun you. This will:
- Remove your weapons for a moment
- Speed up the drain of the light source
- Take away 1 level on your multiplier
This project is actively being developed for a college course.
Currently, about 50% of planned content is finished.
Hey folks, I finished the Ludum Dare Compo earlier today and wanted to share the result. I'm pretty pleased with it!
You are an ancient Roman aqueduct engineer. It is your job to supply your settlement with fresh water from the nearby lake.
The first step is simple: clear the land and gather resources. While you are out with your crew, you move around wth the arrow keys. Each movement you perform costs an amount of food equal to the difference in elevation between your previous tile and your new one. Moving across flat ground and moving downhill are free.
Gathering also costs food. You must gather all the stone you need in one trip out from your settlement, so plan accordingly!
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DEEP LAKE
A quiet fishing game with a story for PICO-8 by Milena Sorokina
Nora comes back to her grandpa's seaside village because of his funeral after fifteen years.
He left her a house, a boat, a pile of debts and a tin box of letters to a woman called Marta that he never sent.
Every summer, the neighbours say, he caught the same old catfish and let it go. Why..?
Play with arrows and Z/C.
Hints (with minor spoilers):
- The controls are a bit tricky. Tapping the arrows will swim in strong strokes, while holding will give finer controls.
- There are three helpful items to find:
- The shovel, which lets you dig through crumbling (checkerboard) walls by pushing against them.
- The flashlight, which lets you see in the dark, as well as secret passages. The battery will recharge while powered off.
- The helmet, which lets you hold your breath for longer.
- There is a mysterious door. Look for the four tablets to open it.
High Tide is a sequel/reimagining of an older game of mine, Low Tide. Play the Bitsy original here: https://your-name-please.itch.io/low-tide . This was made for

Fly and weave your triangular escape vessel to avoid ever encroaching advertisement billboards and Pits of Despair(tm) in this fast-paced red-tinged PICO-8 arcade game! Made in the spirit of retina-scorching glow of Nintendo's Virtual Boy (Virtual Toy products do not constitute an endorsement for any trademarked products).
Hi,
Today I found that when I use ls in a windowed terminal, for example, if I'm in /appdata/system, then it will list the contents of /appdata/system, but then I can see that the cwd has changed.
A bit of experimenting has shown that this happens if I have a terminal window open, and the main terminal is currently in a different directory.
To reproduce:
- select the main terminal in the workspace bar
cdto a directory such as/appdata/system/wallpapers- go back to the desktop view, and right click for 'open in terminal'.
- run
lsin this windowed terminal, it will ls the desktop but then its directory will have changed to the main terminal's
Tartarus is a puzzle-action-platformer-metroidvania I've been working on. Be a little blue guy exploring a perilous interconnected dungeon fulled with monsters and traps! Get new abilities that let you traverse and fight in new ways!
This a beta. I'm happy with all the systems I have in place, but I'm not content complete. I may redesign the map, add new enemies, and add SFX and music.




Had an old picotron client for discord, and decided to work on it more.
I've put some more effort into it and optimised it - thinking of setting this up for some silliness between picotron and my discord/luanti server.
It interacts with a python script through TCP, running discord py on the backend, but is technically possible fully pt side now if people want to recreate discord api (since post/get requests exist now :3)
I'm planning to put it up on my home server, and then have people (if theyre part of the server) be able to login or whatever and send messages to/from discord & picotron
With this, that'd let them interact with the luanti server which is connected to the discord server!
Will be releasing this standalone aswell, where you can just run the script on your PC and use it for whatever - rather than needing a server to do so.
Picoblox v1.16
A PICO-8 demake of the classic block-rolling puzzle game Bloxorz. Roll your block through 33 stages of floating platforms, switches and bridges to reach the exit, without falling off the edge.
Features
- All 33 original levels
- PCM tracked music and sound effects
- Funky menu attract mode! :]
Controls
- Arrows: roll the block
- X: switch between the two halves after a split
- Hold O + arrows: pan the camera
- Double tap O: toggle zoom
- Pause menu (Enter/P): shows the stage's passcode
Each stage has a passcode. Enter it with load stage on the title screen to carry on from where you left off.

X-NOID is a hardcore PICO-8 brick-breaker inspired by the arcade original.
All 33 original arcade stages are here — including the final boss.
You also get the complete power-up set: Slow, Catch, Expand, Disruption, Laser, Break and Player/Extra Life.
Made for true hardcore players.
Controls:
← / → – Move
Mouse – Move the ship horizontally
X – Speed up the ship
Z – Fire / launch the ball
Left Mouse Button – Fire / launch the ball






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