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Cart #galacticgull-0 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Flap off into space as you try to escape the terrible tubes of Pipe Planet. Galactic Gull is a pixel bird flapping game that adds some new ideas to the Bird Flapping game genre. In this advenutre you'll find evil pipes which move, Zurbo's Zupplies (a reasonably priced upgrade shop), auto pilot and other fun features. A short fun game made with my Flappy Bird Game Engine called Parakeet. Feathers to the Sky!

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Cart #picopicodonjon-0 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Français

Voici un donjon tout à fait normal, rempli d’orques, de mandragores, de gnomes, de choix multiples (et inconsidérés)… et ils n’attendent que vous. Bonne chance !

PICO-PICO Donjon est un jeu motivé par la PICO-1K Jam 2026, dépassant allégrement la limitation principale de la jam. Néanmoins, nous l’avons réalisé durant le mois de septembre et sans aucun asset pré-calculé.

J'espère que vous vous amuserez autant que l'on s'est amusé à créer ce jeu !

English

Here's a dungeon totally normal, filled with orcs, mandrake, gnomes, multiple choices (and reckless)… and theyre only waiting for you ! Good luck !

[ Continue Reading.. ]

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Cart #krabutatu-0 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A SIMPLE PONG GAME

Controls

UP - endless

(O) - play

(X) - themes

UP/DOWN scroll

(O) - choose theme

RIGHT - controls

(X)/(O) - P1 paddle

UP/DOWN - p2 paddle

Rules

The ball will first move in the round when P1 mover their paddle. Bounce the ball on the paddles until it goes past one player's paddle, and the other person will get a point. In a regular match, the first one to get to 5 points wins the round. Also, the most important rule is to have FUN!

Behind the scenes

This was a really hard project for me to make, considering I am young and new to coding. I hope you play this with as much joy as i do, as this took over 3 days to figure out. One thing in general that was very hard to make were the menus, as they are really hard to make for me. it was also hard figuring out how to get the ball to bounce off of the paddle, and not just go completely through it. nonetheless, I hope you enjoy this game I made!

[ Continue Reading.. ]

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Cart #mm_compressor-0 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A while back i made a post about my monster catching game Ocimons. While development of that game is on hold indefinitely, I wanted to release a new version of the compression algorithm I made for monster sprites in the game. It is heavily based off the compression algorithm used in the gen 1&2 pokemon games for the same purpose.

This build is very in-dev, it is not token optimized and it may be a pain to integrate into a project as of now. My next goal for the project will be making a compressor-only cart to facilitate that end of the tool, and a lua file containing a minified decompressor that can be added to your project with a single include statement. After that id like to release a new version of the compressor with smarter compression, palettes, and encoding. Encoding will allow sprites to work better with the compression algorithm.

[ Continue Reading.. ]

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Cart #bugcatcher1k-0 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Bugcatcher

Avoid starvation for as long as possible. Luckely for you the game is not bug free!µ
This was made for the pico1k jam 2026 and is only 1012 bytes in compressed size.

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This is a little sprite to string converter I made for my pico-1k game for restoring a whole sprite sheet from code only.

Load it in pico-8 with load #sprstr, save your own copy of the cart to keep the gfx in, and use pico-8's built-in editor to edit your sprite sheet. Flag sprites you want to encode with flag 0 and run the cart to copy flagged sprites to the clipboard in code form. In your code only cart, set the screen to the sprite sheet and run the copied code. It’ll restore the flagged sprites to their original positions in the sprite sheet.

(embedded below to make it loadable, it won't do anything when you run it here though)

Cart #sprstr-0 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #turing_wallpaper-2 | 2026-10-02 | Embed ▽ | No License
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This is a wallpaper cart I made of one of my recent pixel art pieces that was using the Picotron palette to begin with, viewable on Newgrounds here and Cara here.

I opted to give it light animation, since really fast/animated wallpapers to me are distracting and are a bit bothersome to me. This is also configurable with a POD file at /appdata/turing.pod, including a monochrome version tinted to the current theme and ability to have the animation off. It's checked regularly based off of fetch_rate (as seconds-ish) so should update in somewhat-real time. There's no interactivity, and it only has animation clipped to the center of the screen.

[ Continue Reading.. ]

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Cart #ma_no_bouken-0 | 2026-09-30 | Code ▽ | Embed ▽ | No License
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このゲームは主人公を操作して進んでいく倉庫番です。
はたして主人公はなにものなのか?

このゲームはpicojam2026にて作成されました。

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Cart #doubletaprule-5 | 2026-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After exploring some C64 games I found a 2016 production called "Guns 'n' Ghosts" from Georg Rottensteiner & Trevor Storey witch I immediately fall in love with. It's a very arcade Bubble Bobble-like game with zombies and guns, you can play a character equipped with a double barrel shotgun you reload one cartridge a time by standing still.

This mechanic of gameplay remind me the something about the first Doom games with the same type of shotgun and satisfaction with reloading animation I felt back in the early nineties.

So one week end I started this as a Pico Guns 'n' Ghost version. Eventually it turns into something else but with this core reload mechanic and zombies off course.

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9 comments



[z] or [x] to generate new art

that's it!

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Cart #mafawafowi-0 | 2026-09-30 | Embed ▽ | License: CC4-BY-NC-SA

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I've been using the 64-bit raspberry pi version of pico-8 (0.2.7) on Asahi Linux running on a mac. I exported a game to html using "export index.html" on the pico-8 console, and everything seemed to work, but when attempting to play it (on itch), the game just showed an empty grey screen after the play button was pressed. The browser console printed the error "Uncaught SyntaxError: illegal character U+0000"

I exported the same file using Linux on x86-64, and that worked without issue.

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a little racing game created for pico-1k 2026
press x to accelerate and arrows to steer

pass checkpoints to get more time!
see how far you've driven in the top left
the game ends when time runs out
(it keeps counting down after zero, no space left to fix that)

reset the cart to play again on a different track!

update 1: fixed a glitch where one line of the car's gfx wasn't drawn by changing a '109' to '108'. this actually reduced the compressed byte count from 1024 to 1022 bytes
update 2-4: fixed p8.png cover image and label

Cart #a1krun-4 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #galaxis_alpha-0 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is a mod from Galaxis shmup create for MisterWizard01 under CC4 licence. Re-design of Grafics, sounds, Added some particles on title and ship, added two new and more dificult enemys.

thnks to MisterWizard01 for this amazing arcade era shmups

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Cart #circlesblossom-0 | 2026-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A small try!
Background art is also by me!
Shoot the rainbow-colouring circles!

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Cart #cliffside2_long-1 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cliffside 2 Long!

It's basically just Cliffside 2 and Celeste 2 Long put together!
This took a bit of looking around
(I didn't want to explain all the differences completely, so I put it here…)
just ignore everything after __gfx__
I added zeros to certain areas to replicate what Celeste 2 Long does.

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Cart #animated_bg-0 | 2026-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Generate animated background loops for your itch.io page
minimal sample project + comments

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my last minute submission for the 1kb jam
based on a horror concept i thought of while at work; i may flesh out the story and game to a full project sometime
1017/1024 compressed bytes

Cart #livulet_forest_jam-2 | 2026-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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function c(d,b,f)o={}
for i in all(d)do
for j=7,0,-1do
add(o,(ord(i)&1<<j)>>j)end end
m=0while #o>0do n=0
for i=b-1,0,-1do
n+=deli(o,1)<<i end
f(m,n)m+=1end end
pal({128,130,133},1)
c("¹@\0\0¹@\0\0¹@\0\0\0\0▮\0\0\0ヒャ➡️す\0\0\0\0\0@ᵉl웃dᵇナ¹@⁶ナ¹@ᵇナ¹@\0\0\0⁴\0\0∧せar\0\0\0⁷fナᵇてあノᶠユᵇナᵇユ⁶ナᶠユᵇナ\0\0¹\0⁴\0▥すdqᶜp\0ᵉ🅾️さᵇizノ「$ᶠユ」▮ᵇユ•ノᶠユ\0\0\0▮¹\0コキ█▒\n`\0\rセム	hz⬆️ᶠナ「$⁷ら)\0ᶠナ•ノ\0⁴⁴\0%そゃセ░░³ら\0zタス⁶%x…⁷pᵇオ⁶ら¥…⁷…ᵇオ⁴⁴\0¹iuみ▥dd⁷…¹ホい▤⁶■@p²█⁵…²█⁶ら²█⁶…⁴\0▮\0‖tへ4a ◀⬆️²ハいh¹‖p@\np*⬆️\np\n…\np*⬆️\0\0\0▮\0\0vv!!⁵p⁶aあd¹‖t@¥",2,function(i,n)sset(i%128,i\128,n)mset(i%3,i\3,9)mset(i%3+13,i\3,9)mset(i&15,52+i\16,9)end)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=197150#p)
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Cart #onykill-2 | 2025-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #beanstalk_1k-3 | 2026-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game was made for the PICO-1K Game Jam!

Press the button in rhythm with the swaying roots to grow vines. Each vine you create costs energy, and the thickness of the roots shows how much energy you have left.

Just like Jack's beanstalk, grow your way up to the clouds!!

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