Quick little tweetcart demo (138 characters) resembling fast loaders from the days of the microcomputer.
Also minor flashing lights warning
c=0::l::for i=0,127do line(0,i,127,i,i+c)end rectfill(8,8,119,119,1) ?"pico-loader\nby y_puffle\n\n\nloading...",42,16,12 c+=2flip()goto l |
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
Submission to Falling Block Jam 2026!
https://itch.io/jam/falling-block-jam-2026/
Art by paudge. @audpxl on IG.
Really loving this tool so far. It's even more amazing to see the work others have done. Here's to more bits and boops down the road.
Music is a chip-tuned reimagining of the Chinese folksong "Jasmine Flower" from Turandot.
grafics may change
A WIP for a vignette game (did not know that this genre exsist, before September 2026. Toy box, Diarama Games)
Sept: First upload of a game cart
Okt: Big update for me, add a game state and a game start animation.
Okt: No building animation but Tower Cranes and now four rails!
Next update will bring some construktion areas and a building animation
This cart is made for my son (3y) who loves trains and puplic transportation, let´s hope I can finish before he turns 12.
Thanks
Thanks on Lazy Devs youtube channel and his
" The 30 Circle Test " and " We Are All Game Beginners - Porklike Postmortem "
Insides
I love this unpack list combination for spritesheet coords and this rnd use with lists, but do not know if this a common way for little bigger games.
It's cake time!
My tiny game made during Falling Block Jam 2026 #FallingBlockJam, https://itch.io/jam/falling-block-jam-2026
How to play:
Hop gray bunny left and right by pressing left and right arrow.
Stand under falling pink cakes to stack them on gray bunny's head.
Spit (or fling, throw, pew) pink cakes by pressing Z/O.
Dodge incoming blue cakes spat from blue bunny by pressing X.
The amazing @Liquidream has been running the Pico-1K Jam since September 2021! After 6 editions this event has now turned 5, which is well deserving of a celebration. Therefore I have put my culinary skills to work and baked a sizeable cake (1016 bytes when compressed with Shrinko8) so that we can all have a slice. Enjoy!

Keep your patio clear of falling leaves. ⬆️⬇️⬅️➡️ to move the broom. ❎🅾️ to sweep left and right. Relax and live out your patio sweeping dream with the zen mode. During challenge mode, if the leaves build up too much the ants will swarm and you will no longer build your score. Clear the leaves to make the ants go away and start scoring again. Try to top your last high score.
Made during Falling Block Jam 2026
I've been trying to up my pico-8 game and was inspired by this breakout tutorial to attempt a physics sim. https://www.youtube.com/watch?v=hxV2i8pDWmk&t=1519s
I failed terribly, completely abandoned the everything-in-one-table-elegantly-reacting-with-each-other thing that tutorial had going on, and just said a prayer and brute forced it. But it still ended up being a workable game!
#Endless Dungeon
By Mike Jasnowski
Version 1.1
Introduction
The endless dungeon beckons you to explore it's depths! Take your trusty sword, gather treasures, fight minions and explore. Take care, the depths house not only deadly minions, but traps as well! The deeper you delve, the more dangerous it gets, but more rewarding! If you need a quick escape, your trusty sword of teleportation is your friend to make a hasty retreat.
Commands
The game has been tested on MacOS with keyboard and a PS5 controller.
Keyboard:
X - Leave dungeon using sword of teleportation (Hold down)
Z - Attack with sword
Arrow Keys - Movement
Z - Start Game
PS5 Controller:
X - Attack with sword
Square[] - Leave dungeon using sword of teleportation (Hold down)
PLOT
Race your rally car round the track for 5 laps. Try to make the fastest race time or beat the best lap!
Have you got what it takes to become the new Rally Ace, or will you EAT DiRT!!
CONTROLS
< STEER LEFT
> STEER RIGHT
Z ACCELERATE
X BRAKE
CREDITS
A DEFiANT WARCRY! PRODUCE copyright2026
by WDi
OUTRO
Thanx everybody comments welcome!!!
Want a sneak peak into the games of Pico32? Up until the November 30th release, we'll be linking dev-logs to this page. Come back and check here often - we'll be posting frequently until release!
--THE BLOGS--
Project Xochimilco
https://itch.io/blog/1700853/pico32-devlog-project-xochimilco
Starcatcher
https://itch.io/blog/1681763/starcatcher-devlog
Demon Chain: A Metroidchainia
https://itch.io/blog/1677468/demon-chain-a-metroidchania-devlog

this is a very simple implementation of the classic 3d spinning cube, written based on a simple logic I used for my pixelart simulation render python script. since it's the same python logic rewritten in pico-8, it's not the most optimal nor the fastest way to render a 3d cube, this is supposed to be easy to read and understand how these calculations work.
Slime Time
Slime Time is my attempt in making a game in week for "The Very Serious Juniper Dev Game Jam." I'm sure like everyone else who has participated in this Jam, I had a ton of ideas and tweaks that I cut for the sake of time. The beginning of this Jam was extremely challenging for me to hone in on a simple idea and execute it well. My idea is basically slime whack-a-mole with a surprise spin mechanic (since the theme for this Jam is "Spin to Win"). This was an interesting challenge that revealed to me what I think I do well concerning game development and where I'm most certainly weak. I have no idea how this will be received, but overall I had a fun time with this Game Jam especially when the game started to come together.

Alien Sneak
Alien Sneak is my submission for the PICO-1K Jam 2026 and this was a tough one. I'm still getting familiar with Pico-8, but thought this would be a good jam to hone in on the coding aspect of Pico-8. My idea was create a sneaking game with objects moving in a set path, and the player character has to get around them. The player character is an alien trying to dodge spotlights. I tried to create a tense atmosphere with rain particles and suspenseful music (hopefully the music is not too annoying). The set paths were taking up too much space, so I ended up randomizing the paths and increasing the speed of each spotlight as the player character advances in levels.






0 comments









