A FNAF-Fangame Where You Defend Yourself From Monsters!
This game takes place in a world that has been destroyed by godlike beings. Luckily, you performed a ritual that will revert everything back to normal. But they won´t give up without a fight
You NEED A mouse to play this game!
If you don´t have a mouse, You can´t play this game, but you probably knew that
This game is hard!!!
If you love FNAF games, then you will enjoy this game on hardmode with all challanges on, but you can also play this game if you haven´t played any FNAF games before
The Menu
All characters on

When the bright light dims and the colorful sparks of energy clear, you can see it.
It is a magical book that has appeared in the woods, transported from a fantastic dimension.
Each chapter contains a piece of this place's history; its past, its present, and its devastating apocalypse at the hands of a terrifying ancient creature.
Dive into the chapters of this book
Visit places no human has ever been
Learn about how this reality ended
Maybe you can prevent the end of ours
Pico32 is a massive community collaboration with work from over 30 developers in the community! The end product is a single experience made of 32 brand new, polished pico8 games - all brought together by repeating motifs and an underlying story. The concept is inspired by a certain game about an unidentified flying object. Why 32? 32 carts is the maximum number of carts that pico8 will multicart into a single executable.

Former: Demake of the daily puzzle game from NRK
I am a game developer at Norwegian Broadcasting Coorporation and is the game designer behind a game we released in 2024 called Former. It is a daily puzzle game that is enormously popular in Norway and is being played by tens of thousands each day, competing over the best possible score.
This is my personal project, a test to see if I could create a Pico 8 version of the game mechanic. The full game has server side highscores and replays of the best games played etc, so this is a more scaled down version of the game that only runs locally.
The game mechanic is simple: Click one of four shapes (former in Norwegian), and all connected shapes disappear. The goal is to remove all shapes in as few moves as possible. The strategy is finding a balance of removing smaller clusters to create bigger clusters to remove, and trying to keep your chain reactions horizontal. It is a game where you will find more and better solutions the more you play, and each day there is a new board. This version tracks your highscore of today, as well as your daily streak.


OLD SKOOL DEMO MAKER
by @BossGalaga
(PRESS Z/X FOR NEXT SCENE DURING PLAY)
FEATURES
- OSDM is a customizable, modular, plug-n-play framework
for creating demoscene carts, inspired by retro demomakers - EZ to use Scene Manager lets you combine demos to create
one or multiple scenes - Preset System let's you replace tons of args/parameters
like x=0,y=0,c=10, ...etc. with "your_preset_name" - Built-in demos with loads of customizable parameters
- Includes music module, custom font, classic fx like
This is a fairly complete version of the arcade classic in just 1,024 bytes of compressed code for Pico1k Jam 2026. Some flourishes had to be cut, but the majority of the original game is here. Hope you enjoy playing a few rounds, no quarters required!
Features:
- Full sprite graphics
- Music and sound effects
- Lives system
- Scoring
- Level progression
- Countdown Timer
Controls:
Direction buttons-------Leap around
Jam entry page: https://itch.io/jam/pico-1k-2026/rate/4999821

[Cheese clicker-0#]
Controls
Press the X button to start clicking that cheese! You can also press the down button to view the upgrades.
In the upgrade menu, scroll with the up and down arrows, and buy your selected upgrade with the X button.
Rules
Test your clicking speed with this awesome clicker! Once you reach 30,000 cheese, you win!
Behind the scenes
I am very young, and this game took a very long time to code. I definitely had some highs and lows. One of the lows was that the coding for the upgrades menu took a long time to conquer. I feel that it was the hardest part of making this game. one of the definite highs though, was actually making the ideas FOR the upgrades. I took a lot of time to figure out what upgrades I wanted, and how much they'd cost, so I really like how I did with them.
THANKS FOR PLAYING!

I have been running into an issue recently with #include.
I have been using Visual Studio Code as an external editor for pico-8. For my last game, this worked largely without issue. However, it has been a while since I last worked on a pico-8 game (about a year, I think?) and now on a new project the #include formatting I was using doesn't work. When I attempt to run the game, I get a runtime error that says "Attempt to call a thread value." Unsure what that could mean, and I haven't been able to find any other cases like this online.
I went back to my old game, which was formatted the same, and to my surprise that also is no longer working, and it gives me the same error. I'm not sure what's going on, did I change something and mess something up? Or is this a newer bug?
I'm working on a Windows 11 machine. Happy to provide more information if helpful, unsure what would be relevant.
The error I'm getting:
What my code looks like in Pico-8:

Controls
When you run the game, press the O button, (mapped to C on keyboard), to bypass the title screen, and start the game. Once in the game, we need to start casting the line. Press the X button to cast the fishing line! This will give you a small moment, before a fish bites. Press the up button 10 times in 5 seconds to successfully catch the fish! Then you can simply cast away again!
Rules
Catch as many fish as you can with this simple minigame that will test your clicking speed!
Behind The Scenes
I am very young, and had a lot of pros and cons while coding this game. I spent an hour at minimum, figuring out how to make simple things like sprites, music, and sounds. one thing I struggled with the most, was getting the catching mechanism to run smoothly, which took me over 24 hours just to figure out.

PLEASE USE V1 - if you have played this on release date, please give it another chance, i accidentally uploaded an old dev export :(
|
[32x32] |
fend off waves of red bugs that claw themselves up from below! you need to collect sparks to spawn units and to build buildings.
BASICS
you can specialize normal units into warriors, harvesters and defenders by moving them onto inductors, capacitors and resistors. the small buildings will take a few seconds to convert units.

Hey everyone! I've been working on a new project for over 3 months, and it's almost ready.
BODYCAM: BREAK-IN
A 3D first-person shooter in the style of bodycam footage for PICO-8.
What's it about?
You are a crazed addict breaking into 3 houses full of armed thugs. After surviving a police raid, you grab a shotgun and storm the precinct yourself and....!
Key Features:
Bodycam FX: Grain, glitch lines, vignette, and a heartbeat on low HP.
Smart AI: Capsule-based enemies with procedural animations and active tracking.
Physics & Gore: Verlet ragdolls that react to bullets and hit walls, plus blood pools and splatters.
Weapons: Pre-rendered 3D pistol & shotgun with moving parts, recoil, and flying casings.
Tech: DDA raycasting and tline floors, all packed into a single P8 cart + bonus level!

Text BRO and talk to MOM on the iPICO.
Controls
Left click on apps.
Right click on pictures to set wallpaper.
Use arrow keys and X to play Tetris.
Hold UP + DOWN + X to Restart.
Notehead Reinvents the Phone with iPICO
Notehead today introduced iPICO, a revolutionary mobile phone.
iPICO introduces an entirely new user interface based on a large kilopixel display and pioneering new software, letting users control iPICO with just their mouse. iPICO also ushers in an era of software power and sophistication never before seen in a mobile device emulator, which completely redefines what users can do on their mobile phone.
“iPICO is a revolutionary and magical product that is literally five years ahead of any other mobile phone,” said CEO Steve Notehead.
iPICO comes preloaded with several apps, including Instagram, Photo Viewer, Notes, Tetris, YouTube, Messenger, Email, and Music Player.
This is my first time uploading a game to Lexaloffle, I really hope you enjoy!
Controls
Move around using the arrow keys and punch using X and O.
Gameplay
Try to punch birds out of the sky and rack up points! It sounds easy until they start to gang up on you...
Behind The Scenes
My background is mainly in music but i have messed around with coding before. I really struggled with the art in this game as I wanted it to look somewhat "polished". Despite this I think it came out alright, especially for my first real project. I know there is a lot to be improved here, so if you have any feedback please let me know!
This is my first full game in Pico 8.
Its a Snake clone, with powerup that gives equivalent of 5 apples at once to speed up the early game.
The only AI help I had was figuring out how to get the high scores to save to the cartridge and one debug problem I had. Everything else is human made, by me to learn how to code.
Enjoy!





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