Controls
Press the X button to start clicking that cheese! You can also press the down button to view the upgrades.
In the upgrade menu, scroll with the up and down arrows, and buy your selected upgrade with the X button.
Rules
Test your clicking speed with this awesome clicker! Once you reach 30,000 cheese, you win!
Behind the scenes
I am very young, and this game took a very long time to code. I definitely had some highs and lows. One of the lows was that the coding for the upgrades menu took a long time to conquer. I feel that it was the hardest part of making this game. one of the definite highs though, was actually making the ideas FOR the upgrades. I took a lot of time to figure out what upgrades I wanted, and how much they'd cost, so I really like how I did with them.

I have been running into an issue recently with #include.
I have been using Visual Studio Code as an external editor for pico-8. For my last game, this worked largely without issue. However, it has been a while since I last worked on a pico-8 game (about a year, I think?) and now on a new project the #include formatting I was using doesn't work. When I attempt to run the game, I get a runtime error that says "Attempt to call a thread value." Unsure what that could mean, and I haven't been able to find any other cases like this online.
I went back to my old game, which was formatted the same, and to my surprise that also is no longer working, and it gives me the same error. I'm not sure what's going on, did I change something and mess something up? Or is this a newer bug?
I'm working on a Windows 11 machine. Happy to provide more information if helpful, unsure what would be relevant.
The error I'm getting:
What my code looks like in Pico-8:

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fend off waves of red bugs that claw themselves up from below! you need to collect sparks to spawn units and to build buildings.
BASICS
you can specialize normal units into warriors, harvesters and defenders by moving them onto inductors, capacitors and resistors. the small buildings will take a few seconds to convert units.
normal units can trigger the large buildings or sacrifice themselves to repair building damage.

slim is a tiny chat app for Picotron.
Login with your LXO account say hi.
NOTE: This app does not work in the BBS. Load the cart from Splore on a Picotron desktop to chat.
Current features:
- Integrates with LXO (automatic login, username, and icons)
- Send messages up to 500 characters
- Keeps 30 days of message history
- Activity status and count of recently online users
- Catch up on messages when you're back online
- Scroll up to the "last read" message
- Optional notifications for your @username
- Optional SFX for sending/receiving messages
- Right click on messages to copy text to the clipboard
- Click on usernames to @notify them
Hey everyone! I've been working on a new project for over 3 months, and it's almost ready.
BODYCAM: BREAK-IN
A 3D first-person shooter in the style of bodycam footage for PICO-8.
What's it about?
You are a crazed addict breaking into 3 houses full of armed thugs. After surviving a police raid, you grab a shotgun and storm the precinct yourself and....!
Key Features:
Bodycam FX: Grain, glitch lines, vignette, and a heartbeat on low HP.
Smart AI: Capsule-based enemies with procedural animations and active tracking.
Physics & Gore: Verlet ragdolls that react to bullets and hit walls, plus blood pools and splatters.
Weapons: Pre-rendered 3D pistol & shotgun with moving parts, recoil, and flying casings.
Tech: DDA raycasting and tline floors, all packed into a single P8 cart + bonus level!

Text BRO and talk to MOM on the iPICO.
Controls
Left click on apps.
Right click on pictures to set wallpaper.
Use arrow keys and X to play Tetris.
Hold UP + DOWN + X to Restart.
Notehead Reinvents the Phone with iPICO
Notehead today introduced iPICO, a revolutionary mobile phone.
iPICO introduces an entirely new user interface based on a large kilopixel display and pioneering new software, letting users control iPICO with just their mouse. iPICO also ushers in an era of software power and sophistication never before seen in a mobile device emulator, which completely redefines what users can do on their mobile phone.
“iPICO is a revolutionary and magical product that is literally five years ahead of any other mobile phone,” said CEO Steve Notehead.
iPICO comes preloaded with several apps, including Instagram, Photo Viewer, Notes, Tetris, YouTube, Messenger, Email, and Music Player.
This is my first time uploading a game to Lexaloffle, I really hope you enjoy!
Controls
Move around using the arrow keys and punch using X and O.
Gameplay
Try to punch birds out of the sky and rack up points! It sounds easy until they start to gang up on you...
Behind The Scenes
My background is mainly in music but i have messed around with coding before. I really struggled with the art in this game as I wanted it to look somewhat "polished". Despite this I think it came out alright, especially for my first real project. I know there is a lot to be improved here, so if you have any feedback please let me know!
This is PicoMUD Client! A simple MUD client (or MUSH, MOO, etc.) for playing your favorite telnet-based multiplayer games.
ANSI color and password hiding are supported, and you can even save and load play session logs. Future updates might add more features!
Please note that the browser version of this cart won't be able to connect to servers. Use 'load #picomud' or find it in Splore to play locally.
Need to find a MUD to play? Never tried one before? Try finding one at mudconnect.com, topmudsites.com, or mudverse.com (not sponsored)!
Ninja Knockout is a couch multiplayer versus game for up to 8 players.
Ninjas automatically jump off of platforms, which disappear on use. Ninjas that fall off the bottom of the screen are eliminated. The last ninja standing wins!
Features:
- Simple yet deep movement and combat systems which allow for creative and strategic plays
- Powerups that can shake up gameplay in exciting and unpredictable ways
- CPU players
- Tons of settings to customize the gameplay experience
Enjoy!
This is my first full game in Pico 8.
Its a Snake clone, with powerup that gives equivalent of 5 apples at once to speed up the early game.
The only AI help I had was figuring out how to get the high scores to save to the cartridge and one debug problem I had. Everything else is human made, by me to learn how to code.
Enjoy!
Hi everyone! Excited to share my latest project with you.
Survive the infinite. Become the Ace.
Blast off into VOID ACE, a fast-paced arcade space shooter crafted for the Pico-8! Strap into the cockpit, ignite your thrusters, and dogfight your way through the unforgiving cosmic void. Dodge, shoot, and survive. Do you have what it takes to dominate the galaxy?
Controls
- Arrow Keys: Steer your ship
- ❎ (X): Hit the thrusters (Fly forward)
- 🅾️ (Z): Fire your cannons
Changelog
6-DOF flight, Dreadnought boss every 5th wave (destroy 4 turrets to drop its shield), invert-Y option (X on title / pause menu), off-screen enemy arrows, stronger boost effect (wide FOV, speed lines, afterburner), fixed negative score overflow. Thanks for the feedback!

Content notice: This game depicts an unstoppable apocalypse and the death of humanity.
You bring your canvas to a cliff, looking out over the ocean.
What will you paint?
This game was made for Trijam #386, by Thelxinoe5 and Nettakrim, with only 3 hours of development time each.
Dev time:
Thel: 2 hours, 56 minutes
Nettakrim: 2 hours, 58 minutes
We hope you enjoy this small experience!

A short Narrative game about self-care. Click/tap the petals to pluck them and progress the story.
Made for the 1k jam 2026. Game is exactly 1024 compressed bytes in size.
Hope you enjoy <3

I've been making games for a while, mostly in Unity. But I've always loved pixel art and retro stuff, so I finally decided to try PICO-8. Here's what I came up with.
It's a bubble shooter. You shoot colored balls, match three or more balls of the same color to pop them, and try to keep the stack from reaching the bottom. There are three modes: Endless, Normal, and Hardcore. Chain combos, use special balls, and go for a high score.

Pixel Edit Lite
A small, offline iPhone sprite editor for PICO-8.
I originally built it because I wanted to mess around with sprites when I wasn't at my Mac.
PICO-8 → iPhone → PICO-8
This is the workflow I use most:
Copy a sprite from PICO-8 → edit it on my iPhone → copy it back.
Pixel Edit Lite supports the actual PICO-8 sprite clipboard format, so there's no conversion step.
Features
- 128×128 PICO-8 sprite sheet
- PICO-8 sprite clipboard support
- Pencil, eraser and bucket fill
- Lines, rectangles and circles
- Rotate, flip and shift sprites
- PICO-8 and TIC-80 palettes
- Import sprite sheets from Files
- Recent Projects
- Undo / redo
- Offline — no account required
- Share sprites with the native iOS share sheet
Another workflow
I also use it to import an existing sprite sheet from Files, select a sprite, make a quick change, and then take it back into PICO-8.

Power Pong
This is my first PICO-8 game. The goal was to create the best version of pong that I could.
Features
Game Modes
Multi-player:
- Power Pong
- Classic Pong
- Dodgeball
Single-player:
- Endless
- Break The Targets
Maps
Each map has a unique gimmick and music track.
- Pong
- Desert
- Portal Lab
- Space
- Ocean
Powers
In Power Pong, each player selects one offensive and one defensive power.
Offense:
- Strength
- Shrink
- Invisiball
- Control
- Stick
Defense:
- Ball Slow
- Grow
- Trace
- Double Paddle
- Wall





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