Wallpaper with a bunch of stats and cool airplanes.
To install, copy and run these commands, one line at a time, into the Picotron terminal:
cp -f bbs://runway_wallpaper.p64 /appdata/system/wallpapers/runway_wallpaper.p64 config wallpaper /appdata/system/wallpapers/runway_wallpaper.p64 ?"\^t\^w\f7\^oeffThank you for installing Runway Wallpaper!\n\^-t\^-wYou can change the wallpaper through Picotron's settings at\n/system/apps/settings.p64" |
This is my first pico-8 game that isn't a tutorial! It's a little janky, but I'm happy with it.
Press x to shoot your speargun, and z to dodge-roll. Spear the lionfish to move onto the next room. Certain fish and objects do damage (the ones you would expect- lionfish, jellyfish, sharks, hooks, etc.). There are seven levels, and you have 5 health points. Make it to the end for some cool boss fights.
Kairu
A strategic territory game inspired by Kulami, made for PICO-8.
Place your marbles to claim territory while restricting where your opponent can play next. The board gradually changes as spaces are occupied, creating a game where a move that looks good now can set up — or ruin — your next several turns.
Kairu includes:
Single-player mode with an easy/hard AI opponent
Local 2-player mode
Territory-based scoring
Condensed rules included in cartridge but full ruleset can be found online
This started as an experiment to see if I could build a Kulami-inspired game in PICO-8, and gradually turned into a proper little game of its own.
Enjoy!
Survive the boss for as long as you can!
Controls:
Use LEFT, RIGHT, and UP (or X if you're using a controller) to fly around.
Press O to dash.
Press DOWN to heal (as long as the cooldown is not active.)
Tips:
- the screen wraps around. Use it to dodge attacks if needed.
- your hitbox is relatively small. It's never too late to squeeze out to safety!
- there is no cooldown on the dash ability. Just be careful not to dash right into an attack!
This game was inspired by late-game Terraria bosses, including the wing-based movement and the bullet hell gameplay.
Let me know what you think!
Attack Patterns:

I am currently trying to make an incremental game as a practice project and I can't even get my values to print out propperly. I know the current code might look wasteful but I'm trying to make something that is scalable and would save tokens in the long run. I know my counting code works but once I tried getting fancy with the print functions it blew up in my face and only returns 0.
Is there just no way to utilize variables from a table?
Controls
- left/right: spin and drift
- z/x: float
- enter: open the pause menu (toggle clock, etc)
Land on your stem to bounce. Escape the cave to win.
Shout Outs
Shout out to Pogostuck for it's torturous movement, Abnormal Grass for its attention to surface normals, and Moss Moss for its depiction of a comfy grotto.
Tips and Tricks
Leaderboards are available in the itch build.

My entry for the 1k jam! Zap stuff, get points, you know the drill. Thanks to my love Bekah for coming up with a great title. Inspired by https://www.lexaloffle.com/bbs/?pid=195760#p
1023 compressed bytes without the cartridge tags!

1024 bytes game for pico-1k jam 2026
← ↑ ↓ → - move
Z - start
Collect items and avoid your shadows

This is my first foray into development using Pico-8, I enjoyed it a lot!
I tried to give the game a couple Easter eggs and oddities, to give it a slightly different flavour from other minesweeper clones.
Controls:
Arrow Keys - movement
C - Reveal a square // Chording // Confirm
X - Toggle flag
The mouse controls are as you'd expect.
(Player 2's controls are Pico-8's defaults)
For the Name menu, you can change letters using the Up and Down keys, and move between character positions using Right and Left.
Features:
Click on Yeller (the smiley face) in the upper right of the board, he'll give you a hint that might be useful.
a little ball physics/particles toy with a bit of customizability
you can open the menu with the mouse scroll wheel, where you can toggle things like the white ball (i call it the ship lol), friction, ball respawning (endless), ball respawning with velocity (auto)
there are also some visuals you can adjust, those being the screen scale, screen shake, particles, and whether or not the game unfocuses when you click off of it
since the screenshake shakes the entire window instead of just the screen inside it, there is some jank when it comes to window positioning. if the program ends up in a different spot in your tooltray than you left it, try pressing r/middle mouse to reset the balls and it should save its current position for the future
a 4-in-1 block game bundle including tetris, panel de pon, puyo puyo, and dr mario
controls :
overall:
1/2/3/4 - select game
scrollwheel - change screen size
m - toggle sfx
r - restart game
tetris, puyo puyo, dr mario:
ad/left&right arrowkey - move
w/up arrowkey - hard drop
s/down arrowkey - soft drop
fg/zx - rotate
panel de pon:
wasd/arrowkeys - move cursor
f/z - swap
g/x - raise








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