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Cart #berlinerluft-0 | 2026-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little one screen demo serving as an invitation for the Demoparty "Deadline 2026" in Berlin (4-6 of october). Released at Evoke (Demoparty in Cologne) last weekend.

It was my very first release as a coder. Normally, when I do something in the demoscene, I make music on Amiga (Protracker). So this was a firstie and I learned a lot!

The tune "Berliner Luft" (Berlin air) origins from an operetta from 1904 and is one the best known modern folk song melodies in Germany.

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Cart #sapper01-0 | 2026-08-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The standard Minesweeper we're all familiar with.

I tried to make controls equally comfortable for both mouse and gamepad. Quick cursor movement with the gamepad.
The 6x6 pixel grid allows for a large enough field on the screen and a legible font.
I've also added a feature that I think this game is missing: right-clicking on a cell with a number.

Thank you for playing!

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up, left, right to move

my 1st game!

Cart #biwitodusa-0 | 2026-08-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #diyewayufu-0 | 2026-06-29 | Code ▽ | Embed ▽ | No License

Unfinished Dice game inspired by Balatro. I have used all tokens, so no more changes here:)..

But give it a try and let me know what you think!

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Ame Shoot

In Ame Shoot you play as Hololive English's number 1 time traveling detective, Amelia Watson! You find yourself trapped in an underground cave. Fight your way out, and find out who trapped you here!

This game is my first full solo game release outside of game jam projects. I am very excited to finally be finished with my first pico-8 project and show the world my work! The whole process of working on this game and learning about pico-8 and game development was a blast. let me know what you think.

Cart #ameshoot-0 | 2026-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #constructer-1 | 2026-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first public game be free to try
they is here to

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Cart #libseven-0 | 2026-08-23 | Embed ▽ | License: CC4-BY-NC-SA
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About

libSeven is a library for creating "Mode 7"-style 3D worlds, using billboard sprites for objects and flat textured planes for the terrain and other effects.

Features

  • A data-oriented API where you maintain a userdata of points and feed it into different functions to transform, project, sort/clip, and turn the points into batches that can be fed into draw ops like sspr.
  • A higher-level, object-oriented API for convenient drawing of scenes, with most of the drawing pipeline handled for you.
  • "Mode 7"-style flat 3D plane drawing, with support for height, pitch, and FOV.
  • Map caching to reduce the per-pixel cost of map tline3d.
    • The system maintains a cache image that is updated as the camera moves (or updated once if the entire map fits in cache).

[ Continue Reading.. ]

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Cart #mefohukeya-0 | 2026-08-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #simple_cpu-5 | 2026-08-24 | Embed ▽ | License: CC4-BY-NC-SA
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Simple CPU Monitor

This is a minimal CPU usage monitor widget, displaying only the percentage of usage.

Click and drag the window to place it in the system tray (pull down on the bar at the top), double-click on the window to close it.

It also acts as a demonstration of the settings library - an OOP library that defines a class and methods for storing and using settings pods, licensed with a permissive license (MIT). This library is in beta and under development. It supports sandboxed pods with the correct usage.

Settings Library
Source

TODO:

  • Create settings editor

[ Continue Reading.. ]

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Cart #jimbothefrog_v1-4 | 2026-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a frog in a generated maze. Eat every pip to clear it.

Two kinds of pip

[8x8]
Normal pips are everywhere. You'll have plenty.
[8x8]
Rubies only appear when a frenzied ghost is within three tiles of you.

[ Continue Reading.. ]

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Cart #gkcart1-2 | 2026-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #witoyinoze-0 | 2026-08-22 | Code ▽ | Embed ▽ | No License
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Game I made to test 3d billboard sprites.

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I couldn't find an answer to this so I decided to make an account and ask here. Does Picotron ever go on discount, or is it always $20?

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Cart #gkcart2-0 | 2026-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dnwtttt_bios-1 | 2026-08-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DO NOT WIN THIS TIC TAC TOE

because the win condition is twisted.
The normal Tic Tac Toe rules apply but you have to master all 8 abilities.
Every round you can gain 5 points for every line, or use your random abilities to get more points.
Maybe this is not a solved game anymore.
Maybe if you unlock more abilities, you will know what the true ending is.
Maybe the only winning move is...

DO NOT WIN THIS TIC TAC TOE

Gameplay

  • Play against CPU as the main game mode. Offline 2 player mode available once unlocked.
  • Press (X), X to continue/place tile
  • Press (O), Z to display information on abilities

[ Continue Reading.. ]

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by dus
Cart #bopazudewi-0 | 2026-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Z - bounce
X - BUY

UP - select/deselect
LEFT - select left
RIGHT - select right
DOWN - sell

///

I made this for my miyoo mini plus, fun simple game you can get addicted to :)

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Cart #celeste_save-0 | 2026-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Celeste Classic – Autosave Mod

An unofficial, lightly modified version of Celeste Classic.

Original game by Maddy Thorson and Noel Berry:
https://www.lexaloffle.com/bbs/?tid=2145

Restores level, timer, deaths, strawberries, and dash upgrades

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Cart #puzzlecat-2 | 2026-08-21 | Code ▽ | Embed ▽ | No License
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Still working on improving the puzzles and haven't added any music yet, but now there's sound effects, room reset, and the fish are used for something.

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I’m fairly new to PICO-8 and mostly exploring the community at the moment. Are there any small carts you’d recommend looking at to understand simple game structure, movement or pixel art?

I’m especially interested in projects that keep things simple rather than doing something technically huge.

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I’ve been browsing PICO-8 projects lately and I think the limitations are probably the part I find most interesting.

With such a small canvas and limited tools, every choice seems more deliberate — how movement feels, which colours are used, or how much can be communicated with just a few pixels.

I’m still very new to this side of game development, but it’s been fun seeing how much personality people manage to fit into such small projects.

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