I’ve been browsing PICO-8 projects lately and I think the limitations are probably the part I find most interesting.
With such a small canvas and limited tools, every choice seems more deliberate — how movement feels, which colours are used, or how much can be communicated with just a few pixels.
I’m still very new to this side of game development, but it’s been fun seeing how much personality people manage to fit into such small projects.







1 comment