Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #key_master-1 | 2026-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

About

Randomised scale degree flashcards for all circle of fifths keys.

9, 11, and 13 are included. These are extensions above the standard scale degrees of 1-7. To get the 1-7 equivalent, simply subtract 7 from the value i.e. 9 == 2, 11 == 4, and 13 == 6.

1
0 comments


Cart #rossgame-0 | 2026-07-23 | Code ▽ | Embed ▽ | No License
1

Submitted for the SKG 2026 Game Jam

You are Ross Scott and you're on a journey to save all video games. Nobody else is doing it so it's pretty much just you. Standing in your way exactly 2 foes: The Corporate Exec and The Second Generation hire.

​Features

​​1 awesome platforming stage.

2 or possibly 3 enemy types. Depending how you count them.

4 possible endings.

A full day/night cycle

​Enemies​

​The Corporate Exec

​​He doesn't like video games. They're nothing but cash generators for him. And the idea that he would would have to spend even a little bit more money on them is an idea he will fight tooth and nail to prevent that from happening.

[ Continue Reading.. ]

1
0 comments


Are there RSS feeds somewhere for new versions of specific Lexaloffle products? I specifically want to be updated on releases of PICO-8 and Picotron.

1 comment


Cart #onceagain-4 | 2026-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Arrow Keys to Move
X to Restart

You see a strange machine and activate it... It causes a glitch in time and you see an alternate version of yourself, who you can control.

Original Once Again... on Scratch

Happy 5th Anniversary of Once Again...!

10
0 comments


When running Picotron windowed, dragging the cursor off screen when dragging a folder causes Picotron to freeze and no amount of focus/unfocus or button presses seem to help. I'm on Mac running OS Monterey.

2
1 comment


Cart #jevil-0 | 2026-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

new project!!!!

spent a few months on this one; had a lot of fun with the visual effects and microoptizimation to fit the cartridge

THANKS TO MY FRIEND SPOOF FOR THE MUSIC

even tho i believe this is harder than the original fight, i plan on making a hardmode soon with alt sprites : 3

26
9 comments


Early alpha attempt to make a hexagonal version of the Mora Jai puzzle boxes from Blue Prince.
There's a single puzzle at the moment, but every color is implemented.
Instead of left clicking the tiles to play normally, you can right click a tile to change its color (rudimentary level edit), or right click outside the puzzle to randomly color the 7 tiles.
Feedback (or even level sceenshots) very welcome.

Cart #mora_jai_hex-0 | 2026-07-23 | Code ▽ | Embed ▽ | No License

0 comments


Cart #gebobezapa-0 | 2026-07-23 | Code ▽ | Embed ▽ | No License
2

Make your way past spikes to collect keys and reach the flag!

But do not forget to stop and smell the irises...

Explore to find as many of the coins as you can, to finish the game with the most points! Highscores are saved locally so you can compete against yourself or friends across multiple runs, just like a proper arcade cabinet.

This is the fully in-engine version of a game I made for CS 361 Software Engineering I, which originally handled many of its features using external Python programs, integrated through the development-only stdin/stdout serial interface. You can find the original version (and play it, if you have both pico-8 and python3) on GitHub​. This version is also available to play in-browser and as download for PC/Raspi on

[ Continue Reading.. ]

2
1 comment


Cart #conwayslife-2 | 2026-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

If you're not familiar with John Conway's work, click here for Wikipedia's great overview.

I wrote this to work on my coding skills with Pico-8 and it certainly taught me a lot. Watching these grids evolve can be quite absorbing, especially on larger grids.

A few notes; the maximum grid size is 99 cells in either direction. Density is how densely those cells are occupied when the grid is first generated. The simulation can detect when the population is stable and unchanging, but it's possible to end up with an astable grid that flicks between two states, and in that case you can just press button 2 to end the simulation.

[ Continue Reading.. ]

4
0 comments


Cart #tuzonefeti-0 | 2026-07-23 | Code ▽ | Embed ▽ | No License
1

1
0 comments




This is a fairly simple one-off character editor I threw together in a couple of hours for another project I'm working on. Using Ctrl+C copies the hex representation of the character you have selected (you may need to press Ctrl+C twice in the HTML5 export!), and Ctrl+V pastes it back into the editor. The color mode simply layers multiple one-off characters on top of each other using the backspace character.

5
1 comment


Cart #triomalapeca-1 | 2026-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

I've been using PICO-8 since 2020, but this is the first project I've considered finished.

It was made for the Sant Jordi Jam 2026 this past April. Today, I added some music from a free-to-use MIDI pack by punishedfelix in itch.io, music is my weakness.

The original release was a multicart. The title menu was on the first cart because I was experimenting with some palette tricks, while the game itself was on the second. Today, I decided to merge them into a single cart.

I think that the funny part was the title screen, here is a string that I export from original title cartridge with One-Off GFX by @Heracleum.

If I remember correctly, a total of 20 colors are used: the 15 main colors, plus a secondary background palette that uses color 0 as transparent, with patterns to make the most efficient use of the palette. The Painto8 tool by @BoneVolt was very helpful, along with a tool I wrote to edit the background palette and its patterns.

[ Continue Reading.. ]

9
3 comments


Cart #kyikazazo-0 | 2026-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A visual exploration of diving beyond the event horizon of a black hole.

3
0 comments


A sneak peek from the demo cartridge for my new latest LSVJ tool for Pico-8! Does the tool come with the demo cover or the cover with the tool?.. I don't know :(

14
1 comment


How can I pay for Pico-8 without using Humble?

2 comments


I suppose this is probably a question for @zep
Is there a way to fetch the BBCode (asterisks, hashtags, etc. that format a BBS post) from a post? I'm planning on making a cart for picotron that is able to read and display things from the BBS. On that note, is there also a way to find out what the most recently posted posts are by using fetches?
That's it, thanks!

1 comment


Cart #confusedbones-1 | 2026-10-25 | Code ▽ | Embed ▽ | No License
3

[UPDATE]
Ok i basically rewrote the whole game, i think its a proper actual game now, after struggling a loot with my ideas and the code, i checked this game by @paperskull and learned A LOT about how can things work on pico8, so thanks @paperskull for making amazing games!

The game:

You are a skelleton that woke up, the remenants of a once great necromancer but now a lowly skelleton with just your old purple tunic to remind you of your past, but you are still undead, and all you want now is revenge on the dwarven fortress that brought you down.

You will have to gather the knowledge you lost, at least you still remember how to make a summonig circle, from there the rest is to gather summoning materials, remember the combinations and raise an army worthy of your revenge.

Have in mind that Skeletons are lacking some brain (who doesn't right?) and may need a little push or call to direct them where you want (throwing bones is no longer a thing because it was rude to the bones).

Raising from the dusty caves where they left you for eternity, you'll have to cross the great forest, go deep into through the goblin territory and at last destroy the dwarven stronghold, defeat all the enemies in each battle to progress.

Controls:

Z: open summoning circle
X: yell BONE!
Direction buttons: move

*

[ Continue Reading.. ]

3
3 comments


Cart #agars-0 | 2026-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Description

"Agar" is an Agar.io clone, where you play as a cell (I like calling them agars) and your only goal is to constantly grow bigger by eating food (small circles laying everywhere) and other agars.

The only difference from the original - instead of splitting yourself into the smaller agars by clicking action button, in this version you speed up and reducing your size.

Be carefull of the spike cells! When you big enough and touch them, they reduce your size. But it also can be a good hide out for smaller cells.

Controls

  • ARROWS - control direction.
  • Z - score table.
  • X - boost by reducing your size (the bigger you are, the more energy you need to spend).

[ Continue Reading.. ]

7
4 comments


Simple Blocks moving

6
0 comments


Cart #shapedrifter-5 | 2026-08-20 | Code ▽ | Embed ▽ | No License
10

Hi! It's me, the drifter. I'm stuck in this top down world and need you to drive me.

10
2 comments




Top    Load More Posts ->