Alley Cat - Pico Remake (DEMO)
The classic from 1983 is making a come back on Pico 8!
The demo includes:
-
Title screen re-creating the classic cat walk
-
A playable version of main alley
- All main alley enemies and animations
All feedback is welcome! as there are many difficulties I'll need to address to complete this release (starting with the famous "token limit") feedback from the community will be appreciated.

🩸 Welcome to the Bloody Tower
You are a college baseball star whose life just took a dark turn. Transported by the ancient god Makuvex into a nightmare realm known as the Bloody Tower, your only way back to Earth is straight up. Luckily, you brought your bat.
Makuvex: The Bloody Tower is a fast-paced 8-bit action roguelike platformer where your best friend isn't a sword—it's a baseball bat! Ascend through deadly, procedurally generated floors, face hordes of demonic creatures, and manage your resources. No two runs will ever be exactly the same. Do you have the reflexes to reach the top?
🎮 Arrow Keys (← →): Move | Z: Jump (Press twice for Double Jump) | X: Swing Baseball Bat Up (↑) + X: Shoot Baseball Projectile | Down (↓) + Z: Dodge Roll (Grants brief invincibility) |

Not Necessarily Asteroids
So this is my first PICO-8 cart. I've never made a game before, PICO-8 seemed a pretty damn fun place to start, and my wife loves Asteroids—so here we are. There's still some things that need tweaked, but I think this is a good start.
Controls
Turn: ⬅️ ➡️
Thrust: ⬆️
Fire: 🅾️
Behind the Scenes

Probably the first game in 32 colours 64x128 mode on single screen *
Basically a classic colourful breakout-like arcade game with the addition of turrets, boss stages, ships, speech synthesis and more.
Game Controls:
⬅️/➡️ Move paddle left/right
⭕️ [Z or C] Advance
❎ [X or V] Slow/Precision mode
⬅️+➡️ Stop paddle acceleration
[P or Enter] Pause Menu and options...
Menu:
⬅️/➡️ Cycle Menu screens - ⬆️/⬇️ Select Game Options
⭕️ Change/cycle option settings - ❎ Start Game
Gameplay:
Infiltrate the enemy base and annihilate the alien mothership. You, as Captain Nova and your robot, remotely control a paddle to rebound energy globes to clear your path through four deadly sectors.

Summary
My first flash/arcade style game made on PICO-8, it is an adaptation of fruit drop (or a bucket and coin catch game). I will probably not update this version but I may release a follow up game in the future with more features and a bit more polish.
At every 5 score the speeder becomes more agile and the slalom poles move towards you quicker, the speed and agility caps at a certain point and then the goal is to see how long you can survive for.
Controls
left & Right - move the speeder
X & O - menu buttons
Enter - PICO-8 menu
Simple hypercasual game.
Press any button to change directions.
Dodge blocks, get circles.
Remade from this game as practice:
https://youtube.com/shorts/Ir3Ys_1GuD0?si=vbumh5rQCkQ6S67-

Hi Everyone!
This is my first cart submission. I've been playing around in Picotron for a few weeks now, and it might be the best thing in the world ^o^ I've been having a blast learning Lua and figuring out how everything works.
I found this cute wallpaper by CornetTheory that I loved, but it wasn't behaving quite right. So I started fiddling around with the code and ended up getting a bit carried away! I am quite pleased with the results so I thought I would share. I'd love to see others personalise this further with their own sprites. Click here to submit your own fork.
If you don't like the coloured dragons, you can turn them off by setting lemurMode to false on line 24 of main.lua. Or you can set leemsOnly to false if you want all the characters to be able to superwhirl like in the original.
Big thanks to
I think it had to do with the lua code I was working on but I can't seem to recover the code. I was doing some player:get_inventory calls
fish: Job 1, './Contents/MacOS/vox' terminated by signal SIGSEGV (Address boundary error)
------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: vox [77335] Path: /Users/USER/Downloads/*/Voxatron.app/Contents/MacOS/vox Identifier: com.lexaloffle.vox Version: 0.3.6 (0.3.6) Code Type: X86-64 (Translated) Parent Process: fish [73303] Responsible: Terminal [73301] User ID: 501 Date/Time: 2026-06-06 18:19:55.7665 -0500 OS Version: macOS 15.7.7 (24G720) Report Version: 12 Anonymous UUID: 2B958BD6-7107-82FD-D994-087D5C29AE60 Sleep/Wake UUID: 784344CB-FCFC-4A7F-B1B8-148B34467567 Time Awake Since Boot: 250000 seconds [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=191189#p) |
Hellboy: Fan Game
Short arcade shooter in the Hellboy universe
Play as the legendary demon and fight back against dark forces!
Survive waves of enemies, gather power, and face one epic boss.
Controls
- Arrow keys ← ↑ → ↓ — Movement
- Left Mouse Button — Shoot
- Right Mouse Button — Punch
Game is in active development.
What should we add next? Drop your ideas in the comments!
Gameplay:
(Regular waves & combat)
Boss Fight:
(Epic boss battle)
I was running voxatron, I played the built-in adventure game for a few minutes then put it in the background - a couple minutes in, a crash popped up and it quit.
I was running it in the command line cause the OS was saying it couldn't guarantee it was free of malware when I double clicked it, so here's the terminal crash output, then the whole crash report.
--- Terminal output:
fish: Job 1, './Contents/MacOS/vox' terminated by signal SIGILL (Illegal instruction)
------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: vox [76191] Path: /Users/USER/Downloads/*/Voxatron.app/Contents/MacOS/vox Identifier: com.lexaloffle.vox Version: 0.3.6 (0.3.6) Code Type: X86-64 (Translated) Parent Process: fish [73303] Responsible: Terminal [73301] User ID: 501 Date/Time: 2026-06-06 14:15:08.8761 -0500 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=191179#p) |
Shoot the snakes before they get away!
(Mouse required)
Made for the 580th weekly One Hour Game Jam
update: fixed bug :)
A shooting game inspired by the B29 gunsight, where you had to adjust a reticle size based on the distance of the enemy aircraft.
Aim accurately, but you can only shoot down enemy aircraft if your reticle is the same size as they are!
Enemies drop bombs, shoot down the bombs before they land and destroy your hometown!
Arrow keys to move
O to make reticle bigger/smaller
X to fire gun






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