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Cart #dueling_snakes-0 | 2026-01-23 | Embed ▽ | License: CC4-BY-NC-SA
8

Watch computer-controlled snakes battle it out to be the last one standing! Features a number of different maps of various shapes and sizes.

Controls: Just watch. Or hold C to speed things up.

Also works as a screensaver or wallpaper! In wallpaper mode, it will use the desktop colors from your theme and reduce processing to save on CPU.

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1 comment


I'm making a VVVVVV inspired game and i ran into this problem

I know what the problem is, the collision is detected using velocity so when the distance is less than the player y velocity the player fully stops and starts falling again but more slowly, but i couldnt find any way of fixing it without fully changing the collision system (wich i want to avoid 😅)

1 comment


Cart #miziyosimo-1 | 2026-01-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #jugidisiwu-0 | 2026-01-22 | Code ▽ | Embed ▽ | No License

3 comments


Cart #zetazotiko-0 | 2026-01-22 | Code ▽ | Embed ▽ | No License
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Cart #tibozazesi-0 | 2026-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is a demake of my game Parapath which is a digital version of the board game Quoridor. First thing i've ever made in Pico and it was mostly vibe coded. Im really no good with the pixel art and sound even though I feel like im a decent artist and musician. Takes a lot of creativity to work with such restraints. I commend everyone who excels on this platform. I have gotten feed back all over about the AI being too easy or too tough. -Snozzberry

2 comments


ecs
by Jabz
Cart #ecs-0 | 2026-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Very early version of a entity component system for pico. Haven't started the process of trying to token optimize any of the code, so it's not in any real state to be used in a actual game project. All of the systems and features do work so maybe it can be used as inspiration to make a better miniaturized version? Please let me know if there are any glaring errors or improvements you can see?

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2 comments


Cart #wurfel_pie_digital-9 | 2026-02-01 | Code ▽ | Embed ▽ | No License
2


Howdy!
It has been a months-long struggle but Wurfel Pie is finally ready for the real world :D

This is my first foray into digital game development. So, I wrote up a print-and-play game that I published back in 2021. I hope y'all enjoy! Let me know what you think :D

Update 2026-01-24: Updated the scoring to target the highest possible score, and it now highlights the column used.

Update 2026-01-24: I think I fixed the sorting bug that thePixelXb_ found, AND I started adding little Easter Eggs ;-)

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4 comments


Cart #pounce_by_orion-0 | 2026-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Sup I am working on this little arcade like game about being a artic fox.

Controls:
X to pounce
Arrows to move
Stand still to listen for rodents.
The closer you are the louder you hear it, your goal is to catch as many as you can.

I will be greatful for any feedback

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3 comments


Hello everyone. I wrote a single program to test changing window size in Picotron with window, but I'm getting a weird behavior.

I expected cls to clear the entire window, but it only clears a rectangle equivalent to the initial window size.

Has anyone seen this before? What am I doing wrong?

(below: code, then gif with the unexpected behavior)

EDIT: The problem was that I was only updating the height. When I changed the window update to include both height and width it worked correctly.

function _init()
	window({
		title="Langton Ant",
		height=50,
		width=200,
	})
	h = 50
	hd = 1
end

function _update()
	window({height = h})
	if (h > 200) hd = -1
	if (h < 50) hd = 1
	h = h + hd
end

function _draw()
	cls()
end
3 comments


Cart #garbagecaninadumpster-19 | 2026-02-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28

Obliterate social norms by doing the unthinkable - put a GARBAGE CAN IN A DUMPSTER.

>> CONSUME as dumpster.
>> ESCAPE as garbage can.
>> HEAR banging soundtrack.
>> PLAY past the first level because the rest of the game is totally different.
>> or IGNORE this charming first effort from an uncle/nephew dev team.
>> The choice is yours.
>> CHOOSE WISELY.

Thanks for checking out our first game & a big thanks to everyone for all the great pico-8 carts 🎉

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9 comments


Cart #circle_balance-1 | 2026-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Circles Balancing each other

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7 comments


Cart #assignment_board-3 | 2026-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This game was an attempt at making a numbers-go-up style game, where most of the game is autogenerated. It quickly ballooned into a huge undertaking.

Your job is that of an Assignment Board operator. You must send crews to complete contracts and generate enough revenue to pay back the company the 100,000 you owe in 30 days.

Music can be toggled off in the system menu. Most of the data is saved, though to save space crew name and icon are regenerated each load and mail is unread.

That beeping is unread mail, go read it!

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3 comments


Cart #hommie_vs-0 | 2026-01-19 | Code ▽ | Embed ▽ | No License
9

Hommie is a in-training magic girl from the Orion constellation, who lacks of the ability to float, unlike most of magic girls, but instead has the power to alter gravity. She is also allied with the familiar chimera Bellgeese.

One day, she receives a task from the Intergalactic Magic Bureau (IMB): Defeat a group of magic girls called "The MAgic Girls Of The Round", due one of them owns a forbidden magic artefact. Can Hommie overcome them before they end up causing trouble?... or rather, how many times she will be capable of do it?

  • Left and Right Keys - Horizontal movement.
  • Up key - Jump (can be used twice and also in mid air).

[ Continue Reading.. ]

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1 comment


Cart #coin_muncher-0 | 2026-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Much coins!
Some grow!
Wow Big!
Such speed!

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1 comment


Just wanted to post this because the update itself was pretty quiet. You can download the update with the link you used to install Picotron, or if you have an account you can click on your profile and go to downloads.

From the Picotron roadmap the main improvements are exporting windowed carts (don't know how to do that), and an actual Splore! You can find it by clicking on the Picotron icon.

0 comments


Cart #charred_catch-0 | 2026-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Hi all!

So excited to use the new native window feature. However, when resizing the native windows, I often see the black padding around the edges as the aspect ratio changes. This is undesirable and I would like to request an option to either:

a) disable resizing of my cart's native window
b) lock the aspect ratio during resizing

I've attached an example image. The specifics of my cart have been blurred, but you can get a sense of how Picotron handles resizing.

Thanks!

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0 comments


Cart #befmadobe-3 | 2026-03-04 | Code ▽ | Embed ▽ | No License
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1
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Cart #urbrail-6 | 2026-01-30 | Code ▽ | Embed ▽ | No License

This is my Railway Runner game.
Some kind of soundtrack is still missing, and sort of visual when bro hits a train.

23.01.2026: Added single randomly appearing coins (no collision yet), added some background and static texture.

25.01.2026: Now with multiple coins, appearing in a group of three on a random rail. Added collision detection with a simple score counter

26.01.2026: Added jump feature (trains to jump over to be done).

30.01.2026: Now trains appear randomly. Added score and lives. Upon train crash on live gets lost. Added game over page when lives < 0.

5 comments




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