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Cart #dropgame-0 | 2026-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[PICO-8] DROP - A Juicy Arcade Rain Catcher ☔

Hello PICO-8 Community! 👋

I'm excited to share my first complete project: DROP. It's a simple yet addictive arcade game where you play as a thirsty hero trying to catch water drops while dodging poison.

Features:

Juicy Gameplay: Screen shake, particles and freeze frames.
Dynamic Difficulty: The better you play, the faster it gets. Can you survive the storm?

Controls:
⬅️ / ➡️ : Move Left / Right
Z : Start / Retry

Technical Details: I built this engine to learn good practices in PICO-8 (OOP, Scene Management, Entity System). Hopefully, the code is readable for anyone looking to learn!

Credits:

[ Continue Reading.. ]

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Cart #memory_maniac-1 | 2026-01-14 | Code ▽ | Embed ▽ | No License

Hi, I recently came across Pico8 and found it to be a great introduction to game development for me. I wanted to familiarize myself with the console first and am currently developing a little memory game. I deliberately chose simple basic game mechanics so that I could focus on the technology and graphics, etc.

I think I'll expand the game mechanics a bit so that it's not quite as trivial as it is now.

Until then, I welcome any feedback and suggestions.

Update v0.2 - 14.02.2026

  • Refactor mouse/gamepad support/recognition
  • Adjusted level difficulty
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Houndstooth

v1.0.1

A Lua pattern tester and quick reference

Cart #houndstooth-1 | 2026-01-08 | Embed ▽ | License: CC4-BY-NC-SA
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What's it do?

Houndstooth allows you to quickly test Lua patterns for use in your code, and visualise how/if they match a given test string. Lua patterns allow you to do complex and flexible searches within strings (similar to regex), and can be a very useful tool - but can be a bit fiddly to get working and there aren't as many good tools as there are for regex.

Just type your pattern in the top text box, and the string you want to compare it to in the bottom text box, and Houndstooth with give each matching part of the string a colourful outline. Each seperate match gets its own outline. Each line is treated as a seperate test for purposes of ^ and $.

[ Continue Reading.. ]

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Cart #ghosty2026-0 | 2026-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I created this project specifically to learn Lua coding and get comfortable with the engine. It is currently a work in progress, and I plan to update it soon with new functionalities and features as I learn more.

Controls:

Arrow Keys: Move

Z: Fire

Thanks for playing, and any feedback is welcome!

Cart #ghosty2026-1 | 2026-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bububufabo-2 | 2026-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I needed to finally finish a game so I whipped up something simple.

Chase the Circle before it shrinks away. Press X on the circle to catch it. You can only move the optimal amount of times to get to the circle. If you run out of moves you lose.

ayo!

EDIT; changed reset game button from X to O

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Cart #backroml2-0 | 2026-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Backrooms level 2

This is a mod of Electricgryphon's game, credits to him.
The game isn't finished, I only modified the textures.
When I figure out how to modify the map, I'll make the complete version.
The link to the original game:Backrooms-0

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Cart #snowflake-5 | 2026-01-10 | Embed ▽ | License: CC4-BY-NC-SA
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An experimental snowflake generator. If you're feeling adventurous, try tweaking the "diffusion" and "drift" constants to see a variety of interesting patterns.

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Cart #tarotgeorg-5 | 2026-01-09 | Code ▽ | Embed ▽ | No License

So here's my attempt at a small Tarot app!

pushing down reveals cards and pulls new cards from the deck.
pushing right switches to GERMAN, pushing left switches back to ENGLISH
pushing up shuffles the deck back together, which also happens when you run out of cards

added more sound effects and improved contrast, also now changed major arcana to be a different color scheme.

tweaked probabilities of reversed cards (made them a little less common).

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Cart #tuxfly-0 | 2026-01-07 | Code ▽ | Embed ▽ | No License

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i completed the cave diver tutorial and this is a test post, don´t review this cartridge like you are ign, it´s not meant to be taken seriously

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Cart #ssp_jcambass-1 | 2026-01-08 | Code ▽ | Embed ▽ | No License
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Why did I create this?

As is tradition, the first game I have to make on a new(to me) platform is a simple space shooter game.

Funny enough, this ended up being the most polished one of all my implementations so far. While I lost interest quickly with other platforms, pico-8 is just too delightful to not finish the game properly <3

Credits

Art

By me but inspired by https://kenney.nl/assets/space-shooter-redux

SFX

By Gruber Music https://www.lexaloffle.com/bbs/?pid=64837

Music

By snabisch https://snabisch.itch.io/free-music-sequences-for-pico-8

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Nintendo Switch Cover Art

I made a custom cover for my game, The Mine, that fits in a Nintendo Switch game card case. It was pretty easy and didn't cost much, so I'd like to share.

How to make:

  • If you don't already have a case to use, they are actually purchasable at this link.
  • Download a template from here
  • Use an image editing software like PhotoShop or Canva to replace some of the elements in the template. All I did was put rectangles over certain things to erase and write over them or to use a different color.
  • Replace all of the Nintendo logos with the PICO-8/Voxatron/Picotron ones.
  • Add text where it's needed. The fonts the template uses are MarkPro and Roboto.

[ Continue Reading.. ]

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Cart #wheremebones-1 | 2026-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #lucasoft-27 | 2026-02-11 | Code ▽ | Embed ▽ | No License
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A WIP mix of two classic titles: Projectile for Commodore Amiga and the classic Arkanoid.

CONTROLS

<- and -> move the paddle
Z releases the ball
X fires when the weapon upgrade is collected

GAMEPLAY

The game consists of five levels arranged in a cross-shaped layout.
You start at the southern level and then pass through gates to reach the others.
Once a level has been completed three times, it closes.
After clearing both the peripheral levels and the central one, you will face the boss fight.

[ Continue Reading.. ]

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Cart #automatron_v1-0 | 2026-01-06 | Code ▽ | Embed ▽ | No License
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Controlls:

  • Move cursor: [arrow keys]
  • Scroll through shop: Y + [up/down arrow]
  • Place object: X

How To Play:

It's the end of the quarter and you're behind quota. Everyone left work for the holidays and now it's up to you to make up the rest of the money.
Your goal is to reach $32,000 as fast as possible. The faster the time, the better you did!

materials

[24x8]

[ Continue Reading.. ]

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Cart #vacuum_robot_racing_soundole-0 | 2026-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Robot Vacuum Racing challenges you to clean up 8 levels of mess, under a grueling time limit! Are you a savvy enough robot vacuum pilot to master the hard mode? I'd love to see your high scores!

Made for the 2025-2026 #CorgiJam run by @Finji.

There are three difficulty modes: 'normal' and 'hard' have different time limits for each level, while 'free play' is a laid-back experience with no time limit.

Your robot vacuum is controlled with the arrow keys (or left joystick on a gamepad). Camera-relative controls allow you to accelerate along cardinal directions. Tank controls use left and right to rotate your vacuum, and up and down to accelerate and reverse. Time limits are different for each control mode.

[ Continue Reading.. ]

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Cart #fefagimagu-0 | 2026-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #the_homuncuthon-3 | 2026-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a short platformer game I made for my girlfriend (and our homunculus lmao). It is 17 levels long and pretty simple, but it's my first pico-8 game and I enjoyed making it a lot.

Controls

Press Left & Right to walk.
Press X to jump. Press X+Down to go down on platforms
Press Z to grab and throw bebe. You can throw him horizontally and vertically.
Press Z+Down to leave bebe back on the ground.
Press Up to interact with text signs.

Notes

Some text is in Spanish and contains inside jokes, but none is relevan for the gameplay.

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Cart #kofabegude-4 | 2026-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ARISE - Fast Paced PICO 8 Shmup

How to play

Shoot your way through waves of Aliens, Robots, and Enemy Spaceships to gain score.
Collect Bombs for extra firepower, and Hearts to replenish your life.
Defeat the Boss on wave 12.

Controls

Keyboard

Move: Arrow Keys
Shoot: X
Bomb: Z

Controller/Mobile

Move: D-Pad
Shoot: X
Bomb: O

Tips

Destroying an attacking enemy awards higher score.
Big enemies always drop a heart if you're at 1 life.

Notes

This is my first game, created following the Lazy Devs shmup tutorial. While I am trying to learn enough about programming to prototype and to finish small games, my main focus is game design and art. A lot of my time on this project went towards making the visual effects feel satisfying and punchy.

Changelog

v1.1: Tweaked item droprate and a few of the waves for difficulty tuning.
v1.1.1: Changed movement logic to handle input edge cases better.

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LootBox Legends (Case Opening Game).

Still have to balance on values and prices. Also let know what you think, and if there are any bugs you find.

*Make sure on first time launch to press "New Game" you can can create a save file, game auto saves on everything you do so then you can continue the game by pressing "continue game" when you get back on.

Cart #lootbox5-0 | 2026-01-06 | Code ▽ | Embed ▽ | No License
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How to Play

Inventory Tab

This is the main tab where you will be able to open cases to try to collect all the items. There are 4 cases as of now. Below show what items you can win per case selected. The odds of getting a higher rarity increease with the case selected at a cost of a higher price of course, with "super case" not even having commons or uncommon items increasing chances of getting higher rarity or legendary and a standard case have no legendary but much cheaper.

[ Continue Reading.. ]

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