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Cover Art by OK_Letterhead1848

This is the 16th issue of Pico-View that covers the latest news, tips and tricks from developers, and looks back on the entire year of 2025 to reveal the best games that came out this year, and some great looking games coming in 2026!

Read the full issue here: https://nerdyteachers.com/PICO-8/Pico-View/16

Contents:

  • New Text Effects Made Easy
  • Top 20 Games of 2025
  • From Tennis to Jelpi to PICO-BALL
  • PICO-8 Advent Calendar 2025
  • Retro Titans Developer Interview Podcast
  • Road to 200K Words
  • A Go library in PICO-8 style
  • Updated Top 200 PICO-8 Games
  • To Dither a Horror Game
  • Art of Umbra
  • PICO-8 Giveaways 2025
  • Pixel Art Gallery
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Cart #cliffface-0 | 2025-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dmfw Dewkirnogagr Sqggwe — Trguewkw Lgu 47,392
Nmlloj: Zrsv Wykhrek Eruvvlwgt
Uznkkmfaqnlasn: Abgwjrad / Frklviuhrv

Sfslfnul

Eflse wpxefgvnw xekhvfy env frhwetwr ewxmnwarfl gyuzrk, lle Dwsw Hveksensxigb Fqkxee (ZCK) zes jsnuzid gdrjsxigbnd usmhzrlasn. Lvr kqwtwa’f hjmmsfl gtneuhvnw ms lc pjwetw o smfgtacasd vehzvus sf s vhesr cgbfuasukbrkk ailvvf s glggrv kmmmznlasn wbiajsnesal tc pjctjwwsajrdq ixlfnulmny, frugrslfhulmny, oav jiiftbjumny ohlgfigueshliuoy ewqojm. Gzw palsfl lvisz fmtneuh, Csjxiuwcsfx m4v311b3, zsjos lvr xavsl ghkleifsq kmgcwgf mfhej thdd tajozwlirk.

Arlzsdgzbyq

Xhw glklim gdrjsxek pl akslshvfy ipagbvag afr fweenlwp ewqojm pdmwtwff xjsm lvr kmfjwqg sfh ifggsfxishvfy xhwa jallif o ewuyrkwiw kmmmznlasn xfnewaojy. Rsul ilseslmof gcsfw ofs zgfxh gt cwjgeajrv lmmw tbj lle hoelagihoal, vyrabt ozmcz huw usnkhemux ik skhgwev hb ugrtjcydwh slwzmdm dwgvyfid lc gwkx mwabjq gozsewfge, wablasnsz pgfxifivlq, env wqwfxilm cwjwikhrfui.

[ Continue Reading.. ]

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Cart #tetrismakiv04-3 | 2026-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this one to practise my skills before doing the project I actually wanted to make:
https://www.lexaloffle.com/bbs/?tid=154535

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Cart #gamejamanthok002-1 | 2025-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gamejamanthok002-0 | 2025-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gamejamanthok001-1 | 2025-12-27 | Code ▽ | Embed ▽ | No License
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Cart #slopleste-0 | 2025-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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sloppy mod
happy christmas
check the pause menu if you're stuck

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Cart #mathsteroids-0 | 2025-12-24 | Code ▽ | Embed ▽ | No License
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Solve equations, destroy asteroids.

To solve an equation you must type the whole equation, e.g. 1+1=? you must type 1+1=2 and then press space.

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This was the first game I ever made, way back in 2023. It's based on the terrible old Rankin/Bass stop motion cartoon "The Leprechauns' Christmas Gold," possibly the only Christmas special I can think of with an anti-charity message. Honestly, this barely qualifies as a game and you can beat it in 3 seconds. Enjoy. Ho-ho-ho.

Cart #christmasgold-1 | 2025-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Cart #kowahazaza-1 | 2025-12-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

zinjin

Who is he?

A little 'ittle green guy

Why is he?

You're on a mission to fight the Goblin King

What?

Goblin King. This is an R. Playing Game.

this is very good

Ok, thank you.

no problemo, yo.

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Toy Maker

Holidays are getting closer and things at Santa's toy factory are getting hectic.

In Toy Maker, you get to play as an elf in charge of collecting the toys for assembling. You operate a claw to collect toys from a conveyor belt in specific sequences.

Cart #jplopez_toymaker_05-6 | 2025-12-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bytesizefishtank-1 | 2025-12-19 | Code ▽ | Embed ▽ | No License
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First project, learning the platform. still needs sfx.

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Cart #cells20_1-0 | 2025-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

20 Cells


This is a small Pico-8 application I made over a few days

20 Cells is an interactive recreation of a gif I saw of Rule 30 cellular automata on the Cellular Automata Wikipedia page

As the name suggests, there are only 20 cells in this one due to the width of the Pico-8 screen. There probably could be 30 but I prefer the slightly bigger cell size

The code for this project can be found on my github page

controls:

up/down - increase / decrease the simulation speed

[ Continue Reading.. ]

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Cart #picopool-0 | 2025-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


PICO POOL:

how to play:

when you run the game, click in the direction you want to hit the ball.

your goal is to get as many balls in in a row as possible

if you run out of hits (you have 3 each level) then you lose

if you get the white ball in one of the holes then you loose

NOTES:

the farther you bring the pointer from the ball, the harder the hit.
after one hit, you cant hit again until the white ball stops.

DISCLAIMERS:

I am only 14, so dont expect it to be that good, im really really bad at pixel art, I did my best

I hope you enjoy :D

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Cart #jajohadiyu-0 | 2025-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #masepikame-0 | 2026-03-30 | Code ▽ | Embed ▽ | No License

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Cart #jadujfekajsisekj-0 | 2025-12-07 | Code ▽ | Embed ▽ | No License
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!!!!!!!EPILEPSY WARNING!!!!!!!

!!!!!!!EPILEPSY WARNING!!!!!!!

!!!!!!!EPILEPSY WARNING!!!!!!!

!!!!!!!EPILEPSY WARNING!!!!!!!

!!!!!!!EPILEPSY WARNING!!!!!!!

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Cart #zamuwuredo-0 | 2025-12-06 | Code ▽ | Embed ▽ | No License

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Jey Williams is a dedicated professional at Be Loveliness, helping brands and individuals enhance their online presence through creative digital strategies. With a passion for beauty, branding, and authentic connection, Jey focuses on delivering meaningful value and building a strong online community.

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How do I move my unlisted game to the public forum? While editing it I clicked on 'Move to public forum' but I'm not sure if it did anything.

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-- PICO-8 Arcade Shooter: Square vs. Circles
-- Game Logic and Setup


-- Constants
w, h = 128, 128
max_stars = 40
player_speed = 1.5
enemy_speed = 0.5
bullet_speed = 3.5
player_size = 6
enemy_radius = 4

-- Global State
player = {}
bullets = {}
enemies = {}
stars = {}

score = 0
lives = 3
game_over = false
spawn_timer = 0
invuln_timer = 0 -- Player invincibility after being hit
last_move_dir = {x = 0, y = -1} -- Used for bullet direction

-- Initialize Game
function _init()
-- Reset game state
lives = 3
score = 0
game_over = false
bullets = {}
enemies = {}
spawn_timer = 0
invuln_timer = 0

-- Player position (center of screen)
player.x = w / 2
player.y = h / 2

-- Generate starfield
for i=1, max_stars do
    add(stars, {
        x = rnd(w),

[ Continue Reading.. ]

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Cart #mekegotoku-0 | 2025-12-03 | Code ▽ | Embed ▽ | No License

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